Difference between revisions of "MartialArts/ThrashingDragonStyle"

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This style is based on very agile movements and keeping yourself as small of a target as possible. The martial artist seeks to emulate the movements of a dragon surrounded, and makes for an excellent hard style for fighting multiple opponents. Due to the necessary quickness inherent in this Style, the entire Style is incompatible with the use of armor. Tonfa and Tiger Claws are the only weapons allowed with this Style.
 
This style is based on very agile movements and keeping yourself as small of a target as possible. The martial artist seeks to emulate the movements of a dragon surrounded, and makes for an excellent hard style for fighting multiple opponents. Due to the necessary quickness inherent in this Style, the entire Style is incompatible with the use of armor. Tonfa and Tiger Claws are the only weapons allowed with this Style.
 
=== Charms ===
 
=== Charms ===
<b><i>Dragon Begins the Dance</b></i>
+
<b><i>Dragon Begins the Dance</i></b>
 
  <b>Cost:</b> 4 motes per die
 
  <b>Cost:</b> 4 motes per die
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
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  <b>Prereqs:</b> None
 
  <b>Prereqs:</b> None
 
By mimicking the roiling coils of a dragon beginning its dance to war, the Dragon-Blood can speed up his reflexes and intuition to a preternatural level. By expending 4 motes of Essence, the player may add an additional die to his initiative roll. Example: By spending 8 motes of Essence, a player would take his Wits + Dexterity + relevant speed modifier + 3d10 for their initiative.
 
By mimicking the roiling coils of a dragon beginning its dance to war, the Dragon-Blood can speed up his reflexes and intuition to a preternatural level. By expending 4 motes of Essence, the player may add an additional die to his initiative roll. Example: By spending 8 motes of Essence, a player would take his Wits + Dexterity + relevant speed modifier + 3d10 for their initiative.
----<b><i>Burnished Scales Deflection</b></i>
+
----<b><i>Burnished Scales Deflection</i></b>
 
  <b>Cost:</b> 2 motes
 
  <b>Cost:</b> 2 motes
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
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  <b>Prereqs:</b> None
 
  <b>Prereqs:</b> None
 
Using her Essence, the Dragon-Blooded learns to defend herself with the strength of dragon-scales. The Exalt may parry lethal attacks while unarmed and add her Essence to any parry attempt she makes.
 
Using her Essence, the Dragon-Blooded learns to defend herself with the strength of dragon-scales. The Exalt may parry lethal attacks while unarmed and add her Essence to any parry attempt she makes.
----<b><i>Steel Coil Prana</b></i>
+
----<b><i>Steel Coil Prana</i></b>
 
  <b>Cost:</b> 2 motes or 6 motes, 1 Willpower
 
  <b>Cost:</b> 2 motes or 6 motes, 1 Willpower
 
  <b>Duration:</b> Instant or One Scene
 
  <b>Duration:</b> Instant or One Scene
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  <b>Prereqs:</b> Burnished Scales Deflection
 
  <b>Prereqs:</b> Burnished Scales Deflection
 
By tightening his muscles and focusing elemental Essence through his skin, a Dragon-Blood can cause his flesh and bone to becomes as resilient as a dragon's steel hard coils. This can be done reflexively to impede an attack at 2 motes for the character's Martial Arts in bashing and lethal soak, or 6 motes and a willpower point for it last for the scene as a simple action.
 
By tightening his muscles and focusing elemental Essence through his skin, a Dragon-Blood can cause his flesh and bone to becomes as resilient as a dragon's steel hard coils. This can be done reflexively to impede an attack at 2 motes for the character's Martial Arts in bashing and lethal soak, or 6 motes and a willpower point for it last for the scene as a simple action.
----<b><i>Thrashing Tail Maneuver</b></i>
+
----<b><i>Thrashing Tail Maneuver</i></b>
 
  <b>Cost:</b> 3 motes
 
  <b>Cost:</b> 3 motes
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
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  <b>Prereqs:</b> None
 
  <b>Prereqs:</b> None
 
The Dragon-Blood learns to focus the strength of his Essence to move his legs as a dragon would move its tail during its deadly dance. The character makes a normal kick attack as a simple action and if successful, the character adds his Essence to the damage of the strike and also knocks the victim back the character's Essence in yards to fall on the ground (this is resisted by an opposed Dexterity + Athletics roll against the original attack roll). The player will always roll a minimum dice pool equal to his Martial Arts on this attack. This Charm cannot be placed within a Combo, due to its focused nature.
 
The Dragon-Blood learns to focus the strength of his Essence to move his legs as a dragon would move its tail during its deadly dance. The character makes a normal kick attack as a simple action and if successful, the character adds his Essence to the damage of the strike and also knocks the victim back the character's Essence in yards to fall on the ground (this is resisted by an opposed Dexterity + Athletics roll against the original attack roll). The player will always roll a minimum dice pool equal to his Martial Arts on this attack. This Charm cannot be placed within a Combo, due to its focused nature.
----<b><i>Thrashing Dragon Form</b></i>
+
----<b><i>Thrashing Dragon Form</i></b>
 
  <b>Cost:</b> 6 motes, 1 Willpower
 
  <b>Cost:</b> 6 motes, 1 Willpower
 
  <b>Duration:</b> One scene
 
  <b>Duration:</b> One scene
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  <b>Prereqs:</b> Dragon Begins the Dance, Steel Coil Prana, Thrashing Tail Maneuver
 
  <b>Prereqs:</b> Dragon Begins the Dance, Steel Coil Prana, Thrashing Tail Maneuver
 
At this point the Dragon-Blood has learned how to ably step the pattern of the elaborate, warring, dancing dragon. His steps emulate the flowing coils and deadly grace that dragons possess, and his combat prowess reflects this. The player may roll initiative twice, taking the best roll while this form is in effect. The player may also add her Performance to her Dodge rolls, or simply roll a reflexive Dodge using her Performance skill. This form is incompatible with other form-type Charms and is also incompatible with the use of armor.
 
At this point the Dragon-Blood has learned how to ably step the pattern of the elaborate, warring, dancing dragon. His steps emulate the flowing coils and deadly grace that dragons possess, and his combat prowess reflects this. The player may roll initiative twice, taking the best roll while this form is in effect. The player may also add her Performance to her Dodge rolls, or simply roll a reflexive Dodge using her Performance skill. This form is incompatible with other form-type Charms and is also incompatible with the use of armor.
----<b><i>Furious Tail Sweep</b></i>
+
----<b><i>Furious Tail Sweep</i></b>
 
  <b>Cost:</b> 4 motes
 
  <b>Cost:</b> 4 motes
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
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  <b>Prereqs:</b> Thrashing Dragon Form
 
  <b>Prereqs:</b> Thrashing Dragon Form
 
The Dragon-Blooded focuses the rage of the Thrashing Dragon into speeding his legs and granting him precise balance. He then drops into a spinning sweep kick and drops all foes to the ground when the Dragon-Blooded rises to his feet to stand over his opponents, as befits his station. The player may make an unarmed attack on all opponents within melee range as a kick. If successful, then the attack does a normal kick damage and also forces the victim to roll Dexterity + Athletics against the player's Strength + Martial Arts. If the player is successful, then the victim falls to the ground and loses his next action. This Charm cannot be placed within a Combo under any circumstance.
 
The Dragon-Blooded focuses the rage of the Thrashing Dragon into speeding his legs and granting him precise balance. He then drops into a spinning sweep kick and drops all foes to the ground when the Dragon-Blooded rises to his feet to stand over his opponents, as befits his station. The player may make an unarmed attack on all opponents within melee range as a kick. If successful, then the attack does a normal kick damage and also forces the victim to roll Dexterity + Athletics against the player's Strength + Martial Arts. If the player is successful, then the victim falls to the ground and loses his next action. This Charm cannot be placed within a Combo under any circumstance.
----<b><i>Setting Sun Strike</b></i>
+
----<b><i>Setting Sun Strike</i></b>
 
  <b>Cost:</b> 3 motes
 
  <b>Cost:</b> 3 motes
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
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  <b>Prereqs:</b> Furious Tail Sweep
 
  <b>Prereqs:</b> Furious Tail Sweep
 
The Dragon-Blood learns how to flow like a dragon's breath around defense and deal harm to his opponent in the most efficient of ways. By going under his opponent's guard and striking upwards, he dips below the horizon to strike in an upward arc to create a bloody-crimson arch. The player may add his Essence to the accuracy and damage on the attack.
 
The Dragon-Blood learns how to flow like a dragon's breath around defense and deal harm to his opponent in the most efficient of ways. By going under his opponent's guard and striking upwards, he dips below the horizon to strike in an upward arc to create a bloody-crimson arch. The player may add his Essence to the accuracy and damage on the attack.
----<b><i>Dancing Dragon Defends the Nest</b></i>
+
----<b><i>Dancing Dragon Defends the Nest</i></b>
 
  <b>Cost:</b> 3 motes plus 1 mote per defense action
 
  <b>Cost:</b> 3 motes plus 1 mote per defense action
 
  <b>Duration:</b> One turn
 
  <b>Duration:</b> One turn
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  <b>Prereqs:</b> Thrashing Dragon Form
 
  <b>Prereqs:</b> Thrashing Dragon Form
 
By adopting a defense stance, the Dragon-Blood may emulate the defensive habits of a nesting dragon-mother whilst being attacked. The player spends 3 motes and aborts to full dodge. Every mote of Essence the player spends after the initial casting cost allows her to parry or block any incoming attack that she is aware of at her full Dexterity + Martial Arts.
 
By adopting a defense stance, the Dragon-Blood may emulate the defensive habits of a nesting dragon-mother whilst being attacked. The player spends 3 motes and aborts to full dodge. Every mote of Essence the player spends after the initial casting cost allows her to parry or block any incoming attack that she is aware of at her full Dexterity + Martial Arts.
----<b><i>Graceful Dragon Attitude</b></i>
+
----<b><i>Graceful Dragon Attitude</i></b>
 
  <b>Cost:</b> 4 motes, 1 Willpower
 
  <b>Cost:</b> 4 motes, 1 Willpower
 
  <b>Duration:</b> One Scene
 
  <b>Duration:</b> One Scene
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  <b>Prereqs:</b> Thrashing Dragon Form
 
  <b>Prereqs:</b> Thrashing Dragon Form
 
By adopting the presence and stature of a dragon enraged enough to begin its deadly dance of war, the Dragon-Blood increases his own presence and grace. The player may add his Essence to all Presence and Athletics rolls he makes for the scene.
 
By adopting the presence and stature of a dragon enraged enough to begin its deadly dance of war, the Dragon-Blood increases his own presence and grace. The player may add his Essence to all Presence and Athletics rolls he makes for the scene.
----<b><i>Dragon Leaps the Moon Technique</b></i>
+
----<b><i>Dragon Leaps the Moon Technique</i></b>
 
  <b>Cost:</b> 4 motes, 1 Willpower
 
  <b>Cost:</b> 4 motes, 1 Willpower
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
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  <b>Prereqs:</b> Graceful Dragon Attitude
 
  <b>Prereqs:</b> Graceful Dragon Attitude
 
The Dragon-Blooded learns to lull his opponents into a false sense of prowess with his sinuous movements, emulating the writhing coils of a dragon defensive. When attacked, the Dragon-Blood may indulge in the speed and strength of a dragon to dodge his opponent's attack and grant himself a better position, whether that is behind his opponent or away from him by doing a graceful moon-sault. The player rolls Dexterity + Dodge against a difficulty equal to his opponent's Wits trait. Success allows the Dragon-Blood to either jump over and behind his opponent or away from his opponent at three times his normal jumping distance. If the Dragon-Blood jumps behind his opponent, he may make an immediate attack action if he has any ability to do so.  
 
The Dragon-Blooded learns to lull his opponents into a false sense of prowess with his sinuous movements, emulating the writhing coils of a dragon defensive. When attacked, the Dragon-Blood may indulge in the speed and strength of a dragon to dodge his opponent's attack and grant himself a better position, whether that is behind his opponent or away from him by doing a graceful moon-sault. The player rolls Dexterity + Dodge against a difficulty equal to his opponent's Wits trait. Success allows the Dragon-Blood to either jump over and behind his opponent or away from his opponent at three times his normal jumping distance. If the Dragon-Blood jumps behind his opponent, he may make an immediate attack action if he has any ability to do so.  
----<b><i>Vengeful Thrashing Talon Typhoon</b></i>
+
----<b><i>Vengeful Thrashing Talon Typhoon</i></b>
 
  <b>Cost:</b> 6 motes, 1 Willpower, 1 health level
 
  <b>Cost:</b> 6 motes, 1 Willpower, 1 health level
 
  <b>Duration:</b> One turn
 
  <b>Duration:</b> One turn

Latest revision as of 15:00, 11 November 2017

Thrashing Dragon Style

By FallenZero

Background

This style is based on very agile movements and keeping yourself as small of a target as possible. The martial artist seeks to emulate the movements of a dragon surrounded, and makes for an excellent hard style for fighting multiple opponents. Due to the necessary quickness inherent in this Style, the entire Style is incompatible with the use of armor. Tonfa and Tiger Claws are the only weapons allowed with this Style.

Charms

Dragon Begins the Dance

Cost: 4 motes per die
Duration: Instant
Type: Reflexive
Min. Essence: 2
Min. Martial Arts: 1
Prereqs: None

By mimicking the roiling coils of a dragon beginning its dance to war, the Dragon-Blood can speed up his reflexes and intuition to a preternatural level. By expending 4 motes of Essence, the player may add an additional die to his initiative roll. Example: By spending 8 motes of Essence, a player would take his Wits + Dexterity + relevant speed modifier + 3d10 for their initiative.


Burnished Scales Deflection
Cost: 2 motes
Duration: Instant
Type: Reflexive
Min. Essence: 2
Min. Martial Arts: 2
Prereqs: None

Using her Essence, the Dragon-Blooded learns to defend herself with the strength of dragon-scales. The Exalt may parry lethal attacks while unarmed and add her Essence to any parry attempt she makes.


Steel Coil Prana
Cost: 2 motes or 6 motes, 1 Willpower
Duration: Instant or One Scene
Type: Reflexive or Simple
Min. Essence: 2
Min. Martial Arts: 3
Prereqs: Burnished Scales Deflection

By tightening his muscles and focusing elemental Essence through his skin, a Dragon-Blood can cause his flesh and bone to becomes as resilient as a dragon's steel hard coils. This can be done reflexively to impede an attack at 2 motes for the character's Martial Arts in bashing and lethal soak, or 6 motes and a willpower point for it last for the scene as a simple action.


Thrashing Tail Maneuver
Cost: 3 motes
Duration: Instant
Type: Simple
Min. Essence: 2
Min. Martial Arts: 2
Prereqs: None

The Dragon-Blood learns to focus the strength of his Essence to move his legs as a dragon would move its tail during its deadly dance. The character makes a normal kick attack as a simple action and if successful, the character adds his Essence to the damage of the strike and also knocks the victim back the character's Essence in yards to fall on the ground (this is resisted by an opposed Dexterity + Athletics roll against the original attack roll). The player will always roll a minimum dice pool equal to his Martial Arts on this attack. This Charm cannot be placed within a Combo, due to its focused nature.


Thrashing Dragon Form
Cost: 6 motes, 1 Willpower
Duration: One scene
Type: Simple
Min. Essence: 3
Min. Martial Arts: 4
Prereqs: Dragon Begins the Dance, Steel Coil Prana, Thrashing Tail Maneuver

At this point the Dragon-Blood has learned how to ably step the pattern of the elaborate, warring, dancing dragon. His steps emulate the flowing coils and deadly grace that dragons possess, and his combat prowess reflects this. The player may roll initiative twice, taking the best roll while this form is in effect. The player may also add her Performance to her Dodge rolls, or simply roll a reflexive Dodge using her Performance skill. This form is incompatible with other form-type Charms and is also incompatible with the use of armor.


Furious Tail Sweep
Cost: 4 motes
Duration: Instant
Type: Extra Action
Min. Essence: 3
Min. Martial Arts: 4
Prereqs: Thrashing Dragon Form

The Dragon-Blooded focuses the rage of the Thrashing Dragon into speeding his legs and granting him precise balance. He then drops into a spinning sweep kick and drops all foes to the ground when the Dragon-Blooded rises to his feet to stand over his opponents, as befits his station. The player may make an unarmed attack on all opponents within melee range as a kick. If successful, then the attack does a normal kick damage and also forces the victim to roll Dexterity + Athletics against the player's Strength + Martial Arts. If the player is successful, then the victim falls to the ground and loses his next action. This Charm cannot be placed within a Combo under any circumstance.


Setting Sun Strike
Cost: 3 motes
Duration: Instant
Type: Supplemental
Min. Essence: 3
Min. Martial Arts: 5
Prereqs: Furious Tail Sweep

The Dragon-Blood learns how to flow like a dragon's breath around defense and deal harm to his opponent in the most efficient of ways. By going under his opponent's guard and striking upwards, he dips below the horizon to strike in an upward arc to create a bloody-crimson arch. The player may add his Essence to the accuracy and damage on the attack.


Dancing Dragon Defends the Nest
Cost: 3 motes plus 1 mote per defense action
Duration: One turn
Type: Reflexive
Min. Essence: 3
Min. Martial Arts: 5
Prereqs: Thrashing Dragon Form

By adopting a defense stance, the Dragon-Blood may emulate the defensive habits of a nesting dragon-mother whilst being attacked. The player spends 3 motes and aborts to full dodge. Every mote of Essence the player spends after the initial casting cost allows her to parry or block any incoming attack that she is aware of at her full Dexterity + Martial Arts.


Graceful Dragon Attitude
Cost: 4 motes, 1 Willpower
Duration: One Scene
Type: Simple
Min. Essence: 3
Min. Martial Arts: 5
Prereqs: Thrashing Dragon Form

By adopting the presence and stature of a dragon enraged enough to begin its deadly dance of war, the Dragon-Blood increases his own presence and grace. The player may add his Essence to all Presence and Athletics rolls he makes for the scene.


Dragon Leaps the Moon Technique
Cost: 4 motes, 1 Willpower
Duration: Instant
Type: Reflexive
Min. Essence: 3
Min. Martial Arts: 5
Prereqs: Graceful Dragon Attitude

The Dragon-Blooded learns to lull his opponents into a false sense of prowess with his sinuous movements, emulating the writhing coils of a dragon defensive. When attacked, the Dragon-Blood may indulge in the speed and strength of a dragon to dodge his opponent's attack and grant himself a better position, whether that is behind his opponent or away from him by doing a graceful moon-sault. The player rolls Dexterity + Dodge against a difficulty equal to his opponent's Wits trait. Success allows the Dragon-Blood to either jump over and behind his opponent or away from his opponent at three times his normal jumping distance. If the Dragon-Blood jumps behind his opponent, he may make an immediate attack action if he has any ability to do so.


Vengeful Thrashing Talon Typhoon
Cost: 6 motes, 1 Willpower, 1 health level
Duration: One turn
Type: Reflexive
Min. Essence: 4
Min. Martial Arts: 5
Prereqs: Setting Sun Strike, Dancing Dragon Defends the Nest, Dragon Leaps the Moon Technique

By coiling within himself while being beset on all sides, the Dragon-Blood shows that he has mastered the deadly war dance of a dragon. His body moves in a blur of vengeful Essence and lashing out with a controlled fury. The player may roll a full Dexterity + Martial Arts counterattack against any incoming attacks that he is aware of. The attack is made before damage is rolled but after the attack roll itself. The player also rolls a minimum damage pool equal to his Martial Arts trait and ignores wound penalties for the purposes of attacks and any defenses he erects to protect himself. This Charm cannot be used against counterattacks.