Difference between revisions of "Fayul/Lotus"
From Exalted - Unofficial Wiki
m |
|||
Line 5: | Line 5: | ||
Name: Gilded Lotus Concept: Exalted Virtuoso with a gigantic scythe. | Name: Gilded Lotus Concept: Exalted Virtuoso with a gigantic scythe. | ||
Player: Fayul Anima: A golden violin | Player: Fayul Anima: A golden violin | ||
− | Caste: Eclipse XP: | + | Caste: Eclipse XP: 5 |
Motivation: Muster an army consisting of the combine mercenary troops of the South. | Motivation: Muster an army consisting of the combine mercenary troops of the South. | ||
(=Attributes=) | (=Attributes=) | ||
Line 100: | Line 100: | ||
+4 Session 2 | +4 Session 2 | ||
-8 Presence 1 -> 3 | -8 Presence 1 -> 3 | ||
+ | +4 Session 3 | ||
</pre> | </pre> | ||
=== Comments === | === Comments === |
Latest revision as of 23:16, 26 June 2007
Description
i'll add this later I -swear-. not like anyone outside the campaign reads my characters right
Character Sheet
Name: Gilded Lotus Concept: Exalted Virtuoso with a gigantic scythe. Player: Fayul Anima: A golden violin Caste: Eclipse XP: 5 Motivation: Muster an army consisting of the combine mercenary troops of the South. (=Attributes=) (Physical) (Social) (Mental) Strength [OOO..] Charisma [OOOO.] Perception [OO...] Dexterity [OOOO.] Manipulation [OOOO.] Intelligence [OO...] Stamina [OO...] Appearance [OOO..] Wits [OOO..]
(=Abilities=) (Dawn) (Zenith) (Twilight) Archery [.....] Integrity [.....] Craft [.....] Martial Arts [.....] .Perform [OOOOO] Investigation [.....] .Melee [OOOOO] .Presence [OOO..] Lore [O....] Thrown [.....] Resistance [O....] Medicine [.....] War [OOO..] Survival [.....] Occult [.....]
(Night) (Eclipse) (Specialties) Athletics [O....] Bureaucracy [OOOOO] .Awareness [OOO..] Linguistics [OOO..] Dodge [.....] Ride [.....] Larceny [.....] Sail [.....] .Stealth [OOO..] Socialize [OOO..]
Specialties: +2 Performance: Violin +1 Melee: Hilariously gigantic glowing golden scythes +1 Bureacracy: Trade
Languages: Low Realm, High Realm, Flametongue, Guild Cant
(=Backgrounds=) (=Virtues=) Artifact [OOO..} Compassion [OO..] Temperance [OOO..] Resources [OOOO.] Conviction [O....] Valor [OOO..] Backing (The Guild)[OO...] Virtue Flaw: Ascetic Drive Manse [OOO..} Condition:Confronted by Weakness or Inadequacy. (=Attacks=) Essence [OO........] Name: Grimscythe Spd 6, Acc 13, dam +17L (piercing), Rate 3 Willpower [OOOOOO....] Straight Sword (Spd 4, Acc 10, dam +7L, rate 2) Limit [.........!] DV:5 (6 if straightsword), Soak: 6/4, Join: 6, MDV: 5 (6 if having VIOLIN BATTLE)
Health Levels: Personal Ess 12/12 -0: [ ] Periph Ess 20/29 -1: [ ] [ ] [ ] [ ] Committed: 0/9 -2: [ ] [ ] -4: [ ] Incap[ ]
(=Charms=) (Melee) First Melee Excellency (1m/dice, reflexive, instant) +1 dice per mote. (combo) Dipping Swallow Defence (2m, reflexive, instant) Ignore penalties to DV for 1 attack (combo) Bulwark Stance (5m, reflexive, instant) Ignore DV penalties until next action. (combo-b) Heavenly Guardian Defence (valor flaw) (4m, reflexive, instant) Perfect defence. (combo, obv.) Call the Blade (1m, Reflexive, Instant) Isntantly draw weapon essX10 yds away. (obv.) Summon the Loyal Steel (1m, Simple, Indefinite) Blade goes Elsewhere, can be instantly recalled. (obv)
(Resistance) Ox-Body Technique (none, none, permanent) add -1, -1 Health Levels.
(Performance) First Performance Excellency (1m/dice, reflexive, instant) +1 dice per mote. (combo) Heart-Compelling Method (6m, Supplemental, Scenelong) Unnatural mental influence invokes emotion if perform attack exceeds MDV. 2WP resists. (emotion, social, combo)
(Bureaucracy)
Insightful Buyer Technique (3m, supplemental, instant) Remove up to (ess) penalties when trading
Intimacies: Her violin, the city of Chiaroscuro
Equipment:
Orichalcum Grand Grimscythe (Spd 6, Rate 3, +3 Acc, +14L Damage (min 4) -1 defence, 2-handed/overwhelming/piercing/reach, 8m attune) with Windhands Gemstone (Apply full d DV against ranged attacks.)
fill in story later
Exceptional Chain Shirt (+4/2 Soak, 0 mobility, 0 fatigue) Exceptional Straight Sword (Spd 4, Acc +2, Dam +4L, Def +2, Rate 2)
XP Record
+5 Session 1 +4 Session 2 -8 Presence 1 -> 3 +4 Session 3