Difference between revisions of "Abilities/Survival"
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== Charms == | == Charms == | ||
− | * AbyssalSurvival | + | * [[AbyssalSurvival]] |
− | * DragonBloodedSurvival | + | * [[DragonBloodedSurvival]] |
− | * SiderealSurvival | + | * [[SiderealSurvival]] |
− | * SolarSurvival | + | * [[SolarSurvival]] |
== Other Pages == | == Other Pages == |
Latest revision as of 01:15, 6 April 2010
- back to Abilities
Survival skill provides safety and comfort in the wilderness, allowing the character to find water and food and find of make shelter. It covers setting traps, predicting the weather, tracking and domesticating animals.
- 1E caste/aspect ability for: Zenith, Midnight, Wood, Journeys
- 2E caste/aspect ability for: Zenith, Midnight, Wood, Journeys
- Locating herbs (ex2e.129, 152)
- Predicting weather (ex2e.134)
- Enduring hostile environments (ex2e.139)
- Tracking or evading tracking (ex2e.140)
- Perception + Survival : Finding for food, wood, water, or shelter. Tracking.
- Intelligence + Survival : Identifying tracks.
- Wits + Survival : Evading trackers. Predicting the weather.
- Charisma or Manipulation + Survival : Taming animals.