Difference between revisions of "Shorlixa/ChimingBell"

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Attributes
 
Attributes
  Strength 0       Charisma 0         Perception 0
+
  Strength 2       Charisma 4         Perception 3
  Dexterity 0       Manipulation 0     Intelligence 0
+
  Dexterity 4       Manipulation 4     Intelligence 2
  Stamina 0         Appearance 0       Wits 0
+
  Stamina 1         Appearance 3       Wits 4
  
 
Abilities (*favoured/caste)
 
Abilities (*favoured/caste)
 
  Dawn              Zenith              Twilight
 
  Dawn              Zenith              Twilight
Archery 0         Integrity 0        Craft 0
+
*Archery 4         Integrity 0        Craft 0
  Martial Arts 0   Performance 0       Investigation 0
+
  Martial Arts 0   *Performance 5       Investigation 1
Melee 0          Presence 0         Lore 0
+
*Melee 5          *Presence 2         Lore 1
 
  Thrown 0          Resistance 0        Medicine 0
 
  Thrown 0          Resistance 0        Medicine 0
 
  War 0            Survival 0          Occult 0
 
  War 0            Survival 0          Occult 0
  
 
  Night            Eclipse            Specialities
 
  Night            Eclipse            Specialities
  Athletics 1       Bureaucracy 0        
+
  Athletics 1     *Bureaucracy 3        
  Awareness 3       Linguistics 3       
+
  Awareness 3     *Linguistics 3       
  Dodge 0           Ride 0
+
  Dodge 0         *Ride 3
Larceny 0        Sail 0
+
*Larceny 3        *Sail 0
  Stealth 1        Socialize 0
+
  Stealth 0        *Socialize 3
  
 
Languages Known
 
Languages Known
Line 37: Line 37:
  
 
Charms
 
Charms
 +
 +
First Archery - 1m/die
 +
There Is No Wind - 3m (remove all penalties except wound and multiple action for one shot) 5m (shoot as far as he can see)
 +
Essence Arrow Attack - 2m add essence in dmg + Righteous Judgement Arrow (spend 1 more mote to add 4 dmg dice)
 +
Phantom Arriow Technique - 1m/attack create arrows from motes. Reflexive, not charm use
 +
Summoning the Loyal Bow - may banish archery weapon elsewhere
 +
 +
Second Melee - 2m/success
 +
Dipping Swallow Defense - 2m remove all DV penalties against one attack
 +
Bulwark Stance - 5m Ignore penalties to parry DV till next action
 +
Heavenly Guardian Defense - 4m perfectly defends against one attack (Flaw:Compassion)
 +
5 Fold Bulward Defense - 5m, 1wp Onslaught penalties are removed. Defence penalty imposed by each action is reduced
 +
by 1. Coordinated attack penalties are halved (rounded down).
 +
 +
Master Horseman's Technique - Permanent:
 +
 +
Wild Revelry Approach - 3m, 1wp Socialize based attack to make a group feel one strong emotion.
 +
Mastery of Small Manners - 1m Treat all enemy groups with 1 less magnitude. Increase effective app by 1. Understand
 +
basic motivations of everyone present in the scene.
 +
 +
Graceful Crane Stance - 3m wuxia balance
 +
First Performance - 1m/die
 +
Heart Compelling Method - 6m supplements a Performance roll to rouse emotion in others
  
 
Backgrounds
 
Backgrounds
  
 +
Artifact 3
 +
Contacts 1
 +
Familiar 5
 +
Followers 2
 +
Resources 2
  
 
Fighting Stats
 
Fighting Stats
 
Weapon                  Speed Accuracy Damage Defense  Rate  Range
 
Weapon                  Speed Accuracy Damage Defense  Rate  Range
 +
Firelance (Charge)        5      +1    +4L/7L  +2      2
 +
                                      (+8L/11L when charged)
 +
Firelance (Streamer)      5      +2    10L      -      2    150
 +
Firelance (Fire Fan)      5      +5    7L      -      1    100
 +
  
Armour      Soak(L/B)  Mobility Penalty Fatigue
+
Armour      Soak(LShorlixa/[[ChimingBell/B]])  Mobility Penalty Fatigue
 
None        0/0              -0          0
 
None        0/0              -0          0
  
Line 52: Line 85:
 
Hardness:
 
Hardness:
  
Join Battle: 0
+
Join Battle: 7
Dodge DV: 0/0
+
Dodge DV: 4
  
Willpower: 0/0
+
Willpower: 6/6
  
 
Virtues
 
Virtues
Compassion 0     Temperance 0
+
Compassion 3     Temperance 1
Conviction 0     Valor 0
+
Conviction 3     Valor 2
  
 
Limit Break: 0/10
 
Limit Break: 0/10
Virtue Flaw:
+
Virtue Flaw: Red Rage of Compassion
Limit Break Condition:
+
Description: Attacks the most immediate cause of suffering. Simple acts are beyond him. No wound penalties. If no
 +
target, move from area to area smashing things, and lashing out at people foolish enough to intervene.
 +
Partial Control: Attack immediate source of suffering, but more intelligently. If no target, will seek out nearby
 +
oppressors he has seen before. He attacks anyone who attempts to stop him and suffers normal wound penalties.
 +
Limit Break Condition: He sees innocents suffering and is unable to effectively intervene.
  
Essence: 0
+
Essence: 3
Personal     0 | 0
+
Personal     4 | 15
Peripheral  0 | 0
+
Peripheral  30 | 33
Committed      0
+
Committed      3
  
 
Health Levels:
 
Health Levels:

Latest revision as of 08:07, 5 April 2010

Chiming Bell

Presenting Chiming Bell.

Name: Chiming Bell                Caste: Eclipse
Age:                              Concept:
Motivation:
Intimacies:
Anima:

Attributes
 Strength 2        Charisma 4          Perception 3
 Dexterity 4       Manipulation 4      Intelligence 2
 Stamina 1         Appearance 3        Wits 4

Abilities (*favoured/caste)
 Dawn              Zenith              Twilight
*Archery 4         Integrity 0         Craft 0
 Martial Arts 0   *Performance 5       Investigation 1
*Melee 5          *Presence 2          Lore 1
 Thrown 0          Resistance 0        Medicine 0
 War 0             Survival 0          Occult 0

 Night             Eclipse             Specialities
 Athletics 1      *Bureaucracy 3       
 Awareness 3      *Linguistics 3       
 Dodge 0          *Ride 3
*Larceny 3        *Sail 0
 Stealth 0        *Socialize 3

Languages Known

Merits

Flaws

Charms

First Archery - 1m/die
There Is No Wind - 3m (remove all penalties except wound and multiple action for one shot) 5m (shoot as far as he can see)
Essence Arrow Attack - 2m add essence in dmg + Righteous Judgement Arrow (spend 1 more mote to add 4 dmg dice)
Phantom Arriow Technique - 1m/attack create arrows from motes. Reflexive, not charm use
Summoning the Loyal Bow - may banish archery weapon elsewhere

Second Melee - 2m/success
Dipping Swallow Defense - 2m remove all DV penalties against one attack
Bulwark Stance - 5m Ignore penalties to parry DV till next action
Heavenly Guardian Defense - 4m perfectly defends against one attack (Flaw:Compassion)
5 Fold Bulward Defense - 5m, 1wp Onslaught penalties are removed. Defence penalty imposed by each action is reduced 
by 1. Coordinated attack penalties are halved (rounded down).

Master Horseman's Technique - Permanent:

Wild Revelry Approach - 3m, 1wp Socialize based attack to make a group feel one strong emotion.
Mastery of Small Manners - 1m Treat all enemy groups with 1 less magnitude. Increase effective app by 1. Understand 
basic motivations of everyone present in the scene.

Graceful Crane Stance - 3m wuxia balance
First Performance - 1m/die
Heart Compelling Method - 6m supplements a Performance roll to rouse emotion in others

Backgrounds

Artifact 3
Contacts 1
Familiar 5
Followers 2
Resources 2

Fighting Stats
Weapon                  Speed Accuracy Damage Defense  Rate  Range
Firelance (Charge)        5      +1    +4L/7L   +2      2
                                      (+8L/11L when charged)
Firelance (Streamer)      5      +2     10L      -      2     150
Firelance (Fire Fan)      5      +5     7L       -      1     100


Armour      Soak(LShorlixa/[[ChimingBell/B]])   Mobility Penalty Fatigue
None         0/0               -0           0

Soak
0B | 0L | 0A

Hardness:

Join Battle: 7
Dodge DV: 4

Willpower: 6/6

Virtues
Compassion 3      Temperance 1
Conviction 3      Valor 2

Limit Break: 0/10
Virtue Flaw: Red Rage of Compassion
Description: Attacks the most immediate cause of suffering. Simple acts are beyond him. No wound penalties. If no 
target, move from area to area smashing things, and lashing out at people foolish enough to intervene.
Partial Control: Attack immediate source of suffering, but more intelligently. If no target, will seek out nearby 
oppressors he has seen before. He attacks anyone who attempts to stop him and suffers normal wound penalties.
Limit Break Condition: He sees innocents suffering and is unable to effectively intervene.

Essence: 3
Personal      4 | 15
Peripheral   30 | 33
Committed      3

Health Levels:
-0 ()
-1 ()()
-2 ()()
-4 ()
Incapacitated ()

Experience

Total Experience: 9
Spent Experience: 0
Current Experience: 9

Expenditure: