Difference between revisions of "Nekomimi-Maiden/Cytherea"
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+ | These charms build off of Seras's Cytherea charmset.<br> | ||
+ | |||
'''Maternal Influence Creche'''<br> | '''Maternal Influence Creche'''<br> | ||
'''Cost''': 15m, 1wp; '''Mins''': Essence 3; '''Type''': Simple (one hour)<br> | '''Cost''': 15m, 1wp; '''Mins''': Essence 3; '''Type''': Simple (one hour)<br> | ||
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When the Great Designer chooses to produce a wondrous new species, she does nothing so vulgar as grow it in a lab; all of Creation was her workshop at one time. This charm targets an area [Ess x5] miles in diameter; the processes of life in this area are subtly adjusted, and work in concert to play out the production of a species in impossibly rapid course. Creatures live, breed, and die, rapidly developing mutations and changes until they are reborn into the form she has envisioned in her grand dreams.<br> | When the Great Designer chooses to produce a wondrous new species, she does nothing so vulgar as grow it in a lab; all of Creation was her workshop at one time. This charm targets an area [Ess x5] miles in diameter; the processes of life in this area are subtly adjusted, and work in concert to play out the production of a species in impossibly rapid course. Creatures live, breed, and die, rapidly developing mutations and changes until they are reborn into the form she has envisioned in her grand dreams.<br> | ||
Use of this charm is a dramatic action taking one hour, during which the Infernal communes with the area around her, slowly reshaping it to her will while burning the exotic ingredients of her project. Following the conclusion of this action, the Cytherean-suffused area tests its' inhabitants to produce accelerated changes. Every month while this charm is active, the Infernal may make a roll as if she had spent a season working upon the desired Craft: Genesis project. Once she has achieved sufficient successes to complete the project, the area is home to a population of her new species of a magnitude equal to her Essence.<br> | Use of this charm is a dramatic action taking one hour, during which the Infernal communes with the area around her, slowly reshaping it to her will while burning the exotic ingredients of her project. Following the conclusion of this action, the Cytherean-suffused area tests its' inhabitants to produce accelerated changes. Every month while this charm is active, the Infernal may make a roll as if she had spent a season working upon the desired Craft: Genesis project. Once she has achieved sufficient successes to complete the project, the area is home to a population of her new species of a magnitude equal to her Essence.<br> | ||
− | The roll for this project is penalized if not ideal. An ideal landscape is one designed specifically for the project via either geomantic restructuring or creation via Constructive Convergence of Principles. An area suffused with specifically Cytherean essence imposes a -1 internal penalty on the roll. An area of raw Wyld or suffused with any other yozi essence imposes a -2 internal penalty. And an area of untainted Creation imposes a -2 external penalty | + | The roll for this project is penalized if not ideal. An ideal landscape is one designed specifically for the project via either geomantic restructuring or creation via Constructive Convergence of Principles. An area suffused with specifically Cytherean essence imposes a -1 internal penalty on the roll. An area of raw Wyld or suffused with any other yozi essence imposes a -2 internal penalty. And an area of untainted Creation imposes a -2 external penalty.<br> |
− | The area registers as a special Blasphemy while in effect. Every month it rolls one die; on a result equal to or lower than the Genesis rating of the project, the Cytherean essence pulses, as if a Blasphemy of equal Essence had been enacted. If the Sorcerous effect is broken, the Infernal must recreate it within one month to regain half the successes on her project, or else it is fully wasted. | + | The area registers as a special Blasphemy while in effect. Every month it rolls one die; on a result equal to or lower than the Genesis rating of the project, the Cytherean essence pulses, as if a Blasphemy of equal Essence had been enacted. If the Sorcerous effect is broken, the Infernal must recreate it within one month to regain half the successes on her project, or else it is fully wasted.<br> |
− | <br> | + | At Essence 4, this charm improves; when the character undertakes a Genesis project, she may produce for marginally greater cost [1 more exotic component] a population with Magnitude of up to her Essence, so long as the species being created requires no special materials to survive.<br><br> |
+ | |||
+ | '''Principle of Life'''<br> | ||
+ | '''Cost''': --, '''Minimum Essence''': 3, '''Type''': Permanent<br> | ||
+ | '''Keywords''': None<br> | ||
+ | '''Duration''': Permanent<br> | ||
+ | '''Prerequisite Charms''': Maternal Influence Creche<br> | ||
+ | Crass forms of steel and brass have little appeal to the Mother of Invention; she finds her joys in the evolution of living things, which produce systems and develop in fascinating ways beyond her initial designs - even when they disappoint her, in the end. This charm augments the character's capacities in the following ways:<br> | ||
+ | * She may use Survival in place of Craft: Genesis for all purposes when relating to a living object, as Cytherea needs not understand the intricacies of metal and artifice to know how life works; when designing a Living Manse, for example, the required ability dots count up her Survival, Occult, and Lore, and she may use Int+Survival on the roll to design it.<br> | ||
+ | * Living Manse is considered to be Cytherea and Wood Favored, costing nothing for her to produce such a manse.<br> | ||
+ | * Genesis-created beings do not require an additional dot for her to breed true; she may produce beings that cannot breed true without assistance, but it takes no effort for her to create self-sustaining species in this way.<br><br> | ||
+ | |||
+ | '''Corrective Lessons Learned'''<br> | ||
+ | '''Cost''' -, '''Min Ess''': 3, '''Type''': Permanent<br> | ||
+ | '''Duration''': Permanent<br> | ||
+ | '''Keywords''': Growth, Compulsion<br> | ||
+ | '''Prerequisite Charms''': Scorned Leader Sabotage<br> | ||
+ | In the face of their own inevitable failures, who can be so foolish as not to see the truth of the Infernal's words? This charm enhances its' prerequisite, increasing the number of botches incurred for ignoring or scorning her advice to +Essence instead of +2; if her advice satisfied the Growth keyword, every botch additionally produces an immediate roll using her own abilities to add an intimacy towards the topic or ideals of her advice; if such an intimacy exists, she may roll to Change Motivation as if she were the leader, suffering the normal -5 penalty to her roll. The leader may expend his own organizational actions to oppose this, effectively stalemating his own goals in favor of avoiding the change.<br><br> | ||
+ | |||
+ | '''Designer's Wisdom Revealed'''<br> | ||
+ | '''Cost''' -, '''Min Ess''': 3, '''Type''': Permanent<br> | ||
+ | '''Duration''': Permanent<br> | ||
+ | '''Keywords''': Growth, Compulsion<br> | ||
+ | '''Prerequisite Charms''': Scorned Leader Sabotage<br> | ||
+ | Sometimes, a leader recognizes the folly of his ways and recants his error; Cytherea is gracious and blesses endeavors to abate her scorn. This charm permanently enhances its' prerequisite; upon suffering a catastrophic botch from that charm, the victim recognizes that rejecting her advice and pursuing other tasks was the error, making this realization Obvious. If he chooses to avoid further botches by following her suggestions, and those suggestions satisfy the Growth keyword for her, remaining botches serve two purposes; first, each one adds two successes to a future roll made pursuing her suggestion, expending one botch per roll, and second, each botch expended in this way counts as a Change Policy action, encouraging her suggestions as a policy of the organization [creating an intimacy of such]. Those who learn well of Cytherea's gracious wisdom rarely make the mistake of ignoring it a second time.<br> |
Latest revision as of 19:51, 3 January 2013
These charms build off of Seras's Cytherea charmset.
Maternal Influence Creche
Cost: 15m, 1wp; Mins: Essence 3; Type: Simple (one hour)
Keywords: Combo-OK, Blasphemy, Shaping, Sorcerous
Duration: One Genesis project
Prerequisite Charms: Sharp Eye of the Designer
When the Great Designer chooses to produce a wondrous new species, she does nothing so vulgar as grow it in a lab; all of Creation was her workshop at one time. This charm targets an area [Ess x5] miles in diameter; the processes of life in this area are subtly adjusted, and work in concert to play out the production of a species in impossibly rapid course. Creatures live, breed, and die, rapidly developing mutations and changes until they are reborn into the form she has envisioned in her grand dreams.
Use of this charm is a dramatic action taking one hour, during which the Infernal communes with the area around her, slowly reshaping it to her will while burning the exotic ingredients of her project. Following the conclusion of this action, the Cytherean-suffused area tests its' inhabitants to produce accelerated changes. Every month while this charm is active, the Infernal may make a roll as if she had spent a season working upon the desired Craft: Genesis project. Once she has achieved sufficient successes to complete the project, the area is home to a population of her new species of a magnitude equal to her Essence.
The roll for this project is penalized if not ideal. An ideal landscape is one designed specifically for the project via either geomantic restructuring or creation via Constructive Convergence of Principles. An area suffused with specifically Cytherean essence imposes a -1 internal penalty on the roll. An area of raw Wyld or suffused with any other yozi essence imposes a -2 internal penalty. And an area of untainted Creation imposes a -2 external penalty.
The area registers as a special Blasphemy while in effect. Every month it rolls one die; on a result equal to or lower than the Genesis rating of the project, the Cytherean essence pulses, as if a Blasphemy of equal Essence had been enacted. If the Sorcerous effect is broken, the Infernal must recreate it within one month to regain half the successes on her project, or else it is fully wasted.
At Essence 4, this charm improves; when the character undertakes a Genesis project, she may produce for marginally greater cost [1 more exotic component] a population with Magnitude of up to her Essence, so long as the species being created requires no special materials to survive.
Principle of Life
Cost: --, Minimum Essence: 3, Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Maternal Influence Creche
Crass forms of steel and brass have little appeal to the Mother of Invention; she finds her joys in the evolution of living things, which produce systems and develop in fascinating ways beyond her initial designs - even when they disappoint her, in the end. This charm augments the character's capacities in the following ways:
- She may use Survival in place of Craft: Genesis for all purposes when relating to a living object, as Cytherea needs not understand the intricacies of metal and artifice to know how life works; when designing a Living Manse, for example, the required ability dots count up her Survival, Occult, and Lore, and she may use Int+Survival on the roll to design it.
- Living Manse is considered to be Cytherea and Wood Favored, costing nothing for her to produce such a manse.
- Genesis-created beings do not require an additional dot for her to breed true; she may produce beings that cannot breed true without assistance, but it takes no effort for her to create self-sustaining species in this way.
Corrective Lessons Learned
Cost -, Min Ess: 3, Type: Permanent
Duration: Permanent
Keywords: Growth, Compulsion
Prerequisite Charms: Scorned Leader Sabotage
In the face of their own inevitable failures, who can be so foolish as not to see the truth of the Infernal's words? This charm enhances its' prerequisite, increasing the number of botches incurred for ignoring or scorning her advice to +Essence instead of +2; if her advice satisfied the Growth keyword, every botch additionally produces an immediate roll using her own abilities to add an intimacy towards the topic or ideals of her advice; if such an intimacy exists, she may roll to Change Motivation as if she were the leader, suffering the normal -5 penalty to her roll. The leader may expend his own organizational actions to oppose this, effectively stalemating his own goals in favor of avoiding the change.
Designer's Wisdom Revealed
Cost -, Min Ess: 3, Type: Permanent
Duration: Permanent
Keywords: Growth, Compulsion
Prerequisite Charms: Scorned Leader Sabotage
Sometimes, a leader recognizes the folly of his ways and recants his error; Cytherea is gracious and blesses endeavors to abate her scorn. This charm permanently enhances its' prerequisite; upon suffering a catastrophic botch from that charm, the victim recognizes that rejecting her advice and pursuing other tasks was the error, making this realization Obvious. If he chooses to avoid further botches by following her suggestions, and those suggestions satisfy the Growth keyword for her, remaining botches serve two purposes; first, each one adds two successes to a future roll made pursuing her suggestion, expending one botch per roll, and second, each botch expended in this way counts as a Change Policy action, encouraging her suggestions as a policy of the organization [creating an intimacy of such]. Those who learn well of Cytherea's gracious wisdom rarely make the mistake of ignoring it a second time.