Difference between revisions of "Kolan Player Characters/Rain"
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<b>Exomuscular Fibers:</b> +2 Strength for Feats and damage<br> | <b>Exomuscular Fibers:</b> +2 Strength for Feats and damage<br> | ||
<b>Peripatetic Greaves:</b> Double movement speed; 10mph march<br> | <b>Peripatetic Greaves:</b> Double movement speed; 10mph march<br> | ||
− | <b>Reinforced Gauntlets | + | <b>Reinforced Gauntlets/Boots:</b> ([[WotLA]] p. 89); roughly equivalent to Fighting Gauntlets/Iron Boots<br> |
<b>Adaptive Camoflage Subsystems:</b> +2 Stealth; +3 when stationary<br> | <b>Adaptive Camoflage Subsystems:</b> +2 Stealth; +3 when stationary<br> | ||
<b>Enhanced Healing:</b> Heals 1 level of bashing damage every tick and 1 level of lethal damage every hour<br> | <b>Enhanced Healing:</b> Heals 1 level of bashing damage every tick and 1 level of lethal damage every hour<br> |
Latest revision as of 01:16, 6 April 2010
http://i7.photobucket.com/albums/y266/punslinger/RainCarronen-2.jpg
Name: Rain "The Falcon" Caronnen
Caste: Dawn
Motivation: Forge an empire that can stand against the Deathlords
Anima: Falcon and banner
Concept: Soldier-General
Attributes:
Strength •••• Dexterity ••• Stamina ••••
Charisma ••• Manipulation •• Appearance •••
Perception ••• Intelligence ••• Wits ••••
Abilities:
Archery •••
Martial Arts •••
Melee ••••• (Swords •••)
Thrown ••• (Knives •)
War ••••• (Join War •)
Integrity ••
Performance • [Ballroom dancing]
Presence ••
Resistance •••
Survival •
Craft ••••• (Magitech ••) [Fire, Air, Earth, Wood, Magitech]
Lore •••
Occult •••
Athletics •••
Awareness •••
Dodge ••
Larceny •
Stealth ••
Linguistics • [Skytongue, Old Realm]
Ride •••••
Socialize •
Backgrounds: Allies •••• Artifact •••••+ Backing •••• Contacts • Manse •••• Resources ••••
Virtues:Compassion •• Conviction ••• Temperance •• Valor •••
Virtue Flaw: Foolhardy Contempt (Valor)
Willpower: •••••••
Health: -0,-1,-1,-1,-1,-2,-2,-2,-2,-2,-2,-4,Incap
Essence: ••••
Essence pool: 19/44
Charms:
Essence Triumphant
Craft
Martial Arts
Melee
Stealth
War
Essence Resurgent
Athletics
Ride
Melee
Infinite Melee Mastery
Hungry Tiger Technique
Fire and Stones Strike
Dipping Swallow Defense
Bulwark Stance
Fivefold Bulwark Stance
Heavenly Guardian Defense(Valor)
War
Rout-Stemming Gesture
Tiger Warrior Training Technique
Legendary Warrior Curriculum
Resistance
Ox-Body Technique(x2)
Durability of Oak Meditation
Iron Skin Concentration
Craft
Craftsman Needs No Tools
Crack-Mending Technique
Athletics
Thunderbolt Attack Prana
Ride
Flashing Thunderbolt Steed
Combos:
The Blade That Cleaves Earth And Sky: Melee Essence Triumphant, Hungry Tiger Technique, Fire and Stones Strike, Thunderbolt Attack Prana, Heavenly Guardian Defense
Rain leaps into the air and brings his blade in a burning circular arc that shatters outward, tracing a wheel of such force that its passing shears through stone and wood for a dozen paces along the plane of the attack.
World-Mending Serenade: Craft Essence Triumphant, Crack-Mending Technique, Craftsman Needs No Tools
By humming a note that resonates with the essence of Creation and by the power of his Exalted mandate, glowing streamers cradle and lift raw matter before Rain so that he may shape or mend it as necessary.
Combat Statistics:
Join Battle: 7
Attacks*:
Punch: Speed 5, Accuracy 7, Damage 4B, Defense 8, Rate 3
Kick: Speed 5, Accuracy 6, Damage 7B, Defense 4, Rate 2
Daiklaive (Forever): Speed 5, Accuracy 15, Damage 12L, Defense 14, Rate 4
Shock Pike: Speed 5/6, Accuracy 9/10, Damage 9L/11L, Defense 9/-, Range -/50, Rate 2
Essence Gauntlets: Speed 5, Accuracy 8, Damage 14L/19B, Defense 7, Rate 2
Knife: Speed 5, Accuracy 9, Damage 6L, Defense 7, Rate 3
Soak: 10L/12B (+8/+8 Perfect Reinforced Breastplate, -0 mobility) or 16L/18B (+14/+14 Celestial Battle Armor, -0 mobility) and shield, +1 difficulty to hit
Dodge DV: 5
Parry DV: 7 (8 with shield)
Mental Dodge DV: 6
(*) - Numbers after the slash are for projected ranged attacks. While wearing Celestial Battle Armor, all damage values are +2 from the armor's integrated strength enhancement systems.
Contents
Character Description
Age: 20
Appearance: Athletic and compact, Rain stands about 5' 10" tall and is not physically imposing in spite of the powerful shoulders and arms that mark him as a blacksmith by trade. His complexion would be called pale by those outside the North, though years at the forge and riding exposed in Kolan's brutal winters has toughened it such that no one could ever mistake him for a child of aristocracy. His shock of straight, light blond hair often falls just to his pale blue eyes, and coupled with his bearing frequently cause newcomers to Serrania's courts to mistake him for a squire or knight-in-training rather than the commander of the Second Legion. When speaking he is expressive and abrupt, often emphasizing points with curt hand gestures or frowns, but when around his wife Rain's normally serious face brightens, and his brilliant smile, boyish good looks and straightforward charm have been known to attract other (unwanted) female attentions.
History: Born in the northern petty kingdom of Fornost, Rain was orphaned at a young age by the twin ravages of war and disease. After his father died soldiering and his mother to a harsh winter when he was just seven years old, Rain spent nearly a month scavenging on the cobbled streets before being taken in by one of the cooks in the keep. From that point on he spent more time in the castle walls than outside them, and was eventually apprenticed to the keep's master smith after his other apprentice suffered burns to his hand. Within a few years Rain had proven himself a capable hand at the forge, and was then tapped for another duty: as the only other boy close in age to the heir apparent, the royal family's swordmaster seized on Rain to act as a sparring partner to the prince. The next eight years passed, if not comfortably, then at least productively as he learned two trades, and in spite of his common heritage many believed his talent and work ethic would have made him a worthy addition to the royal family - though such a thing could never be. For Rain's part, he found his work fulfilling, the keep home, and Prince Viktor the closest thing to a brother he had ever had, though they only ever met on the training grounds. And then, when he was 17, everything was shattered.
Rain woke in the darkness to the sound of steel in the hallways. In the middle of the night, soldiers led by the Outcaste Terrestrial Sirocco Bloodwind had entered the castle and staged a bloody coup. Fleeing down servants passages and ducking through the kitchens, Rain found himself in the royal audience chamber where the ancient blade named Forever, the sword of Fornost, the Sword That Cannot Be Held, hung above the throne as it had for centuries. When two Bloodwind soldiers entered the chamber to search for survivors, Rain, in his panic, seized the blade and pulled it off the wall. In that moment the Unconquered Sun chose him as one of his champions, and the memories of the many heroes of the Dawn that had carried the ancient daiklaive poured into him. The soldiers died before they realized what had happened, and Rain fled the city.
That was over two years ago.
Much has happened in the time since. Through strength of arms and the aid of others of the Lawgivers, Rain and his Circle have forged the city-states of Kolan into an uneasy alliance against the Deathlord styled the Crimson Weaver. He has won and married the fiery Princess Ivy Caronnen of Serrania and taken her name as his own, rising to the rank of Prince Consort and commander of the collective armies of the region. With aid from allies and the uncovered ruins of Bagrash Kol's once-great empire, Rain's present concern is to prepare them to meet the Weaver's fell armies, led by the Abyssal who was once his sparring partner, on the field of battle. To that end he has forged weapons to be wielded by his allies, repaired the ancient panoply of the Solar hero Syr'Khoran, and made the Flying Citadel soar again - and though that great fortress is not what it was, Rain is convinced that even without the fabled Eye of Autocthon it can be enough to turn the tide.
Personality: Serious often to a fault, Rain is nevertheless dedicated to both the defense of the people and to the well-being of his troops, and never needlessly places them in danger. Though he is one of the most deadly warriors in Creation and will not hesitate to fight or kill when needed, Rain considers violence a poor solution and would rather allow those skilled in diplomacy to attempt a resolution before taking the field. Once all other options have been eliminated, however, he is quick to act and strikes decisively, disliking a defensive footing. He recognizes and is critical of his own intemperance and tendancy to strike out at those he disagrees with, and considers it a character flaw he must struggle to master. In social situations, Rain is keenly aware of his own inexperience and prefers to allow his wife or friends to take the lead, deferring to their judgement and skill in the political arena. He is devoted to Ivy and fiercely loves her, though his overprotectiveness leads to regular arguments when he neglects to inform her of his plans for fear she may put herself in danger. The recent birth of his daughter, Rose, is a source of both joy and uncertainty to Rain; he feels he is just now learning how to be a husband, and does not know how to go about being a father.
Intimacies: Ivy and Rose Caronnen; his close friends; Serrania; the soldiers under his command; honorable conduct
Expanded Backgrounds
Artifacts and Hearthstones
Forever •••
Orichalcum Daiklave
The daiklaive named Forever is a kingly blade, originally forged for one of the Rising Suns during the early days of the Primordial War before the arts of artifact creation reached the heights of the High First Age. The sword measures in at nearly four feet in length from the pommel to the tip of the blade. Its hilt is long and designed to easily accomodate either a one- or two-handed grip (a "hand-and-a-half" style construction). The hilt is wrapped in the hide of some unknown beast and dyed a deep, cerulean blue. The pommel is an asymmetrical orichalcum-and-steel crescent worked in a curved, feathered-wing design and intended to accept a hearthstone. The guard is of similar construction and is intricately graven with abstract figures. The blade itself is straight and double-edged, forged from a shining alloy of steel and imperishable materials. Though the cutting edge is orichalcum, a quirk of the blade's composition makes it appear as shining steel unless held in open sunlight, when it flashes brilliantly golden to the eye. Bright orichalcum script is etched into the face of the blade on both sides, from the guard halfway up it's length.
Forever is partially sentient and recognizes only one wielder - it will simply refuse to attune to anyone not the current incarnation of that Solar, and even refuses to be so much as drawn from its sheath by anyone else. The daiklaive's current owner is Rain, and the bond between them is nearly unbreakable. While Celestial Exalted find that seemingly random occurrances can provoke flashbacks to previous incarnations, they tend to come over all unexpectedly. Forever's ties to its wielder are unusually strong, however. Drawing the daiklaive from its sheath will always initiate flashbacks, though they rarely interfere with the business at hand. Rain was reluctant to draw Forever for some time due to the disorienting nature of the memories it would provoke, though as time has passed and he has come to accept his heritage this effect appears to have faded. How much Forever remembers is unknown - theoretically, Rain could attempt to delve into the memories of his many former lives in search of knowledge otherwise lost to the ages, though what effects such an undertaking might have on his state of mind are impossible to say. It is possible that echoes of some ancient Solar, long dead, might attempt to reassert themselves and live again through him - a frightening proposition. For this reason, Rain has never tried.
In addition to being a deadly weapon, Forever offers its owner two other significant benefits. While being wielded in combat, the current owner of the blade does not suffer from wound penalties - the blade mutes the pain and lends him strength to fight on in spite of injury. This does not negate the sensation of pain entirely, though, and so the wielder remains aware of how badly injured he is, even if it does not hinder him - a safety mechanism intended to prevent the wielder from pushing himself beyond the limits of his body. Forever also remembers the heroes that have wielded it in previous incarnations, and urges its owner to greater heights of virtue. While the blade is drawn, it increases all of the wielder's Virtues by +1; this does not affect secondary calculations like Essence pools but otherwise the increase extends to everything. In Rain's case, that means that while Forever is drawn, he is subject to Virtue compulsion by all four Virtues - a completely unintended side-effect of Forever's attempts to make him a better man.
Stats
Speed 5, Accuracy 4, Damage 8L, Defense 3, Rate 4
Attune: 5, Tags: -
Syr'Khoran's Panoply •••••
Orichalcum Celestial Battle Armor
Interred within the centuries-old tomb of Bagrash Kol's general, the Dawn Caste Solar Syr'Khoran, this armor was preserved in the same state in which it was buried: severely damaged by the battle with Bronze Faction assassins that finally took the Lawgiver's life. It took the combined efforts of Rain, the Outcaste soldier-engineer Slate, and the No-Moon shaman Tusks-of-Ice(?) to repair the ancient battle-suit. Ironically, the armor was itself recovered and repaired by Syr'Khoran centuries ago from the tomb of a still-earlier incarnation. It originally dates back to the High First Age and was custom-forged for the Solar General Tarren Oa-Te, The Invincible Hammer. The suit is a marvel of imperishable First-Age magics and has survived severe damage on several occasions. It is now one of the most sophisticated and powerful weapons in Kolan's arsenal.
Repair: 3
Soak: 14B/14L, plus optional vambrace-mounted tower shield, +1 difficulty to be hit (+2 vs. ranged)
Filtration Baffles: +2 Resistance against poisons and disease
Sensory Augmentation Visor: +2 Awareness; Essence Sight for one scene, 3m
Exomuscular Fibers: +2 Strength for Feats and damage
Peripatetic Greaves: Double movement speed; 10mph march
Reinforced Gauntlets/Boots: (WotLA p. 89); roughly equivalent to Fighting Gauntlets/Iron Boots
Adaptive Camoflage Subsystems: +2 Stealth; +3 when stationary
Enhanced Healing: Heals 1 level of bashing damage every tick and 1 level of lethal damage every hour
Essence Gauntlets: As Power Mace (WotLA p. 78)
Voice of Command: As Pectoral of Resplendent Speeches (WotLA p. 64)
Gem of Regeneration ••••
Solar-Aspected Hearthstone
The royal palace of Serrania, once the home of Syr'Khoran, is a level 4 Solar Manse currently attuned to Rain and the other Solar members of his Circle. The hearthstone confers on its bearer impeccable health and regenerative ability. He cannot become ill and regains 1 level of bashing damage each minute and 1 level of lethal damage each hour. When used to power Rain's battle armor, these benefits are negated, though the armor's own regenerative enchantments more than make up for it.
Other Items of Note
In addition to the above items, Rain has at his disposal a Shock Pike, as well as a variety of conventional perfect-quality weapons and armor either forged by himself or taken from the armories found aboard the Flying Citadel. He always carries a pair of heavy knives equally balanced for throwing or close combat, and often takes a brace of javelins with him when he knows he will be entering battle. When not wearing his magitechnical battle-armor, Rain wears a thaumaturgically-treated perfect quality reinforced breastplate with soak values of 8B/8L and no mobility or fatigue penalties. He also wears a level-3 walkaway charm crafted for him by Aleric, and has access to assorted other minor protective talismans against disease, ill luck, and the Dead.
Allies ••••
In addition to his Circle, Rain can call on the individual Essence-wielders signatory to the Kolan Alliance treaty as allies, though they are frequently occupied with the defense of the region against agents of the Weaver. As well, certain heads of state (notably Atahn of Shroud Hill, Slate of Talon Valley, and Kestrel Doreneal of Headwater) and the Gold Faction agents Galian and Tenkaze Ina.
Backing ••••
Rain is technically a knighted lord of Serrania as well as General of the Second Legion and Prince Consort, and thus wields considerable temporal power in and around Serrania's borders. Though he is the de facto general of the combined armies of Kolan signatory to the treaty, reluctance on the part of some members to hand over official power to the Solar god-kings driving the unification effort limits his ability to command official influence outside his own kingdom.
Contacts • =
Rain maintains a few scattered contacts in all of the major cities of western Kolan, as well as being on good terms with the captain of the guard in Serrania proper, which is useful for staying informed about domestic affairs.
Resources ••••
By virtue of his station and the lands he holds title to, Rain has access to Resources •••• in personal funds. With backing from Serrania he can requisition more, but does so rarely and only in his capacity as a military commander.