Difference between revisions of "CitiesOfTheSun/CrimsonTiger"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m
Line 6: Line 6:
 
  Concept: Mercenary commander
 
  Concept: Mercenary commander
 
  Virtue Flaw: Foolhardy Contempt
 
  Virtue Flaw: Foolhardy Contempt
  XP <nowiki>Left/Total:</nowiki> 0/0
+
  XP <nowiki>Left/Total:</nowiki> 2/29
 
  BP: 0
 
  BP: 0
  
Line 33: Line 33:
  
 
  Virtues and Essence :
 
  Virtues and Essence :
   Compassion    [X....]     Temperance  [X....]  
+
   Compassion    [XX...](2)  Temperance  [X....] (1)
   Valor        [XXXx.]     Conviction  [XXX..]  
+
   Valor        [XXXX.](3)  Conviction  [XXX..] (3)
   Willpower    [XXXXXXX...]
+
   Willpower    [XXXXXxx...]
 
   Limit        [..........]
 
   Limit        [..........]
   Essence      [XX...]    Personal: 13/13     Peripheral: 16/31 (15 commited  
+
   Essence      [XXX..]    Personal: 16/16     Peripheral: 20/39
  between daiklaive/front line stamina)
+
                            (15 commited between daiklaive/front line stamina)
  
 
  Backgrounds:  
 
  Backgrounds:  
 
  Resources [XXxx.] His troop's resources
 
  Resources [XXxx.] His troop's resources
 
  Followers [xxxx.] 25 men
 
  Followers [xxxx.] 25 men
  Artifact  [XXXxx] Daiklaive of Conquest
+
  Artifact  [XXXxx] Daiklaive of Conquest "Bloody Dawn"
 
  Allies    [x....] Second in Command- [[CitiesOfTheSun/BurningWillow|Burning Willow]]
 
  Allies    [x....] Second in Command- [[CitiesOfTheSun/BurningWillow|Burning Willow]]
  
Line 55: Line 55:
 
  Charms: x'ed ones are bought with BP<nowiki>
 
  Charms: x'ed ones are bought with BP<nowiki>
 
  (Endurance)
 
  (Endurance)
  Armored Scout's Invigoration                                 Simple/Day/3 motes  
+
  Armored Scout's Invigoration                   Simple/Day/3 motes per fat/mob point
per fat/mob point
+
   Front-Line Warrior's Stamina                 Simple/Untilremoved/5 motes 1 WP for no fat/mob
   Front-Line Warrior's Stamina                               Simple/Untilremoved/5  
+
  Ox-Body Technique                               Permanent -1,-2,-2
  motes 1 WP for no fat/mob
 
  Ox-Body Technique                                             Permanent -1,-2,-2
 
 
  (Presence)
 
  (Presence)
  Harmonious Presence Meditation                               Simple/Hour/6 motes  
+
  Harmonious Presence Meditation                 Simple/Hour/6 motes for ess to pres/bur/soci 1on1
for ess to pres/bur/soci 1on1
 
 
  (Performance)
 
  (Performance)
  Respect Commanding Attitude                                   Simple/Scene/5 motes  
+
  Respect Commanding Attitude                     Simple/Scene/5 motes to get attention
to get attention
 
 
  (Melee)
 
  (Melee)
  Retrieve The Fallen Weapon                                   Simple/Inst/1 mote  
+
  Retrieve The Fallen Weapon                     Simple/Inst/1 mote to cause blade to fly to hand
to cause blade to fly to hand
+
   Call The Blade                               Simple/Inst/3 motes for blade to poof in hand
   Call The Blade                                             Simple/Inst/3 motes  
+
  Iron Raptor Technique                        Simple/Inst 2 motes to make thrown attack with melee
  for blade to poof in hand
+
  Golden Essence Block                           Refl/Inst/1 mote per 2 dice to parry. cannot+double
  Golden Essence Block                                         Refl/Inst/1 mote per  
+
   Dipping Swallow Defense                       Refl/Inst/2 motes to parry aware attack with full
2 dice to parry. cannot+double
+
  Excellent Strike                               Refl/Inst/1 mote per die in attack.Cannot+double</nowiki>
   Dipping Swallow Defense                                   Refl/Inst/2 motes to  
 
  parry aware attack with full
 
  Excellent Strike                                             Refl/Inst/1 mote per  
 
die in attack. Cannot+double</nowiki>
 
  
  
 
  Equipment  
 
  Equipment  
  Weapon: Daiklave of Conquest- Speed +8 Accuracy +5 Damage +8L Defense +4 Rate 6  
+
  Weapon: "Bloody Dawn" - Daiklave of Conquest- Speed +8 Accuracy +5 Damage +8L Defense +4 Rate 6  
 
  Requires: Strength 3; Commitment: 10  
 
  Requires: Strength 3; Commitment: 10  
 
  -When unsheathed, hostiles  within ten meters make valor at +1 diff or flee. Those  
 
  -When unsheathed, hostiles  within ten meters make valor at +1 diff or flee. Those  
Line 94: Line 86:
  
 
  Health Levels
 
  Health Levels
  (X= Not hurt. x=hurt)
+
  (\= Bashing X= Lethal *=Agg)
  -0 [.]
+
  -0 [X]
  -1 [...]
+
  -1 [XXX]
  -2 [....]
+
  -2 [\\..]
 
  -4 [.]
 
  -4 [.]
 
  Incap
 
  Incap
Line 120: Line 112:
 
  decked out for combat, he dons his layers of chain, and wears it until the chance  
 
  decked out for combat, he dons his layers of chain, and wears it until the chance  
 
  of combat is once again nil.
 
  of combat is once again nil.
 +
 +
== XP Log ==
 +
Compassion raised to 2 - 3
 +
Iron Raptor Technique - 8
 +
Essence raised to 3 - 16

Revision as of 10:22, 19 November 2005

Name: Crimson Tiger
Age: 29
Caste: Dawn
Nature: Bravo
Anima: Roaring Tiger
Concept: Mercenary commander
Virtue Flaw: Foolhardy Contempt
XP Left/Total: 2/29
BP: 0
Attributes: 
 Strength     [XXXX.]     Charisma     [XXXXX]     Perception     [XX...]
 Dexterity    [XXXX.]     Manipulation [XX...]     Intelligence   [XX...]
 Stamina      [XXX..]     Appearance   [XX...]     Wits           [XXX..]
Abilities: X denote ability, x denote BP 
    Dawn                 Zenith               Twilight
Archery    [.....]   -Endurance  [XXX..]    Craft          [.....]
Brawl      [XX...]   -Perform    [XXxxx]    Investigation  [.....]
M.Arts     [.....]   -Presence   [XXxx.]    Lore           [X....]
Melee      [XXXxx]   Resistance  [XX...]    Medicine       [.....]
Thrown     [.....]   Survival    [.....]    Occult         [.....]
    Night                Eclipse
-Athletics [XXXx.]   Bureaucracy [.....]
Awareness  [XX...]   Linguistics [.....] 
-Dodge     [XXXx.]   Ride        [XX...]
Larceny    [.....]   Sail        [.....]
Stealth    [.....]   Socialize   [.....]
-:Favored
Specialities:
Virtues and Essence :
 Compassion    [XX...](2)  Temperance   [X....] (1)
 Valor         [XXXX.](3)  Conviction   [XXX..] (3)
 Willpower     [XXXXXxx...]
 Limit         [..........]
 Essence       [XXX..]    Personal: 16/16     Peripheral: 20/39 
                            (15 commited between daiklaive/front line stamina)
Backgrounds: 
Resources [XXxx.] His troop's resources
Followers [xxxx.] 25 men
Artifact  [XXXxx] Daiklaive of Conquest "Bloody Dawn"
Allies    [x....] Second in Command- Burning Willow
Merits:
Tactical Insticts 2 pt.
Flaws:
Known Anathema 1 pt.
Virtue Speciality: Compassion (His men)
Charms: x'ed ones are bought with BP
 (Endurance)
 Armored Scout's Invigoration                    Simple/Day/3 motes per fat/mob point
   Front-Line Warrior's Stamina                  Simple/Untilremoved/5 motes 1 WP for no fat/mob
 Ox-Body Technique                               Permanent -1,-2,-2
 (Presence)
 Harmonious Presence Meditation                  Simple/Hour/6 motes for ess to pres/bur/soci 1on1
 (Performance)
 Respect Commanding Attitude                     Simple/Scene/5 motes to get attention
 (Melee)
 Retrieve The Fallen Weapon                      Simple/Inst/1 mote to cause blade to fly to hand
   Call The Blade                                Simple/Inst/3 motes for blade to poof in hand
   Iron Raptor Technique                         Simple/Inst 2 motes to make thrown attack with melee
 Golden Essence Block                            Refl/Inst/1 mote per 2 dice to parry. cannot+double
   Dipping Swallow Defense                       Refl/Inst/2 motes to parry aware attack with full
 Excellent Strike                                Refl/Inst/1 mote per die in attack.Cannot+double


Equipment 
Weapon: "Bloody Dawn" - Daiklave of Conquest- Speed +8 Accuracy +5 Damage +8L Defense +4 Rate 6 
Requires: Strength 3; Commitment: 10 
-When unsheathed, hostiles  within ten meters make valor at +1 diff or flee. Those 
who hold ground get penalty of bearer's valor score to attacks.
-Friendlies get +1 die to all combat related pools when used in fighting, and 
don't have to make valor rolls within mile
-All opponents get -1 die to combat related pools and +1 diff to valor rolls 
within mile
-Three Hearthstone settings
Armor: Chain Swathing- Soak 11/14 Mobility 6 Fatigue 5 (5 motes 1 WP commited to 
make light as feather~)
Health Levels
(\= Bashing X= Lethal *=Agg)
-0 [X]
-1 [XXX]
-2 [\\..]
-4 [.]
Incap
Quick and dirty:
Init: 15
Daiklaive Attack Pool: 14 +12L
Daiklaive Parry Pool: 13
Dodge Pool: 10
Soak: 12/17 L/B 
Appearance:
Crimson Tiger is a tall imposing man appearing to be in his late twenties, 
probably nearing his thirties. He has straight brown hair that is usually cut 
short so it doesn't get in the way during a fight, and dark brown, almost black 
eyes. The tan skin of his face has a pair of blood red stripes on it, starting 
from below his eyes and running back along his face under and past his ears and 
into his hair. When he isn't suited up for combat, which is a rare occasion, he 
wears a dark green tunic, black pants, brown boots, and a leather belt which 
circles around his waist. Hanging from a strap that goes form his right shoulder 
to the opposite hip is a larger than average blade, wrapped in cloth. When he is 
decked out for combat, he dons his layers of chain, and wears it until the chance 
of combat is once again nil.

XP Log

Compassion raised to 2 - 3
Iron Raptor Technique - 8
Essence raised to 3 - 16