Difference between revisions of "KSlash/Asura"
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<b>Name</b>: Asura�s Battle Armour<br> | <b>Name</b>: Asura�s Battle Armour<br> | ||
− | <b>Soak( | + | <b>Soak(BKSlash/Asura/L)</b>: 6/8<br> |
<b>Mobility Penalty</b>: 0<br> | <b>Mobility Penalty</b>: 0<br> | ||
<b>Fatigue</b>: 0<br> | <b>Fatigue</b>: 0<br> |
Latest revision as of 08:07, 5 April 2010
- Back to Saturday's Gaming Group
Asura, The Hunter
This gentleman has an air of confidence about him. His physical form is notably slender. He has shoulder-length, straight, jet-black hair which is high-tied in an open pony tail. His slitted eyes are the colour of burning flames.
Name: Asura; also "The Hunter"
Caste: Eclipse
Nature: Conniver
Concept: Exiled Noble
Anima: King Cobra
ATTRIBUTES
Physical: Strength 3, Dexterity 5, Stamina 2
Social: Charisma 5, Manipulation 4, Appearance 3
Mental: Perception 2, Intelligence 2, Wits 3
ABILITIES
Dawn: Archery 3, Martial Arts 3
Zenith: Performance 3, Presence 3
Night: Athletics 2, Dodge 3
Eclipse: Bureaucracy 3 (Forging Documents +1), Linguistics 2, Ride 3, Socialize 3
Base Initiative: 8
Attacks:
Champion Of The Heavens (Broadhead): Accuracy 11, Damage 7L, Rate 3, Range 250
Champion Of The Heavens (Piercing): Accuracy 11, Damage 5L, Rate 3, Range 250
Little Devil: Speed 14, Accuracy 7, Damage 5L, Defense 10, Rate 3
Fist: Speed 8, Accuracy 9, Damage 3B, Defense 10, Rate 5
Kick: Speed 5, Accuracy 9, Damage 6B, Defense 5, Rate 3
Dodge Pool: 8, Soak: 10B/11L/8A (Battle Armour + Ring 8B/10L)
Willpower: 6
Essence: 3
Essence pool: 15/36 (11 committed)
Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated
BACKGROUNDS
Artifact 3 (His bow, ring and armour), Resources 3 (Generated from the sale of stolen goods, On partial hold), Contacts 1 (Skillet, Now deceased), Backing 1 (Bureau of Taxation).
VIRTUES:
Compassion 1, Conviction 3, Temperance 3, Valour 2
Limit Break: Heart of Flint
The character's heart hardens to the point that no emotion can enter. For a number of days equal to his Conviction rating, the character feels and expresses no emotions. He is not robotic, but lacks all empathy and feeling. The character considers little more than effiency in choosing his course of action, and while he is not totally tactless, he still suffers a -2 on all Social rolls involving face to face interactions.
Limit Break Condition: The character is frustrated by the intemperate or childish nature of the world around them. Based on Conviction
CHARMS
Archery:
Wise Arrow (1m/die, Instant, Supplemental, Exalted page 154)
Sight Without Eyes (1m, Instant, Supplemental, Exalted page 154)
Fiery Arrow Technique (2m, Instant, Supplemental, Exalted page 156)
Dazzling Flare Attack (1m/2 die, Instant, Supplemental, Exalted page 156)
Martial Arts:
Serpentine Evasion (3m, Instant, Reflexive, Exalted page 160)
Striking Cobra (3m, Instant, Reflexive, Exalted page 160)
Presence:
Harmonious Presence Meditation (6m, One Hour, Simple, Exalted page 175)
Dodge:
Reed in the Wind (1m/2 die, Instant, Reflexive, Exalted page 197)
Shadow Over Water (2m, Instant, Reflexive, Exalted page 198)
Socialize:
Wise-Eyed Courtier Method (3m, Instant, Simple, Exalted page 211)<br
COMBOS:More details on how they work here.
- Raining Blood (Wise Arrow Level 1-8, Dazzling Flare Attack) Cost: 4-13 Motes
- The Imperfect Circle (Shadow Over Water, Serpentine Evasion) Cost: 7 Motes
- House of Flies (Sight Without Eyes, Wise Arrow Level 1-8) Cost: 4-11 Motes
- Seven Words (Sight Without Eyes, Wise Arrow Level 1-8, Dazzling Flare Attack) Cost: 6-12
EQUIPMENT
Champion of the Heavens with a handful of Target Arrows.
Champion of the Heavens is a bow of menace and beauty, both radiant and bright like the Unconquered Sun. The bows edges are sharp and intimidating protrusions jut from its handle and unlike other bows has finger holds for its user. Customised to fit Asura�s grip perfectly the bow resonates in harmony with its wielder giving it unerring accuracy and distance. The golden colouration of the bow and its jagged appearance gives it the appearance of a sunburst. Champion of the Heavens has one hearthstone setting and requires 4 motes of Essence to wield it.
Name: Champion of the Heavens
Accuracy: +3
Damage: +2L
Rate: 3
Range: 250
Little Devil
http://img.photobucket.com/albums/v247/K-Slash/LittleDevil.jpg
Little Devil is a grappling hook made of jade reworked from a Grand Daiklaive possessed by Darel Dreeva, its edge is razor sharp with a handle of thick wood. It is attached to a long thick steel wrought chain and can be used to aid in climbing, clinching, and melee. Little Devil can be used to make ranged clinch attacks. Little Devil will not go past its range of 10 yards. Due to the Jade component on Little Devil it requires 4 motes of Essence to be worn. Little Devil is a clinch enhancer.
Name: Little Devil
Speed: +6
Accuracy: -1
Damage: +2L
Rate: 3
Range: 10
Asura�s Battle Armour
Ornate battle armour forged to from Orichalcum, Asura�s armour is supple when he�s moving and rigid when impacted. It is wonderfully decorated with tassels and all manner of motifs such as war scenes in grooves to elaborate mandala�s on its plates. The battle armour requires 2 motes of essence to be worn.
Name: Asura�s Battle Armour
Soak(BKSlash/Asura/L): 6/8
Mobility Penalty: 0
Fatigue: 0
Asura�s Wedding Band
Given to him by his Lunar Exalted wife many millennia past, Asura�s Moonsilver ring provides him with two additional bashing and lethal soak as long as he wears the ring. Uses 1 mote of essence while it is worn.
XP WISHLIST
- Free xp = 5
- Learn Trance of Unhesitating Speed (8 XP)
- Learn Burning Match in Hand ((3 Charm Combo = 6 XP))
- Learn Reflex Sidestep Technique (8 XP)
- Add +2 to Dodge (12 XP)
- Learn Seven Shadow Evasion (8 XP)
- Learn Flow Like Blood (8 XP)
- Learn Phantom Arrow Technique (8 XP)
- Add +1 to Archery (5 XP)
- Learn Rain of Feathered Death (8 XP)