Difference between revisions of "Konpeito/SecondEdLunarsNowExcellencies"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m
 
Line 1: Line 1:
 
== Second Editions Lunars Now Excellencies ==
 
== Second Editions Lunars Now Excellencies ==
  
SUPER HIGH SPEED CHARM INSERTION PRANA
 
  
 +
Excellencies I, II, and III remain unchanged, except that the limits are now based on attributes instead of abilities.  The First Excellency adds up to the Lunar's Attribute in dice. The Second adds up to half the Lunar's attribute in successes, rounded up. The Third allows rerolls, of course; used defensively, it adds half of the Lunar's attribute (round up) to static defense values.
  
Excellencies I, II, and III remain unchanged, except that the limits are now based on attributes instead of abilities. Round up for the second and third Excellencies.  
+
<b>Fourth (Attribute) Excellency: Essence Transforming</b>
 +
<br><b>Cost:</b> 1m per success; <b>Mins:</b> Essence 1; <b>Type:</b> Reflexive.
 +
<br><b>Keywords:</b> Combo-OK
 +
<br><b>Duration:</b> Instant
 +
<br><b>Prerequisites:</b> None
 +
:For one mote, a Lunar may convert one die in a dice pool into a success. This die is not rolled with the rest of the pool. A Lunar may convert a number of successes equal to his attribute.
  
The Fourth Excellency is the success-buyer. 1m per die converted to a success. This removes the die from the dice pool, hence the lower cost.  
+
<b>Fifth (Attribute) Excellency: Essence Sustaining</b>
 
+
<br><b>Cost:</b> 1w + 3m per die; <b>Mins:</b> Essence 3; <b>Type:</b> Simple.  
The Fifth Excellency is the scenelong att-buff. It can up to double the attribute in question for a scene, but the Essence is committed.
+
<br><b>Keywords:</b> None
 +
<br><b>Duration:</b> One Scene
 +
<br><b>Prerequisites:</b> None
 +
:For a cost of one willpower and three motes per die, a Lunar may add a die to all dice pools for a given attributes for the remainder of the scene. The maximum amount of dice that can be added is the Lunar's attribute (effectively doubling it). These dice count as charm bonuses, and explicitly <i>do not</i> raise the actual attribute for dice-cap, charm, or any other purpose.

Latest revision as of 17:50, 25 October 2006

Second Editions Lunars Now Excellencies

Excellencies I, II, and III remain unchanged, except that the limits are now based on attributes instead of abilities. The First Excellency adds up to the Lunar's Attribute in dice. The Second adds up to half the Lunar's attribute in successes, rounded up. The Third allows rerolls, of course; used defensively, it adds half of the Lunar's attribute (round up) to static defense values.

Fourth (Attribute) Excellency: Essence Transforming
Cost: 1m per success; Mins: Essence 1; Type: Reflexive.
Keywords: Combo-OK
Duration: Instant
Prerequisites: None

For one mote, a Lunar may convert one die in a dice pool into a success. This die is not rolled with the rest of the pool. A Lunar may convert a number of successes equal to his attribute.

Fifth (Attribute) Excellency: Essence Sustaining
Cost: 1w + 3m per die; Mins: Essence 3; Type: Simple.
Keywords: None
Duration: One Scene
Prerequisites: None

For a cost of one willpower and three motes per die, a Lunar may add a die to all dice pools for a given attributes for the remainder of the scene. The maximum amount of dice that can be added is the Lunar's attribute (effectively doubling it). These dice count as charm bonuses, and explicitly do not raise the actual attribute for dice-cap, charm, or any other purpose.