Difference between revisions of "GracefulCharmMethodology/SolarRide"
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This tree uses the [[CrunchyMeritMethodology|Crunchy Merit Methodology]] and [[ThreefoldStrategicMethodology|Threefold Strategic Methodology]] rules. | This tree uses the [[CrunchyMeritMethodology|Crunchy Merit Methodology]] and [[ThreefoldStrategicMethodology|Threefold Strategic Methodology]] rules. | ||
+ | |||
+ | ==Cavalier== | ||
+ | |||
+ | ===Master Horseman's Eye=== | ||
+ | * Type: Permanent | ||
+ | * Mins: Ride 2, Essence 1 | ||
+ | |||
+ | The Solar may always oppose a strategy roll in a land battle while mounted (and sea or air battles, if they have a flying mount). They may not implement a stratagem if they do not otherwise qualify, but they can prevent opponents from implementing theirs. | ||
+ | |||
+ | ===Grizzled Cataphract’s Way=== | ||
+ | * Type: Permanent | ||
+ | * Mins: Ride 5, Essence 2 | ||
+ | * Prereqs: Master Horseman's Eye | ||
+ | |||
+ | If the Solar is on the same side as a commander with the Command merit, they may also make a strategy roll: the commander may use either roll. | ||
+ | |||
+ | ===Rapid Cavalry Approach=== | ||
+ | * Cost: 6m | ||
+ | * Type: Supplemental | ||
+ | * Mins: Ride 4, Essence 2 | ||
+ | * Prereqs: Master Horseman's Eye | ||
+ | |||
+ | If this Mounted strategy roll succeeds, the Solar’s side gains bonus dice to their Join Battle roll equal to the Solar’s threshold successes. | ||
+ | |||
+ | ===Seasoned Beast-Rider’s Approach=== | ||
+ | * Type: Permanent | ||
+ | * Mins: Ride 5, Essence 3 | ||
+ | * Prereqs: Rapid Cavalry Approach | ||
+ | |||
+ | If the Solar spends a point of Willpower while using Rapid Cavalry approach, the bonus dice on the Solar's own Join Battle roll are converted to automatic successes. | ||
+ | |||
+ | ===Phantom Rider’s Approach=== | ||
+ | * Cost: 5m, 1wp | ||
+ | * Type: Supplemental | ||
+ | * Mins: Ride 4, Essence 2 | ||
+ | * Prereqs: Master Horseman's Eye | ||
+ | |||
+ | If the opposing commanders do not have supernaturally keen senses, the threshold for any stratagem used with this Mounted strategy roll is reduced to 1. | ||
+ | |||
+ | ===Untouchable Horseman’s Attitude=== | ||
+ | * Cost: 6m | ||
+ | * Type: Supplemental | ||
+ | * Mins: Ride 5, Essence 2 | ||
+ | * Prereqs: Master Horseman's Eye | ||
+ | |||
+ | Add the merit dice of the opposing commander(s) to this Mounted strategy roll, even if this would bring the Solar above five merit dice. | ||
+ | |||
+ | ===Hero Rides Away=== | ||
+ | * Cost: 5m, 1wp | ||
+ | * Type: Supplemental | ||
+ | * Mins: Ride 5, Essence 3 | ||
+ | * Prereqs: Untouchable Horseman’s Attitude | ||
+ | |||
+ | If this Mounted strategy roll succeeds at implementing a Not Today stratagem, the opposing force loses a dot from their highest Command merit (if a land force) or one of their Mounts or Ships (if a mounted or sea force). The difficulty of any attempt to track and re-engage the Solar’s forces is increased by the Solar’s Essence. | ||
+ | |||
+ | ==Horsemanship== | ||
+ | |||
+ | ===Single Spirit Method=== | ||
+ | * Cost: 1m | ||
+ | * Type: Reflexive | ||
+ | * Mins: Ride 2, Essence 1 | ||
+ | |||
+ | While mounted, the Solar may use this Charm to raise them and their mount from prone. | ||
+ | |||
+ | ===Saddle-Staying Courses=== | ||
+ | * Cost: 4m, 3i, 1wp | ||
+ | * Type: Reflexive | ||
+ | * Mins: Ride 4, Essence 2 | ||
+ | * Prereqs: Single Spirit Method | ||
+ | |||
+ | Used when the recipient of a successful Unhorse gambit, this allows the Solar to immediately recover and remount their steed. | ||
+ | |||
+ | ===Horse-Stealing Leap=== | ||
+ | * Type: Permanent | ||
+ | * Mins: Ride 5, Essence 3 | ||
+ | * Prereqs: Saddle-Staying Courses | ||
+ | |||
+ | The Solar may make Unhorse gambits from short range. If they succeed, they may reflexively mount the orphaned steed. | ||
+ | |||
+ | ===Elusive Mount Technique=== | ||
+ | * Cost: 2m | ||
+ | * Type: Supplemental | ||
+ | * Mins: Ride 3, Essence 1 | ||
+ | * Prereqs: Single Spirit Method | ||
+ | |||
+ | This mounted disengage action is made as a Charisma+Ride roll. If chased, the Solar may continue to move back range bands equal to the extra successes on their roll. | ||
+ | |||
+ | ===Harmonious Tacking Technique=== | ||
+ | * Cost: 1m, 1wp | ||
+ | * Type: Reflexive | ||
+ | * Mins: Ride 4, Essence 2 | ||
+ | * Prereqs: Elusive Mount Technique | ||
+ | |||
+ | While mounted, the Solar may roll their Mount merit dice and add the successes to their Parry and Evasion against one attack. This does not count against the limit of bonuses added by Charms. | ||
+ | |||
+ | ===Woe And Storm Evasion=== | ||
+ | * Cost: 3m, 1wp | ||
+ | * Type: Reflexive | ||
+ | * Mins: Ride 4, Essence 2 | ||
+ | * Prereqs: Elusive Mount Technique | ||
+ | |||
+ | The Solar makes a Charisma+Ride roll, and may replace their current Evasion with the number of successes (ignoring any onslaught or similar penalties). Their Evasion cannot be reduced below this value until their next turn. | ||
+ | |||
+ | ===Seven Cyclones Rearing=== | ||
+ | * Cost: 2m, 2i, 1wp | ||
+ | * Type: Reflexive | ||
+ | * Keywords: Once/scene | ||
+ | * Mins: Ride 5, Essence 3 | ||
+ | * Prereqs: Woe And Storm Evasion, Harmonious Tacking Technique | ||
+ | |||
+ | The Solar makes a Charisma+Ride roll, adding the successes to their current Initiative, and to all of their Defences (including Resolve) until their next turn. They also gain motes equal to the number of successes rolled. | ||
+ | |||
+ | ===Immortal Charger’s Gallop=== | ||
+ | * Cost: 2m | ||
+ | * Type: Supplemental | ||
+ | * Mins: Ride 3, Essence 1 | ||
+ | * Prereqs: Single Spirit Method | ||
+ | |||
+ | This rush action is made as a Charisma+Ride roll. If it succeeds, allows the Solar to follow the target a number of range bands equal to the extra successes on the roll. | ||
+ | |||
+ | ===Coursing Firebolt Flash=== | ||
+ | * Type: Permanent | ||
+ | * Mins: Ride 5, Essence 2 | ||
+ | * Prereqs: Single Spirit Method | ||
+ | |||
+ | When the Solar uses Immortal Charger’s Gallop before attacking, they may also add the additional successes from the rush action to the raw damage of the first attack they make on that turn. | ||
+ | |||
+ | ===Immortal Rider’s Advantage=== | ||
+ | * Cost: 5m, 1wp | ||
+ | * Type: Supplemental | ||
+ | * Mins: Ride 5, Essence 3 | ||
+ | * Prereqs: Coursing Firebolt Flash | ||
+ | |||
+ | This mounted attack cannot be Clashed, or allow counterattacks, by unmounted opponents. | ||
==Unity== | ==Unity== | ||
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===Phantom Steed=== | ===Phantom Steed=== | ||
* Type: Permanent | * Type: Permanent | ||
− | * Mins: Ride | + | * Mins: Ride 4, Essence 1 |
* Prereqs: Master Horseman’s Techniques | * Prereqs: Master Horseman’s Techniques | ||
− | The Solar may use any of their Stealth Charms while mounted, applying them equally to their mount without penalty. The Solar uses Ride in the place of Stealth for any Stealth rolls while mounted. | + | The Solar may use any of their Stealth Charms while mounted, applying them equally to their mount without penalty. The Solar uses Ride in the place of Stealth for any Stealth rolls while mounted, but does not normally get the benefit of their Mount dice while doing so. |
===Flashing Thunderbolt Steed=== | ===Flashing Thunderbolt Steed=== | ||
* Type: Permanent | * Type: Permanent | ||
− | * Mins: Ride | + | * Mins: Ride 4, Essence 1 |
* Prereqs: Master Horseman’s Techniques | * Prereqs: Master Horseman’s Techniques | ||
− | The Solar may use any of their Athletics Charms while mounted, applying them equally to their mount without penalty. The Solar uses Ride in the place of Athletics for any Athletics rolls while mounted. | + | The Solar may use any of their Athletics Charms while mounted, applying them equally to their mount without penalty. The Solar uses Ride in the place of Athletics for any Athletics rolls while mounted, but does not normally get the benefit of their Mount dice while doing so. |
===Untouchable Loyal Steed=== | ===Untouchable Loyal Steed=== | ||
Line 31: | Line 165: | ||
* Prereqs: Master Horseman’s Techniques | * Prereqs: Master Horseman’s Techniques | ||
− | If the Solar is ever separated from their mount, their mount has an instinctive knowledge of the Solar’s location and will do everything in their power to return to them. Any attempt by others to dissuade, tame, or ride the mount is treated as unacceptable influence. | + | If the Solar is ever separated from their mount, they may call their mount from any distance, at any time - if they do, their mount has an instinctive knowledge of the Solar’s location, and will do everything in their power to return to them. Any attempt by others to dissuade, tame, or ride the mount while they are doing so is treated as unacceptable influence. |
===Glorious Solar Steed=== | ===Glorious Solar Steed=== |
Latest revision as of 07:10, 22 April 2016
Ride
This tree uses the Crunchy Merit Methodology and Threefold Strategic Methodology rules.
Cavalier
Master Horseman's Eye
- Type: Permanent
- Mins: Ride 2, Essence 1
The Solar may always oppose a strategy roll in a land battle while mounted (and sea or air battles, if they have a flying mount). They may not implement a stratagem if they do not otherwise qualify, but they can prevent opponents from implementing theirs.
Grizzled Cataphract’s Way
- Type: Permanent
- Mins: Ride 5, Essence 2
- Prereqs: Master Horseman's Eye
If the Solar is on the same side as a commander with the Command merit, they may also make a strategy roll: the commander may use either roll.
Rapid Cavalry Approach
- Cost: 6m
- Type: Supplemental
- Mins: Ride 4, Essence 2
- Prereqs: Master Horseman's Eye
If this Mounted strategy roll succeeds, the Solar’s side gains bonus dice to their Join Battle roll equal to the Solar’s threshold successes.
Seasoned Beast-Rider’s Approach
- Type: Permanent
- Mins: Ride 5, Essence 3
- Prereqs: Rapid Cavalry Approach
If the Solar spends a point of Willpower while using Rapid Cavalry approach, the bonus dice on the Solar's own Join Battle roll are converted to automatic successes.
Phantom Rider’s Approach
- Cost: 5m, 1wp
- Type: Supplemental
- Mins: Ride 4, Essence 2
- Prereqs: Master Horseman's Eye
If the opposing commanders do not have supernaturally keen senses, the threshold for any stratagem used with this Mounted strategy roll is reduced to 1.
Untouchable Horseman’s Attitude
- Cost: 6m
- Type: Supplemental
- Mins: Ride 5, Essence 2
- Prereqs: Master Horseman's Eye
Add the merit dice of the opposing commander(s) to this Mounted strategy roll, even if this would bring the Solar above five merit dice.
Hero Rides Away
- Cost: 5m, 1wp
- Type: Supplemental
- Mins: Ride 5, Essence 3
- Prereqs: Untouchable Horseman’s Attitude
If this Mounted strategy roll succeeds at implementing a Not Today stratagem, the opposing force loses a dot from their highest Command merit (if a land force) or one of their Mounts or Ships (if a mounted or sea force). The difficulty of any attempt to track and re-engage the Solar’s forces is increased by the Solar’s Essence.
Horsemanship
Single Spirit Method
- Cost: 1m
- Type: Reflexive
- Mins: Ride 2, Essence 1
While mounted, the Solar may use this Charm to raise them and their mount from prone.
Saddle-Staying Courses
- Cost: 4m, 3i, 1wp
- Type: Reflexive
- Mins: Ride 4, Essence 2
- Prereqs: Single Spirit Method
Used when the recipient of a successful Unhorse gambit, this allows the Solar to immediately recover and remount their steed.
Horse-Stealing Leap
- Type: Permanent
- Mins: Ride 5, Essence 3
- Prereqs: Saddle-Staying Courses
The Solar may make Unhorse gambits from short range. If they succeed, they may reflexively mount the orphaned steed.
Elusive Mount Technique
- Cost: 2m
- Type: Supplemental
- Mins: Ride 3, Essence 1
- Prereqs: Single Spirit Method
This mounted disengage action is made as a Charisma+Ride roll. If chased, the Solar may continue to move back range bands equal to the extra successes on their roll.
Harmonious Tacking Technique
- Cost: 1m, 1wp
- Type: Reflexive
- Mins: Ride 4, Essence 2
- Prereqs: Elusive Mount Technique
While mounted, the Solar may roll their Mount merit dice and add the successes to their Parry and Evasion against one attack. This does not count against the limit of bonuses added by Charms.
Woe And Storm Evasion
- Cost: 3m, 1wp
- Type: Reflexive
- Mins: Ride 4, Essence 2
- Prereqs: Elusive Mount Technique
The Solar makes a Charisma+Ride roll, and may replace their current Evasion with the number of successes (ignoring any onslaught or similar penalties). Their Evasion cannot be reduced below this value until their next turn.
Seven Cyclones Rearing
- Cost: 2m, 2i, 1wp
- Type: Reflexive
- Keywords: Once/scene
- Mins: Ride 5, Essence 3
- Prereqs: Woe And Storm Evasion, Harmonious Tacking Technique
The Solar makes a Charisma+Ride roll, adding the successes to their current Initiative, and to all of their Defences (including Resolve) until their next turn. They also gain motes equal to the number of successes rolled.
Immortal Charger’s Gallop
- Cost: 2m
- Type: Supplemental
- Mins: Ride 3, Essence 1
- Prereqs: Single Spirit Method
This rush action is made as a Charisma+Ride roll. If it succeeds, allows the Solar to follow the target a number of range bands equal to the extra successes on the roll.
Coursing Firebolt Flash
- Type: Permanent
- Mins: Ride 5, Essence 2
- Prereqs: Single Spirit Method
When the Solar uses Immortal Charger’s Gallop before attacking, they may also add the additional successes from the rush action to the raw damage of the first attack they make on that turn.
Immortal Rider’s Advantage
- Cost: 5m, 1wp
- Type: Supplemental
- Mins: Ride 5, Essence 3
- Prereqs: Coursing Firebolt Flash
This mounted attack cannot be Clashed, or allow counterattacks, by unmounted opponents.
Unity
Master Horseman’s Techniques
- Cost: 2m/success
- Type: Supplemental
- Mins: Ride 1, Essence 1
The Solar may convert up to (Essence) of the bonus dice from their Mount merit into automatic successes.
Phantom Steed
- Type: Permanent
- Mins: Ride 4, Essence 1
- Prereqs: Master Horseman’s Techniques
The Solar may use any of their Stealth Charms while mounted, applying them equally to their mount without penalty. The Solar uses Ride in the place of Stealth for any Stealth rolls while mounted, but does not normally get the benefit of their Mount dice while doing so.
Flashing Thunderbolt Steed
- Type: Permanent
- Mins: Ride 4, Essence 1
- Prereqs: Master Horseman’s Techniques
The Solar may use any of their Athletics Charms while mounted, applying them equally to their mount without penalty. The Solar uses Ride in the place of Athletics for any Athletics rolls while mounted, but does not normally get the benefit of their Mount dice while doing so.
Untouchable Loyal Steed
- Type: Permanent
- Mins: Ride 3, Essence 2
- Prereqs: Master Horseman’s Techniques
If the Solar is ever separated from their mount, they may call their mount from any distance, at any time - if they do, their mount has an instinctive knowledge of the Solar’s location, and will do everything in their power to return to them. Any attempt by others to dissuade, tame, or ride the mount while they are doing so is treated as unacceptable influence.
Glorious Solar Steed
- Cost: 10m, 1wp
- Type: Simple
- Duration: Indefinite
- Mins: Ride 5, Essence 3
- Prereqs: Untouchable Loyal Steed
The Solar summons a supernatural mount from their anima, providing a non-flying Mount merit equal to their Essence. If they are riding a mundane mount, they are upgraded to this standard if they are not already above it.
Sometimes Horses Fly Approach
- Type: Permanent
- Mins: Ride 5, Essence 4
- Prereqs: Glorious Solar Steed
The mount summoned (or enhanced) by Glorious Solar Steed may be made as a flying mount.
Soaring Pegasus Style
- Type: Permanent
- Mins: Ride 5, Essence 5
- Prereqs: Sometimes Horses Fly Approach
The mount summoned (or enhanced) by Glorious Solar Steed is treated as a Mount 5 flying mount, which does not experience the -2 penalty to merit dice typical of flying mounts.