Difference between revisions of "DragonBloodedLore/Achor"
From Exalted - Unofficial Wiki
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− | Cool Headed Tactician Method | + | Name: Cool Headed Tactician Method |
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Cost: 1 mote per 2 dice | Cost: 1 mote per 2 dice | ||
Duration: One scene | Duration: One scene | ||
Type: Simple | Type: Simple | ||
− | Min Lore: | + | Min Lore: 2 |
− | Min Essence: | + | Min Essence: 1 |
Prereqs: None | Prereqs: None | ||
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spent up to his Lore + speciality to lore rolls | spent up to his Lore + speciality to lore rolls | ||
for strategy and tactics. | for strategy and tactics. | ||
+ | |||
+ | Name: Tacticians Training Method | ||
+ | Cost: 6 motes, 1 willpower | ||
+ | Duration: One Battle | ||
+ | Type: Simple | ||
+ | Min Lore: 4 | ||
+ | Min Essence: 2 | ||
+ | Prereqs: Cool Headed Tactician Method | ||
+ | |||
+ | The Tactician release's his mind before the | ||
+ | battle allowing him to send battle knowledge | ||
+ | to his men. Roll Int + Lore + relivent speciality, | ||
+ | for each success you essence in men under you | ||
+ | command gain an additional dice to all attack | ||
+ | and defence rolls for the battle. | ||
+ | |||
+ | Name: Time Saving Strategy | ||
+ | Cost: 4 motes | ||
+ | Duration: One Battle | ||
+ | Type: simple | ||
+ | Min lore: 3 | ||
+ | Min Essence: 2 | ||
+ | Prerequisites: Cool Headed Tactician Method | ||
+ | |||
+ | The air swirls around the nuser for a few seconds | ||
+ | before dispersing all around the battle field. | ||
+ | When you use this charm any battle it is used | ||
+ | for will take half the amount of time that it | ||
+ | usually does, although for all participents | ||
+ | nothing seems to change. |
Latest revision as of 14:22, 11 November 2005
Name: Cool Headed Tactician Method Cost: 1 mote per 2 dice Duration: One scene Type: Simple Min Lore: 2 Min Essence: 1 Prereqs: None
The Tactician using this charm recieves a cool head and can think a lot more clearly increasing his capacity to think. This adds 2 dice per mote spent up to his Lore + speciality to lore rolls for strategy and tactics.
Name: Tacticians Training Method Cost: 6 motes, 1 willpower Duration: One Battle Type: Simple Min Lore: 4 Min Essence: 2 Prereqs: Cool Headed Tactician Method
The Tactician release's his mind before the battle allowing him to send battle knowledge to his men. Roll Int + Lore + relivent speciality, for each success you essence in men under you command gain an additional dice to all attack and defence rolls for the battle.
Name: Time Saving Strategy Cost: 4 motes Duration: One Battle Type: simple Min lore: 3 Min Essence: 2 Prerequisites: Cool Headed Tactician Method
The air swirls around the nuser for a few seconds
before dispersing all around the battle field.
When you use this charm any battle it is used for will take half the amount of time that it usually does, although for all participents nothing seems to change.