|
|
(One intermediate revision by the same user not shown) |
Line 1: |
Line 1: |
− | === Alek ===
| + | Describe the new page here. |
− | <b>The Player's Comments:</b> Entirely rewritten as a starting solar. From here on in, I'm not discussing that abomination of a campaign I used him in.
| |
− | ----
| |
− | | |
− | <b>Name:</b> Alek (Aleksendr Tehteirzech XVIII)<br>
| |
− | <b>Player:</b> Mark P. (Bassist159)<br>
| |
− | <b>Concept:</b> Young, Hothead Mercenary<br>
| |
− | <b>Nature:</b>Rebel<br>
| |
− | <b>Caste:</b>Night<br>
| |
− | <b>Anima:</b>Alek can cloak with his anima, and hide signs of essence.
| |
− | | |
− | <b>Attributes</b><BR>
| |
− | <b>Physical:</b>Strength 4, Dexterity 4, Stamina 3<br>
| |
− | <b>Social:</b>Charisma 3, Manipulation 2, Appearance 2 <br>
| |
− | <b>Mental:</b>Perception 3, Intelligence 3, Wits 3 <br>
| |
− | | |
− | <b>Abilities</b><BR>
| |
− | <b>Dawn:</b> Archery 0, Brawl 2, Martial Arts 4*, Melee 1, Thrown 1<br>
| |
− | <b>Zenith:</b>Endurance 3*, Perform 0, Presence 0, Resistance 0, Survival 0<br>
| |
− | <b>Twilight:</b>Crafts 1*, Investigation 3*, Lore 0, Medicine 1*, Occult 1<br>
| |
− | <b>Night:</b> Athletics 3, Awareness 2, Dodge 3, Larceny 2, Stealth 2<br>
| |
− | <b>Eclipse:</b>Bureaucracy 0, Linguistics 0, Ride 1, Sail 0, Socialize 1<br>
| |
− | (Asterisks denote favored ability)
| |
− | | |
− | <b>Backgrounds</b><BR>
| |
− | *Allies 1 - His younger sister, Emerald Flower, still writes and sends him money, when Alek manages to stay put.
| |
− | *Contacts 2 - Anathama he may be, but Alek's still got friends in Dynastic society who remember his family.
| |
− | *Mentor 3 - Alek's sifu, who's taught him basic martial arts and encourages the boy to work out his own style.
| |
− | *Resources 1 - Despite the fact that their eldest son will not be taking over the trading business, no child of an upper-class house is going to starve.
| |
− | | |
− | <b>Merits and Flaws</b><BR>
| |
− | *Ambidexterous (1 Point Merit): Alek may fight with both hands without penalty.<br>
| |
− | *Wanted (1 Point Flaw): Because, let's face it. An anathema mercenary can only kill so many for so long before people wonder.
| |
− | | |
− | <b>Charms</b><br>
| |
− | <b>Athletics:</b> Graceful Crane Stance<br>
| |
− | <b>Endurance:</b> Ox Body Technique (x3)<br>
| |
− | <b>Dodge:</b> Reed in the Wind, Reflex Sidestep Technique<br>
| |
− | <b>Martial Arts:</b> Secrets of Future Strife, Flight of Mercury, Blade of the Battle Maiden, Joy in Adversity Stance, Violet Bier of Sorrows Form<br>
| |
− | <b>Investigation:</b> Ten Magistrate Eyes
| |
− | | |
− | <b>Virtues:</b> Compassion 3, Temperence 1, Conviction 2, Valor 3<br>
| |
− | <b>Limit Break:</b> Red Rage of Compassion<br>
| |
− | <b>Essence:</b> 2<br>
| |
− | <b>Personal Essence:</b> 12<br>
| |
− | <b>Peripheral Essence:</b> 29<br>
| |
− | <b>Willpower:</b> 6<br>
| |
− | <b>Health:</b> -0, -0, -1, -1, -1, -1, -1, -2, -2, -2, -2, Incapacitated<br>
| |
− | | |
− | <b>Background:</b> The Tehtierzech family have been traders since the first age - an ancient family of merchants and traders (and some whisper, theives and killers). They've found a modicum of exceptance in the Dynastic courts, living happily spread out across the earth.
| |
− | | |
− | Alek was one of 5 boys in this clan's generation - and barely the oldest, by little more than a few days. He was, unlike many of his brothers, a very vibrant youth. He was always one for getting into fights, never able to seem to keep calm. He had a talent for combat (well, rather, making others look like fools in combat and occasionally hitting them), his hot head only slated him for a role in the Vermillion Leigon, if that.
| |
− | | |
− | Alek's exaltation came as sudden suprise. It was known that he had been seeking out a tutor at the time, and that he hadn't been heard from in months. When he returned, he was something...more. Tempers flared, arguments around the house abounded - and Alek set out, following his mentor.
| |
− | | |
− | Things haven't been quite the same since...
| |
− | === Commentary ===
| |
− | | |
− | Typically, the 'anima' bit at the top of a character sheet is where you write a desc of a character's iconic anima, wheras 'anima effects' somewhere near the bottom left, is where you write what he can do due to caste-based anima powers. Still, a quick-ref such as this fits better with all the stats, and you could include a desc of the anima along with his physical description if you're going to write one. <br> -- [[Darloth]]
| |
Describe the new page here.