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− | <b>LUNAR CASTES</b>
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− | <b>FULL MOON</b><br>
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− | Warriors, guardians and champions of the Lunars. Powerful, commanding and vigilant.<br>
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− | Caste Attributes: Strength, Charisma, Perception<br>
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− | Anima Powers: May spend 5 motes to add their Essence to damage of all attacks for a scene.<br>
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− | <b>WAXING MOON</b><br>
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− | Luna's chosen priests, courtiers, and negotiators. Unflagging, elegant and silver-tongued.<br>
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− | Caste Attributes: Stamina, Appearance, Wits<br>
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− | Anima Powers: May spend 5 motes to evoke an aura of tranquility, adding (their Essence/2, rounded up) to the difficulty of all attacks targeting them.<br>
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− | <b>HALF MOON</b><br>
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− | Lunar strategists, tacticians and generals. Tenacious, plotting and sagacious.<br>
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− | Caste Attributes: Stamina, Manipulation, Perception<br>
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− | Anima Powers: May spend 5 motes to add their Essence to natural bashing and lethal soak for a scene.<br>
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− | <b>WANING MOON</b><br>
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− | Hidden agents of Luna; spies, tricksters and scouts who rely on quickness, cunning and clarity.<br>
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− | Caste Attributes: Dexterity, Manipulation, Wits<br>
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− | Anima Powers: May spend 5 motes to add (their Essence/2, rounded up) to base initiative and all attack and damage rolls for the scene.<br>
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− | <b>NO MOON</b><br>
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− | Sorcerers, historians and storytellers. Graceful, inspiring and wisest among the Chosen of Luna.<br>
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− | Caste Attributes: Dexterity, Charisma, Intelligence<br>
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− | Anima Powers: May spend 5 motes to add (their Essence x 2 to base initiative for the scene).<br>
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