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− | == Star Ocean Lanternfish Shintai ==
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− | The Lanternfish in the Celestial Ocean, with nothing to give, makes an offering of himself. However, this is not self-sacrifice. The Lanternfish, using his own body lain out for his enemies to see, draws those who would do him harm. However, it is through the virtue of giving all that the Lanternfish gains all, and those who oppose him are sacrificed at the temple of his body.
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− | The Star Ocean Lanternfish Shintai was the Godbody of Western Courtly Intrigue in the First Age, and to this day focuses on the manipulation of ocean spirits and water elementals above anything else.
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− | === Charms ===
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− | <b><i>Lantern Dangling Ritual</i></b>
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− | <b>Cost</b>:
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− | <b>Type</b>:
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− | <b>Duration</b>:
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− | <b>Min. Manipulation</b>: 2
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− | <b>Min. Essence</b>: 2
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− | <b>Prerequisites</b>: None
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− | <b><i>Star in Ocean's Sky Convocation</i></b>
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− | <b>Cost</b>: 2 mote/die
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− | <b>Type</b>: Reflexive
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− | <b>Duration</b>: One Scene
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− | <b>Min. Manipulation</b>: 2
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− | <b>Min. Essence</b>: 2
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− | <b>Prerequisites</b>: Lantern Dangling Ritual
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− | A Lunar using this charm takes on the proud, noble posture of a Western spirit courtier. His skin shimmers elegantly as light patches of silver scales sprout across his arms, legs, and face. The Lunar may spend two motes of essence per die, up to his Manipulation in dice, to add to any social interaction pools when interacting with spirits or gods. This pool of additional dice lasts for a scene, and add to any relevant pool in that period of time. When interacting with ocean spirits or water elementals, these bonus dice are considered automatic successes instead.
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− | <b><i>Luminous Antagonism Effort</i></b>
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− | <b>Cost</b>:
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− | <b>Type</b>:
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− | <b>Duration</b>:
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− | <b>Min. Manipulation</b>: 2
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− | <b>Min. Essence</b>: 2
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− | <b>Prerequisites</b>: Lantern Dangling Ritual
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− | <b><i>Scintillant Heavens Address</i></b>
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− | <b>Cost</b>: 5 motes, 1 Willpower
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− | <b>Type</b>: Simple
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− | <b>Duration</b>: One Scene
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− | <b>Min. Manipulation</b>: 3
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− | <b>Min. Essence</b>: 2
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− | <b>Prerequisites</b>: Star in Ocean's Sky Convocation, Luminous Antagonism Effort
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− | The Lunar diverts and crosses the essence flows in his body, creating one hundred and twelve brilliant points of essence flow convergence, glowing brightly of the same color as his anima banner. These are the Ocean Court's Lanterns, and call strongly to spiritual essences. Any dematerialized spirits within the the Lunar's Essence x 10 yards are forced to materialize. In addition, any spirits within this range will approach the Lunar, although whether it comes to speak or to kill depends on the Lunar's previous actions and the spirit's disposition. Both of these effects may be resisted by spirits of higher essence than the Lunar with an opposed Essence roll, with the exception of water elementals and ocean spirits, who cannot resist the Lunar's beckoning light. Finally, any darkness penalties within this range are neutralized, including any kind of magical or supernatural darkness.
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− | <b><i>Star-Eye Lure Offensive</i></b>
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− | <b>Cost</b>:
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− | <b>Type</b>:
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− | <b>Duration</b>:
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− | <b>Min. Manipulation</b>: 4
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− | <b>Min. Essence</b>: 2
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− | <b>Prerequisites</b>: Scintillant Heavens Address
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− | <b><i>Star Ocean Lanternfish Shintai</i></b>
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− | <b>Cost</b>:
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− | <b>Type</b>:
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− | <b>Duration</b>:
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− | <b>Min. Manipulation</b>: 5
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− | <b>Min. Essence</b>: 3
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− | <b>Prerequisites</b>: Star-Eye Lure Offensive
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− | == Comments ==
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− | I like these. At least, those that're done - would you mind if I integrated the effects into my Lunars' Socialize trees? I'm somewhat leery of a scene-long automatic success adder, however. ~ BerserkSeraph
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