Difference between revisions of "SuturedDefenseValue/SuccessConsistency"

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Given the conception of DV as a value representing the average number of successes from a defense pool, anything that adds to or subtracts directly from DV acts mathematically equivalently to adding successes. It seems inconsistent, therefore, that while successes added to an actual roll (via the Second Melee Excellency, for example) does ''not'' count against dice limits, "adding successes" to DV does. To make them consistent, treat "success adder" charms (see DissectingDefenseValue) as external adders, outside of the dice caps. This has the advantage of making DV calculation much faster. It also will result in defensive charms being much stronger than canon rules. The First Excellency becomes even stronger than other defensive charms become (though not consistently so). Exalts with low dice caps (terrestrials, sidereals, et. al.) gain a disproportionate benefit from this variation.
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Given the conception of DV as a value representing the average number of successes from a defense pool, anything that adds to or subtracts directly from DV acts mathematically equivalently to adding successes. It seems inconsistent, therefore, that while successes added to an actual roll does ''not'' count against dice limits, "adding successes" to DV does. To make them consistent, treat "success adder" charms (see [[DissectingDefenseValue]]) as external adders, outside of the dice caps. This has the advantage of making DV calculation much faster. It also will result in defensive charms being much stronger than canon rules. The First Excellency becomes even stronger than other defensive charms become (though not consistently so). Exalts with low dice caps (terrestrials, sidereals, et. al.) gain a disproportionate benefit from this variation.
  
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One fly in the ointment of this variant is that the most generic of success adders, the Second Excellency, actually does run afoul of pool limits as written. This variant takes the position that this is intended to be an ''exception'', not the rule. It would, in fact, be in keeping with this variation to ignore this limit for the 2nd Excellency as well.
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* Back to [[SuturedDefenseValue]]

Latest revision as of 01:17, 6 April 2010

Given the conception of DV as a value representing the average number of successes from a defense pool, anything that adds to or subtracts directly from DV acts mathematically equivalently to adding successes. It seems inconsistent, therefore, that while successes added to an actual roll does not count against dice limits, "adding successes" to DV does. To make them consistent, treat "success adder" charms (see DissectingDefenseValue) as external adders, outside of the dice caps. This has the advantage of making DV calculation much faster. It also will result in defensive charms being much stronger than canon rules. The First Excellency becomes even stronger than other defensive charms become (though not consistently so). Exalts with low dice caps (terrestrials, sidereals, et. al.) gain a disproportionate benefit from this variation.

One fly in the ointment of this variant is that the most generic of success adders, the Second Excellency, actually does run afoul of pool limits as written. This variant takes the position that this is intended to be an exception, not the rule. It would, in fact, be in keeping with this variation to ignore this limit for the 2nd Excellency as well.