Difference between revisions of "ExaltedEssence/Spells/Sorcery/First Circle/"
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+ | == Invulernable Skin of Bronze == | ||
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+ | ''The sorcerer suffuses the void between her skin and the surrounding air with Essence, weaving a second skin of shining bronze, supple and flexible as silk but cold and impervious as any magical material.'' | ||
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+ | Spend 5 Will. A magical casing of bronze forms over the sorcerer’s body and lasts until she next sleeps. Her bronze skin is heavy—she will sink in water or mud, and fragile surfaces won’t support her weight. While this spell is active, the sorcerer is considered to be wearing light artifact armor and treats her natural attacks as light artifact weapons. The sorcerer can purchase Evocations for this artifact armor that are only accessible to her while under the effect this spell. | ||
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== Stormwind Rider == | == Stormwind Rider == | ||
Revision as of 20:14, 30 June 2021
Invulernable Skin of Bronze
The sorcerer suffuses the void between her skin and the surrounding air with Essence, weaving a second skin of shining bronze, supple and flexible as silk but cold and impervious as any magical material.
Spend 5 Will. A magical casing of bronze forms over the sorcerer’s body and lasts until she next sleeps. Her bronze skin is heavy—she will sink in water or mud, and fragile surfaces won’t support her weight. While this spell is active, the sorcerer is considered to be wearing light artifact armor and treats her natural attacks as light artifact weapons. The sorcerer can purchase Evocations for this artifact armor that are only accessible to her while under the effect this spell.
Stormwind Rider
Bending the winds to her will, the sorcerer creates a servile dust devil to ride.
Spend 4 Will. The Stormwind Rider is treated as a flying mount that can travel no more than short range above the ground. It can carry the sorcerer and up to the sorcerer’s Essence in additional passengers or 100 pounds of cargo in place of a single passenger. It travels at nearly 100 miles per hour and is agile enough to maneuver through forests and cities. Attacks against those within the effect of the spell suffer a -2 penalty though if stuck with a decisive attack they are knocked out of the whirlwind and may suffer falling damage.