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Golden Barque of the Heavens Style

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This style is incompatible with armor. It treats attacks made with spears, staves, clubs, and seven section staves as unarmed attacks.


Flight of Mercury
Cost: 1 mote per initiative bonus
Type: Reflexive
Duration: One Scene
Minimum MA:  2
Minimum Ess: 1
Prereqs: None

As per Exalted: The Sidereals, pg 179

Momentum Strike
Cost: 3 motes, 1 WP
Type: Supplemental
Duration: Instant
Minimum MA:  3
Minimum Ess: 2
Prereqs: Flight of Mercury

A true warrior knows that the secret to winning is simple. "Get there the Fastest with the Mostest". With this charm, the warrior unifies this philosophy of battle, embracing it, as achieving one goal inevitably brings about the other. The martial artist adds a number of dice to a single unarmed martial arts attack equal to the number of yards he has moved since his last combat action. These dice cannot exceed his martial arts+dexterity, and count against his dice cap.

The Hidden Path
Cost: 4 motes
Type: Supplemental
Duration: Instant
Minimum MA:  2
Minimum Ess: 1
Prereqs: Flight of Mercury

The martial artist moves along the secret ways of Mercury. He moves as normal for him (As modified by any other charms) but any observers cannot tell that he has moved until their initiative comes up. They can still defend themselves against his attacks, but this hidden movement can allow him to attack from behind, or simply rush past enemies before they have a chance to react.

Joyful Departure Method
Cost: 5 motes
Type: Reflexive
Duration: One Scene
Minimum MA:  2
Minimum Ess: 2
Prereqs: Flight of Mercury

The martial artist embraces the philosophy of journeys, leaving a place of happiness behind, to find yet more happiness ahead. Whenever the martial artist regains essence from a stunt or effect, he may joyously leap a number of yards in any direction equal to the number of motes recieved, reflexively. This does not count as a charm use.

Golden Barque of the Heavens Form
Cost: 6 motes
Type: Simple
Duration: One Scene
Minimum MA:  4
Minimum Ess: 2
Prereqs: The Hidden Path, Momentum Strike, Joyful Departure Method

The martial artist assumes the posture of the Maiden of Journeys, when she makes her sign against the world. He may add or subtract his permanant essence from the distance any charm or effect moves him. In addition, he is always in the right place, at the right time. He suffers no penalties due to timing, including those due to holding his actions, or those caused by flyby attacks.

Running with Shadows
Cost: 1+ motes
Type: Reflexive
Duration: Instant
Minimum MA:  5
Minimum Ess: 2
Prereqs: Golden Barque of the Heavens Form

The martial artist needs no shield save distance, and no armor save the space between him and an opponent. When the martial artist activates this charm (after an opponent's attack is declared, but before it is rolled) he immediately protects himself with distance. This moves the martial artist back 1 yard for every mote he spends on this charm. This may move the martial artist into an outer range band, or beyond, for a ranged weapon. If the attack is a hand to hand attack, or a ranged attack which cannot reach the martial artist at his new range, subtract a number of dice from the attack equal to the number of yards short of reaching the martial artist. This may reduce dice pools to zero.

Sun and Moon Pursuit
Cost: 1+ motes
Type: Reflexive
Duration: One Scene
Minimum MA:  5
Minimum Ess: 3
Prereqs: Golden Barque of the Heavens Form

The martial artist learns that distance is no obstacle, and that his attacks rejoice to journey to their targets. When the martial artist makes an unarmed martial arts attack, and activates this charm, he may immediately move one yard for every mote of essence he spends on this charm, to close with an oponnent. The martial atist may not spend more motes than double his permanant essence on this charm on each atack, though he may use it again on subsequent attacks.

Chasing the Light
Cost: 6 motes
Type: Supplemental
Duration: Instant
Minimum MA:  5
Minimum Ess: 3
Prereqs: Sun and Moon Pursuit

The martial artist loops his anima around his foe, binding them together, for an instant, in their movement. When the target dodges, the martial artist follows, effortlessly. Roll a dodge for the martial artist, as normal. Add his sucesses on this roll to the difficulty for any dodge rolls the opponent makes to avoid this unarmed martial arts attack.

Starlit Maiden's Dance
Cost: 10 motes, 1 WP, 1 HL
Type: Simple
Duration: Scenelong
Minimum MA:  5
Minimum Ess: 4
Prereqs: Running with Shadows, Chasing the Light

The martial artist moves with great speed, as he channels the evermoving dance of the heavens, and of the Maiden of Journeys. The faster he moves, the more sure and swift his movements become. He doubles any bonuses he might have to initative,(explicitly including Flight of Mercury) When he splits his dice pool or aborts to a full dodge or parry, each physical action after the first reduces the multiple action penalty of that action by 1, cumulatively. If the martial artist is a Sidereal, or learns this as a Sidereal charm, he may enhance it with a prayer strip of the expectant maiden. If he does so, the prayer strip flutters as if it were moving in a great wind, but in slow motion, as it follows the martial artist, with a sallow yellow glow. Not only does the martial artist speed up, but his foes slow. Double all penalties to initiative his foes might possess, and subtract one die, cumulatively, whenever they split their actions or abort, from each action after the first.


Comments

I'm not sure if this is intentional, but the way Momentum Strike is written the martial artist's first attack of any given combat is almost guaranteed to be made with the full Dex+MA bonus since she will almost certainly have moved more than twenty yards since her last "combat action." -KyTlan