Difference between revisions of "DragonBloodedSurvival/Hanya"

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(* Yet more comments!)
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  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
 
  <b>Prerequisites:</b> Nature's Healing Bounty, Wood Dragon's Privilege
 
  <b>Prerequisites:</b> Nature's Healing Bounty, Wood Dragon's Privilege
During the Primordial War, Sextes Jylis installed at the Sun's behest an emergency-supply system in bushes across creation. In times of need, Wood Aspect foragers could demand that the bush's least god surrender the titular Red Berries from their hiding place Elsewhere. These berries provided not only nourishment but supernatural healing for those who ate them. Knowledge of this Charm has passed from wide usage, but the bargains that make it possible still lay encoded in the Loom of Fate. This Charm requires that the Exalt make a formalized supplication to the least god of a plant that normally bears some kind of berry. After spending the motes and rolling (Charisma+Survival), the bush will put out a number of red berries equal to the successes on the roll. Each berry eaten counts as a solid meal and heals one level of bashing damage (two berries can heal a level of lethal damage). Under the terms of the agreement that underlays this Charm, no bush can be required to produce these berries more than once a month.
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During the Primordial War, Sextes Jylis installed at the Sun's behest an emergency-supply system in bushes across creation. In times of need, Wood Aspect foragers could demand that the bush's least god surrender the titular Red Berries from their hiding place Elsewhere. These berries provided not only nourishment but supernatural healing for those who ate them. Knowledge of this Charm has passed from wide usage, but the bargains that make it possible still lay encoded in the Loom of Fate. This Charm requires that the Exalt make a formalized supplication to the least god of a plant that normally bears some kind of berry. After spending the motes and rolling (Charisma+Survival), the bush will put out a number of red berries equal to the successes on the roll. Each berry eaten counts as a solid meal and heals one level of bashing damage (two berries can heal a level of lethal damage). Under the terms of the agreement that underlays this Charm, no bush can be required to produce these berries more than once a month. Storytellers should note that use of this Charm infuriates the small god of the bush and disturbs all nearby wood gods. Repeated, frequent, or regular use will not inspire good feeling towards the character in Creation's wood courts.
  
 
=== Comments Invited ===
 
=== Comments Invited ===
  
 
Berries seem a tad overpowered, as far as healing goes. I love the Wood Dragon's Privilege, very haughty and DB friendly. - [[Paincake]]
 
Berries seem a tad overpowered, as far as healing goes. I love the Wood Dragon's Privilege, very haughty and DB friendly. - [[Paincake]]

Latest revision as of 16:33, 27 November 2009

Terrestrial Survival Charms by Han'ya

Wood Dragon's Privilege
Cost: 4m
Minima: 3/3
Type: Simple
Keywords: Combo-OK, obvious
Duration: Scene
Prerequisites: Trail-Concealing Measurement

The children of Sextes Jylis go where they will. Tracing her patron's name on her forehead in sap-green Essence, the Dragon-Blood asserts her authority over the least gods of wood, allowing her free passage across their territory. For the rest of the scene, the character may move through and breath wood as if it were air. For sensory purposes, wood is treated as heavy fog. This allows the character to do such things as pass freely through wooden walls and doors, reach inside wooden chests, and hide in the trunks of trees. While within solid wood, she may move freely in all three dimensions. This Charm does not allow the character to pass through magically animated wood such as artifacts or the bodies of elementals.

Red Berry Boon
Cost: 4m
Minima: Survival 3, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisites: Nature's Healing Bounty, Wood Dragon's Privilege

During the Primordial War, Sextes Jylis installed at the Sun's behest an emergency-supply system in bushes across creation. In times of need, Wood Aspect foragers could demand that the bush's least god surrender the titular Red Berries from their hiding place Elsewhere. These berries provided not only nourishment but supernatural healing for those who ate them. Knowledge of this Charm has passed from wide usage, but the bargains that make it possible still lay encoded in the Loom of Fate. This Charm requires that the Exalt make a formalized supplication to the least god of a plant that normally bears some kind of berry. After spending the motes and rolling (Charisma+Survival), the bush will put out a number of red berries equal to the successes on the roll. Each berry eaten counts as a solid meal and heals one level of bashing damage (two berries can heal a level of lethal damage). Under the terms of the agreement that underlays this Charm, no bush can be required to produce these berries more than once a month. Storytellers should note that use of this Charm infuriates the small god of the bush and disturbs all nearby wood gods. Repeated, frequent, or regular use will not inspire good feeling towards the character in Creation's wood courts.

Comments Invited

Berries seem a tad overpowered, as far as healing goes. I love the Wood Dragon's Privilege, very haughty and DB friendly. - Paincake