Difference between revisions of "Han'ya/LongTermExaltationEffects"
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*Every century, Terrestrials gain a dot of Age, functionally identical to Breeding, except for not granting any bonuses to rolls to see if one's child Exalts. They may not raise their Age above 5 by this method, or to more than their (Breeding+2). | *Every century, Terrestrials gain a dot of Age, functionally identical to Breeding, except for not granting any bonuses to rolls to see if one's child Exalts. They may not raise their Age above 5 by this method, or to more than their (Breeding+2). | ||
*For every dot of Breeding a Terrestrial has, they gain another 50 years of life past age 300. | *For every dot of Breeding a Terrestrial has, they gain another 50 years of life past age 300. | ||
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+ | == Comments == | ||
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+ | For Terrestrial Age, is the cap on their Age the higher or lower of the two? I would assume it's the lower of the two, but I've been wrong before. - [[SamAndrews]] |
Latest revision as of 23:06, 23 July 2008
Contents
Long Term Effects Of Exaltation
Solars
- Roll a d10 at character creation. At every passing of the resulting number of centuries, the Solar character will gain a point of permanent Limit.
- Roll a d10 at character creation. At every passing of the resulting number of centuries, the Solar character gains a free dot of Appearance.
- Roll 2d10 at character creation. After that many centuries, the Solar character's anima banner permanently activates at the 1-3 mote level. After a further 10 centuries, it permanently activates to the 4-7 mote level. The Solar may eliminate all anima glow for a scene by spending a mote of Essence reflexively.
- Every 50 years, Solars increase their Peripheral Essence pool by one mote. Every 150 years, they also increase their Personal Essence pool by 1.
Abyssals
- Roll a d10 and flip a coin at character creation. Every time a number of centuries equal to the result of the d10 passes, the Abyssal character loses (if the coin was heads) or gains (if it was tails) a free dot of Appearance.
- Roll 2d10 at character creation. After that many centuries, the Abyssal character's anima banner permanently activates at the 1-3 mote level. After a further 10 centuries, it permanently activates to the 4-7 mote level. The Abyssal may eliminate all anima gloom for a scene by spending a mote of Essence reflexively.
- Every 50 years, Abyssals increase their Peripheral Essence pool by one mote. Every 150 years, they also increase their Personal Essence pool by 1.
Lunars
- Every 2d10 centuries (roll at character creation) Lunars gain a point of Permanent Limit.
- Every 50 years, Lunars increase their Peripheral Essence pool by one mote. Every 150 years, they also increase their Personal Essence pool by 1.
Terrestrials
- Every century, Terrestrials gain a dot of Age, functionally identical to Breeding, except for not granting any bonuses to rolls to see if one's child Exalts. They may not raise their Age above 5 by this method, or to more than their (Breeding+2).
- For every dot of Breeding a Terrestrial has, they gain another 50 years of life past age 300.
Comments
For Terrestrial Age, is the cap on their Age the higher or lower of the two? I would assume it's the lower of the two, but I've been wrong before. - SamAndrews