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− | = Drunken Fist Martial Arts Style =
| + | #REDIRECT [[MartialArts/DrunkenFistStyle2]] |
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− | Ten Thousand Deserts Thirst
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− | Cost: 3 motes
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− | Duration: One turn
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− | Type: reflexive
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− | Minimum Martial Arts: OOO
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− | Minimum Essence: OO
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− | Prerequisite Charms: none
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− | The exalt effortlessly downs a number of driunks equal to his essence+martial arts score as a reflexive action
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− | Drunken Stupor Meditation
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− | Cost: 5 motes
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− | Duration: one scene
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− | Type: simple
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− | Minimum Martial Arts: OOOO
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− | Minimum Essence:OO
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− | Prerequisite Charms: Ten Thousand Deserts Thirst
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− | The exalt channels a quantity of alcohol into his nervous system, neutralizing one point of wound penalties per drink expended.
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− | Alcohol-Expelling Kata
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− | Cost: 1 mote
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− | Duration: instant
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− | Type: Simple
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− | Minimum Martial Arts: OOOO
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− | Minimum Essence:OO
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− | Prerequisite Charms: Drunken Stupor Meditation
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− | The exalt performs a short kata which violently expells all toxins and drugs from his system in a clothing drenching splash.
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− | Drunken Fist Form
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− | Cost: 6 motes
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− | Duration: one scene
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− | Type: simple
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− | Minimum Martial Arts: OOOOO
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− | Minimum Essence: OO
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− | Prerequisite Charms: Alcohol-Expelling Prana
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− | All opponents attempting to attack the drunken master or defend against his blows subtract a number of dice from their pools equal to his martial arts score. this cannot reduce a character's dicepool below his permanent essence in dice. Additionally, the drunken master adds a number of dice to all martial arts pools equal to the number of drinks he has had this scene, but this bonus cannot exceed his stamina+martial arts, nor can it more than double his dexterity+martial arts pool. While this form is active, the character may not spend willpower to ignore his valor or compassion scores, and raises the difficulty of all temperance rolls by 1. This is a martial arts form charm.
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− | Unpredictable Blow
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− | Cost: 4 motes, 1 willpower
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− | Duration: instant
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− | Type: supplimental
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− | Minimum Martial Arts:OOOOO
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− | Minimum Essence:OOO
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− | Prerequisite Charms: Drunken Fist Form
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− | The character makes an attack so completely unpredictible that it cannot be blocked or dodged. Only charms explicitly capable of perfectly defending against unblockable or undodgeable attacks can defend against this attack.
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− | Rage of the Drunken Master
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− | Cost: 6 motes, 1 willpower
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− | Duration: instant
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− | Type: extra action
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− | Minimum Martial Arts: OOOOO
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− | Minimum Essence:OOO
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− | Prerequisite Charms: Unpredictable Blow
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− | The exalt makes a number of martial arts attacks equal to his martial arts score. He may not split his dicepool in the same turn as he uses this charm. Additionally, these attacks cannot be defended against without the use of charms.
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− | Might of the Inebriated
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− | Cost: 2 motes per HL
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− | Duration: instant
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− | Type: supplimental
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− | Minimum Martial Arts: OOOOO
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− | Minimum Essence: OOO
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− | Prerequisite Charms: Drunken Fist Form
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− | The drunken master strikes with the might of ten drunken men, adding one automatic HL of damage to his attack per 2 motes spent. This expends one drink per HL added, and the number added cannot exceed the exalt's permanent essence score. The essence for this charm must be spent before the attack roll.
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− | Misery Loves Company
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− | Cost: 2 motes per -1
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− | Duration:
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− | Type:
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− | Minimum Martial Arts: OOOOO
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− | Minimum Essence: OOO
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− | Prerequisite Charms: Might of the Inebriated
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− | With a mighty blow, the exalt pounds a quantity of alcoholic toxins into his opponent. for each 2 motes spent, the character may transfer one drink to his opponent. In addition to any drunkenness effects, the victim suffers a -1 penalty per drink transferred for the exalts martial arts in turns, as the victim is wracked with nausea and headaches from the sudden influx of toxins. This charm may explicitly reduce an exalts dicepool to zero dice, as the penalty is to be considered a wound penalty.
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− | Breath of the Spirit Dragon
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− | Cost: 7 motes, 1 willpower
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− | Duration: one turn
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− | Type: simple
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− | Minimum Martial Arts: OOOOO
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− | Minimum Essence: OOOO
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− | Prerequisite Charms: Rage of the Drunken Master, Misery Loves Company
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− | The exalt takes a deep breath, focusing fiery essence and alcohol in his lungs, and exhales, breathing forth a holocaust of hellishly destructive flames. This attack inflicts twice the user's drinks in lethal damage, soakable only with natural soak. Additionally, if the target is wearing metal armor, he must make a stamina+resistance roll at a difficulty of the drunken master's essence each turn, or suffer an automatic 2L as his superheated armor sears his flesh. Removing the armor removes the need for this roll. this secondary effect lasts for 1 minute per point of the drunken masters permanent essence.
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− | = Comments? =
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− | i will eventually format this page properly, unless someone else is feeling kind enough to do it for me... BornOfMachine
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