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=== Concealment Charms ===
 
=== Concealment Charms ===
<b>Flickering Moonsilver Shadow</b><br>
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<b>Wolf's Tracks Discovered</b><br>
<b>Cost:</b> 5m, 1wp; <b>Mins:</b> Wits 5, Ess 3; <b>Type:</b> Reflexive<br>
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<b>Cost</b>: --(+2m), <b>Requirements</b>: Wits 4, Ess 3, <b>Type</b>: Permanent<br>
<b>Keywords:</b> Combo-OK, Obvious, Fury-OK<br>
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<b>Keywords</b>: None<br>
<b>Duration:</b> One scene<br>
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<b>Duration</b>: Permanent<br>
<b>Prerequisite Charms:</b> Thieving Magpie Prana<br>
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<b>Prerequisite Charms</b>: The Spider's Trap Door<br>
The Steward's motions are faster than the eye, and misdirection opens fatal weakness; enwrapping herself in shifting light and shadow, her strikes are cloaked from those unable to overcome the puzzle. When the character first attacks an opponent, she compares a static total of her Wits+Essence, against her opponent's Dodge MDVThe opponent's Dodge DV against the first attack she makes in any given action is reduced by the difference, but cannot be reduced to an amount below their Perception.<br>
+
By the time a stalking Steward has been detected, she has already accomplished her goal. Any effects of the Lunar's dependent on her attack being unexpected remain, even if her opponent makes the attack no longer unexpectedAdditionally, for a 2m surcharge when making an attack from concealment supplemented by the Spider's Trap Door, she may halve her opponent's DVs, even if they remove the unexpected quality.
This is not explicitly a stealth charm; however, if the Lunar's anima is at the 8m level or higher, targets receive +1 to their MDV to resist the effect.
 
  
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<b>Silent Chameleon Practice</b><br>
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<b>Cost</b>: --, <b>Requirements</b>: Wits 4, Ess 3, <b>Type</b>: Permanent<br>
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<b>Keywords</b>: None<br>
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<b>Duration</b>: Permanent<br>
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<b>Prerequisite Charms</b>: The Spider's Trap Door<br>
 +
A concealed Steward can remain undetectable even in motion, hiding between beams of light and behind eddies of dust.  This charm permanently enhances its prerequisite; if used to conceal herself via committed motes, she may move beyond natural concealment without wholly losing her perfect stealth; whenever moving, however, the charm's effect is reduced to only imposing an external penalty of the Lunar's Essence on rolls to perceive her, should the target pierce the Illusion.  She may take a miscellaneous [Speed 5] action to resume being an unacceptable target for all Perception rolls until she moves again.<br>
 +
The charm's effect is completely lost if she takes any offensive action.  At Essence 4, this charm improves: She needs only have her DV refresh once after she stops moving to resume her imperceptibility, rather than take a specific miscellaneous action.<br>
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<b>Moon Hides behind Clouds</b><br>
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<b>Cost</b>: 2m or 4m1wp, <b>Requirements</b>: Wits 5, Essence 4, <b>Type</b>: Reflexive<br>
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<b>Keywords</b>: Combo-OK<br>
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<b>>Duration</b>: Instant<br>
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<b>Prerequisite Charms</b>: Meerkat Alertness Practice, Spider's Trap Door<br>
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The sight of the Lawgivers and of the Yozis may be absolute, but the reflexes of the Stewards are honed to an uncanny edge.  This charm triggers when the steward is attempting to hide and is about to be spotted - defined as someone is about to roll a valid Perception+Awareness roll to notice her, or is either activating or has activated a perfect Awareness charm such as Eye of the Unconquered Sun and is entering visual range.  The Lunar spends 2m and instinctively lunges for the nearest cover sufficient to protect her from view as a reflexive action, permitting movement of up to her normal move speed (or dash speed, if she increases the cost to 4m1wp).<br>
 +
This charm attempts to activate one action before the attempt to notice; the Lunar who learns this charm instinctively knows if an attempted action she takes will permit someone to perceive her, and may either abort it or spend the cost to accomplish the action and return to cover.  If a charm will contest this effect, the player is informed of this fact. The Lunar and her player are not explicitly informed of the source of the detection, only its' existence.<br>
 +
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=== Reaction Charms ===
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<b>Ear to the Wind</b><br>
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<b>Cost</b>: 4m, <b>Mins</b>: Wits 3, Ess 2, <b>Type</b>: Simple [Spd 3, DV -0]<br>
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<b>Duration</b>: One scene<br>
 +
<b>Keywords</b>: Combo-OK<br>
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<b>Prerequisite Charms</b>: Meerkat Alertness Practice<br>
 +
Strategies and plans are childs' play before the quick minds of the Stewards.  Upon activating this charm, the Lunar gains a preternatural insight into the behaviors of others.  Whenever anyone she can observe undertakes an action with a hidden intention, the Lunar may reflexively roll Read Motivation or Strategy, as appropriate.  If she is successful, she receives the normal information granted by that action.<br>
 +
If other charms contest this charm, the Lunar receives +Essence successes to the rolloff.<br>
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At Essence 3+, this charm improves; if the Lunar takes the time to perform a Read Motivation or Read Strategy action while under its' effects, she may discern one clue that would otherwise not be evident.  For example, when observing a warrior stepping forward to challenge the defenders of a fort; this charm's base effect would permit her to realize it was a ruse.  If she actually takes a Read Strategy action, she realizes that his assassin ally is intending to take the fort captain's head.<br>
 +
 +
<b>Wary Swallow Method</b><br>
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<b>Keywords</b>: Merged [Dexterity]<br>
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<b>Prerequisite Charms</b>: Meerkat Alertness Practice<br>
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<b>Herd-Scattering Reaction</b><br>
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<b>Cost:</b> --; <b>Mins:</b> Wits 4, Ess 3; <b>Type:</b> Permanent<br>
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<b>Keywords:</b> None<br>
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<b>Prerequisite Charms:</b> Meerkat Alertness Practice<br>
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A Steward's alertness is as a clarion call to response; her allies come to recognize even the subtlest cues of her reaction.  This is a permanent enhancement to Meerkat Alertness Practice; when that charm is invoked, allies within [Essence x10] yards receive +(Lunar's Wits) dice to Join Battle, Debate, or War rolls.  This does count as a dice bonus from charms, limiting any charms of the allies themselves, and if multiple Lunars invoke this effect, only the highest Wits total is used.<br>
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<b>Rolling Pangolin's Evasion</b><br>
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'''Cost''': 4m, '''Mins''': Wits 4, Ess 3; '''Type''': Reflexive (Step 2)<br>
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'''Keywords''': Combo-OK, Obvious<br>
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'''Duration''': Instant<br>
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'''Prerequisite Charms''': Hungry Eagle Method<br>
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The Lunar has achieved a synergy between her senses and her reflexes, allowing herself to swiftly create distance between herself and all but the most determined opponent.<br>
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Roll (her Wits + Dodge) against a difficulty equal to the attacker's Essence. On a success, this Charm prevents all damage from the attack; each additional success carries the Lunar up to 1 yard away from her attacker.  On a failure, this Charm still gives her +2 to her Dodge Defence Value.<br>
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''All credit to Enchantress for this charm.''<br>
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<b>Snake Bites Heel Certainty</b><br>
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'''Cost''': -- (+2m), '''Mins''': Wits 5, Essence 3, '''Type''': Permanent<br>
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'''Keywords''': None<br>
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'''Duration''': Permanent<br>
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'''Prerequisite Charms''': Hungry Eagle Method<br>
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Those who strike at the Stewards may find retribution unavoidable without ending their assault prematurely.  This charm enhances its' prerequisite.  By spending a 2m surcharge when making a counterattack via Hungry Eagle Method, the Lunar creates an assurance of certainty in her attack.  If her attack is defended against by a charm that perfectly defends against it or reduces its' damage to zero, then she perfectly defends against the triggering attack; the final damage is set to 0 and all 'rider' effects are negated as if she had dodged it, even if undodgable.  Only by trusting in her unaugmented defenses may the opponent hope to harm the Steward.<br>
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This charm may not be used if the Lunar used any defensive charm with a flaw of invulnerability against the triggering attack.  The assurance of just retribution fails in the event of such certain defense.<br>
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===== Warding Wolf Growl =====
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<b>Cost</b>: -- (+1wp), <b>Mins</b>: Wits 5, Ess 4, <b>Type</b>: Permanent<br>
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<b>Keywords</b>: None<br>
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<b>Duration</b>: Permanent (One scene)<br>
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<b>Prerequisite Charms</b>: Hungry Eagle Method<br>
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When a Steward goes on the defensive, few dare risk her wrath.  This charm is a permanent enhancement to Hungry Eagle Method; for an additional 1wp cost, Hungry Eagle Method improves - invoking it again is a noncharm action so long as it was invoked in the previous action.  This effect lapses should the Lunar cease using Hungry Eagle Method, forcing another 1wp expenditure to gain this effect.<br>
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If the Lunar also knows Vigilant Mastiff Technique, this charm improves: So long as Vigilant Mastiff Technique is active, the cost of Hungry Eagle Method may be reduced to 2m, in exchange for a 1m surcharge on any counterattacks not provoked by attacks upon the defended target.<br>
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=== Speed and Extra Action Charms ===
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<b>Striking Hornet Swiftness</b><br>
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<b>Cost</b>: --, <b>Mins</b>: Wits 4, Essence 3<br>
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<b>Type</b>: Permanent<br>
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<b>Keywords</b>: None<br>
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<b>Duration</b>: Permanent<br>
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<b>Prerequisite Charms</b>: Wasp Sting Blur<br>
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This charm permanently enhances its' prerequisite.  Wasp Sting Blur now costs 1m per point of Speed reduction, to a minimum of Speed 3.
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At essence 4, this charm improves; Wasp Sting Blur becomes Reflexive with a duration of One Action, affecting all actions taken when it is activated.  The Fury effect now additionally permits Wasp Sting Blur to be activated as a non charm action, allowing greater speed reduction without a combo, or simply accepting the -1 speed to all actions.<br>
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<b>Thousand Stings Volley</b><br>
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<b>Cost</b>: 4+m, 1wp, <b>Mins</b>: Wits 5, Essence 3<br>
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<b>Type</b>: Supplemental<br>
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<b>Keywords</b>: Combo-OK, Obvious<br>
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<b>Duration</b>: Instant<br>
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<b>Prerequisite Charms</b>: Wasp Sting Blur<br>
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An attack being made follows a single trajectory to a single destination; like her patron, however, a Lunar is not so bound by the petty rules of causality.  This charm supplements an attack action; silvery light envelops the attacking weapon or limb before separating to follow a separate course as one or more ghostly images of the original attack.  The attack is rolled normally, with successes on attacks and all other charms applied kept track of, then repeated once for every 4 motes spent on this charm, up to a maximum of [Essence-1] additional attacks.  All effects of the original attack, including other charms supplementing or reflexively enhancing it, are repeated as well for no cost.<br>
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The use of this charm is incompatible with Extra Action charms.  The repeated attacks inflict Onslaught as normal.<br>
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A repurchase at Essence 4+ gives two options, chosen whenever making the attack; either all attacks are considered to be part of a coordinated attack, imposing a DV penalty equal to the number of attacks made, or onslaught is doubled.<br>
 
=== Comments ===
 
=== Comments ===
This charm is basically my attempt at unraveling the Rogue's Paradox that's become all too present in Exalted -- Stealth when used in combat is so powerful if successful, that it effectively can never be successful, and thus, it becomes worthless; this charm, and others I may make like it for other Exalt types, intend to make stealth a bit less binary, more of a gradient, so it can be used without overpowering the game.
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Removed Flickering Moonsilver Shadow since it just shunted the onus of defense supremacy from Unexpected-negation to Penalty-negation.
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[[Nekomimi-Maiden|Back to Top]]

Latest revision as of 13:53, 4 January 2012

Concealment Charms

Wolf's Tracks Discovered
Cost: --(+2m), Requirements: Wits 4, Ess 3, Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: The Spider's Trap Door
By the time a stalking Steward has been detected, she has already accomplished her goal. Any effects of the Lunar's dependent on her attack being unexpected remain, even if her opponent makes the attack no longer unexpected. Additionally, for a 2m surcharge when making an attack from concealment supplemented by the Spider's Trap Door, she may halve her opponent's DVs, even if they remove the unexpected quality.

Silent Chameleon Practice
Cost: --, Requirements: Wits 4, Ess 3, Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: The Spider's Trap Door
A concealed Steward can remain undetectable even in motion, hiding between beams of light and behind eddies of dust. This charm permanently enhances its prerequisite; if used to conceal herself via committed motes, she may move beyond natural concealment without wholly losing her perfect stealth; whenever moving, however, the charm's effect is reduced to only imposing an external penalty of the Lunar's Essence on rolls to perceive her, should the target pierce the Illusion. She may take a miscellaneous [Speed 5] action to resume being an unacceptable target for all Perception rolls until she moves again.
The charm's effect is completely lost if she takes any offensive action. At Essence 4, this charm improves: She needs only have her DV refresh once after she stops moving to resume her imperceptibility, rather than take a specific miscellaneous action.

Moon Hides behind Clouds
Cost: 2m or 4m1wp, Requirements: Wits 5, Essence 4, Type: Reflexive
Keywords: Combo-OK
>Duration: Instant
Prerequisite Charms: Meerkat Alertness Practice, Spider's Trap Door
The sight of the Lawgivers and of the Yozis may be absolute, but the reflexes of the Stewards are honed to an uncanny edge. This charm triggers when the steward is attempting to hide and is about to be spotted - defined as someone is about to roll a valid Perception+Awareness roll to notice her, or is either activating or has activated a perfect Awareness charm such as Eye of the Unconquered Sun and is entering visual range. The Lunar spends 2m and instinctively lunges for the nearest cover sufficient to protect her from view as a reflexive action, permitting movement of up to her normal move speed (or dash speed, if she increases the cost to 4m1wp).
This charm attempts to activate one action before the attempt to notice; the Lunar who learns this charm instinctively knows if an attempted action she takes will permit someone to perceive her, and may either abort it or spend the cost to accomplish the action and return to cover. If a charm will contest this effect, the player is informed of this fact. The Lunar and her player are not explicitly informed of the source of the detection, only its' existence.

Reaction Charms

Ear to the Wind
Cost: 4m, Mins: Wits 3, Ess 2, Type: Simple [Spd 3, DV -0]
Duration: One scene
Keywords: Combo-OK
Prerequisite Charms: Meerkat Alertness Practice
Strategies and plans are childs' play before the quick minds of the Stewards. Upon activating this charm, the Lunar gains a preternatural insight into the behaviors of others. Whenever anyone she can observe undertakes an action with a hidden intention, the Lunar may reflexively roll Read Motivation or Strategy, as appropriate. If she is successful, she receives the normal information granted by that action.
If other charms contest this charm, the Lunar receives +Essence successes to the rolloff.
At Essence 3+, this charm improves; if the Lunar takes the time to perform a Read Motivation or Read Strategy action while under its' effects, she may discern one clue that would otherwise not be evident. For example, when observing a warrior stepping forward to challenge the defenders of a fort; this charm's base effect would permit her to realize it was a ruse. If she actually takes a Read Strategy action, she realizes that his assassin ally is intending to take the fort captain's head.

Wary Swallow Method
Keywords: Merged [Dexterity]
Prerequisite Charms: Meerkat Alertness Practice

Herd-Scattering Reaction
Cost: --; Mins: Wits 4, Ess 3; Type: Permanent
Keywords: None
Prerequisite Charms: Meerkat Alertness Practice
A Steward's alertness is as a clarion call to response; her allies come to recognize even the subtlest cues of her reaction. This is a permanent enhancement to Meerkat Alertness Practice; when that charm is invoked, allies within [Essence x10] yards receive +(Lunar's Wits) dice to Join Battle, Debate, or War rolls. This does count as a dice bonus from charms, limiting any charms of the allies themselves, and if multiple Lunars invoke this effect, only the highest Wits total is used.

Rolling Pangolin's Evasion
Cost: 4m, Mins: Wits 4, Ess 3; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Hungry Eagle Method
The Lunar has achieved a synergy between her senses and her reflexes, allowing herself to swiftly create distance between herself and all but the most determined opponent.
Roll (her Wits + Dodge) against a difficulty equal to the attacker's Essence. On a success, this Charm prevents all damage from the attack; each additional success carries the Lunar up to 1 yard away from her attacker.  On a failure, this Charm still gives her +2 to her Dodge Defence Value.
All credit to Enchantress for this charm.

Snake Bites Heel Certainty
Cost: -- (+2m), Mins: Wits 5, Essence 3, Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Hungry Eagle Method
Those who strike at the Stewards may find retribution unavoidable without ending their assault prematurely. This charm enhances its' prerequisite. By spending a 2m surcharge when making a counterattack via Hungry Eagle Method, the Lunar creates an assurance of certainty in her attack. If her attack is defended against by a charm that perfectly defends against it or reduces its' damage to zero, then she perfectly defends against the triggering attack; the final damage is set to 0 and all 'rider' effects are negated as if she had dodged it, even if undodgable. Only by trusting in her unaugmented defenses may the opponent hope to harm the Steward.
This charm may not be used if the Lunar used any defensive charm with a flaw of invulnerability against the triggering attack. The assurance of just retribution fails in the event of such certain defense.

Warding Wolf Growl

Cost: -- (+1wp), Mins: Wits 5, Ess 4, Type: Permanent
Keywords: None
Duration: Permanent (One scene)
Prerequisite Charms: Hungry Eagle Method
When a Steward goes on the defensive, few dare risk her wrath. This charm is a permanent enhancement to Hungry Eagle Method; for an additional 1wp cost, Hungry Eagle Method improves - invoking it again is a noncharm action so long as it was invoked in the previous action. This effect lapses should the Lunar cease using Hungry Eagle Method, forcing another 1wp expenditure to gain this effect.
If the Lunar also knows Vigilant Mastiff Technique, this charm improves: So long as Vigilant Mastiff Technique is active, the cost of Hungry Eagle Method may be reduced to 2m, in exchange for a 1m surcharge on any counterattacks not provoked by attacks upon the defended target.

Speed and Extra Action Charms

Striking Hornet Swiftness
Cost: --, Mins: Wits 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Wasp Sting Blur
This charm permanently enhances its' prerequisite. Wasp Sting Blur now costs 1m per point of Speed reduction, to a minimum of Speed 3. At essence 4, this charm improves; Wasp Sting Blur becomes Reflexive with a duration of One Action, affecting all actions taken when it is activated. The Fury effect now additionally permits Wasp Sting Blur to be activated as a non charm action, allowing greater speed reduction without a combo, or simply accepting the -1 speed to all actions.

Thousand Stings Volley
Cost: 4+m, 1wp, Mins: Wits 5, Essence 3
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Wasp Sting Blur
An attack being made follows a single trajectory to a single destination; like her patron, however, a Lunar is not so bound by the petty rules of causality. This charm supplements an attack action; silvery light envelops the attacking weapon or limb before separating to follow a separate course as one or more ghostly images of the original attack. The attack is rolled normally, with successes on attacks and all other charms applied kept track of, then repeated once for every 4 motes spent on this charm, up to a maximum of [Essence-1] additional attacks. All effects of the original attack, including other charms supplementing or reflexively enhancing it, are repeated as well for no cost.
The use of this charm is incompatible with Extra Action charms. The repeated attacks inflict Onslaught as normal.
A repurchase at Essence 4+ gives two options, chosen whenever making the attack; either all attacks are considered to be part of a coordinated attack, imposing a DV penalty equal to the number of attacks made, or onslaught is doubled.

Comments

Removed Flickering Moonsilver Shadow since it just shunted the onus of defense supremacy from Unexpected-negation to Penalty-negation. Back to Top