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− | ===== Experience =====
| + | EXP Costs! The "simple" way. (For me, that is...) |
− | In the following tables, any text in <i>italics</i> represents an unofficial house rule. In addition, the following abbreviations are used:
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− | :Mab = minimum ability of charm or charms in a combo
| + | Caste or Favored Ablilites (x2-1) |
− | :Mat = minimum attribute of charm or charms in combo
| + | |[☻|| 3exp||Immediate|| |
− | :Mes = minimum essence of charm or charms in a combo
| + | |[☻☻|| 1exp||Immediate|| |
− | :Mgr = minimum graces of charms in combo
| + | |[☻☻☻||3exp||Immediate|| |
− | :MxE = the highest minimum essence of charms in a combo
| + | |[☻☻☻☻||5exp||Immdeiate|| |
− | :MAE = minimum ability of charm + minimum essence of charm
| + | |[☻☻☻☻☻||7exp||Immdeiate|| |
− | :L = level of ritual
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− | :R = current rating
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− | :n = the number of charms in a combo
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− | ||||||||||Training Times (in hours)||
| + | Non-Favored Abilities (x2) |
− | || ||Favored||Favored (no trainer)||Unfavored||Unfavored (no trainer)||
| + | |[☻|| 3exp||3 weeks|| |
− | ||New ability||0||0||144||288|| | + | |[☻☻|| 2exp||2 weeks|| |
− | ||Ability to 2||0||0||48||96||
| + | |[☻☻☻||4exp||3 weeks|| |
− | ||Ability to 3||0||0||96||192|| | + | |[☻☻☻☻||6exp||4 weeks|| |
− | ||Ability to 4||0||0||144||288||
| + | |[☻☻☻☻☻||8exp||5 weeks|| |
− | ||Ability to 5||0||0||192||384|| | |
− | ||Ability to 6||0||0||240||480||
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− | ||Ability to 7||0||0||288||576||
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− | ||Specialization||144||288||144||288||
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− | ||Attribute to 2||192||384||192||384||
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− | ||Attribute to 3||384||768||384||768||
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− | ||Attribute to 4||576||1152||576||1152||
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− | ||Attribute to 5||768||1536||768||1536||
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− | ||Attribute to 6||960||1920||960||1920||
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− | ||Attribute to 7||1152||2304||1152||2304||
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− | ||||||||||<i>Lunars halve training time to improve caste Attributes</i>||
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− | ||Improving Virtues||||||||No training needed||
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− | ||Improving Willpower||||||||No training needed||
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− | ||Essence to 2|| || ||0||0|| | |
− | ||Essence to 3|| || ||0||0||
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− | ||Essence to 4|| || ||576||576|| | |
− | ||Essence to 5|| || ||768||768||
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− | ||Terrestrial Circle Spell||48||96||48||96||
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− | ||Celestial Circle Spell||96||192||96||192||
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− | ||Solar Circle Spell||144||288||144||288||
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− | ||Shadowlands Circle Necromancy||48||96||48||96||
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− | ||Labyrinth Circle Necromancy||96||192||96||192||
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− | ||Void Circle Necromancy||144||288||144||288||
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− | ||Charm (MAE=1)||||For charms in caste or favored abilities, do not add minimum essence||8||16||
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− | ||Charm (MAE=2)|| || ||16||32||
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− | ||Charm (MAE=3)|| || ||24||48||
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− | ||Charm (MAE=4)|| || ||32||64||
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− | ||Charm (MAE=5)|| || ||40||80||
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− | ||Charm (MAE=6)|| || ||48||96|| | |
− | ||Charm (MAE=7)|| || ||56||112||
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− | ||Charm (MAE=8)|| || ||64||128||
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− | ||Charm (MAE=9)|| || ||72||144||
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− | ||Charm (MAE=10)|| || ||80||160||
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− | ||Charm (MAE=11)|| || ||88||176||
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− | ||Charm (MAE=12)|| || ||96||192||
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− | ||Charm (MAE=13)|| || ||104||208||
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− | ||Charm (MAE=14)|| || ||112||224||
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− | ||Combo ||<i>(Mab+MxE)×8</i> ||<i>(Mab+MxE)×24</i> ||<i>(Mab+Mes)×8</i> ||<i>(Mab+Mes)×24</i>||
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− | ||Sidereal MA charm (Mes=2)||96||192||96||192||
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− | ||Sidereal MA charm (Mes=3)||144||288||144||288||
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− | ||Sidereal MA charm (Mes=4)||192||384||192||384||
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− | ||Sidereal MA charm (Mes=5)||240||480||240||480||
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− | ||Sidereal MA charm (Mes=6)||288||576||288||576||
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− | ||New college|| || ||144||288||
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− | ||College to 2|| || ||48||96||
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− | ||College to 3|| || ||96||192||
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− | ||College to 4|| || ||144||288||
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− | ||College to 5|| || ||192||384||
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− | Experience Costs
| + | Attributes (x4) |
− | Abyssal Alchemical Fair Folk God-Blooded Lunar Mortal Sidereal Solar Terrestrial
| + | |[☻☻||4exp||2 months|| |
− | Ability, new 3 3 3 3 3 3 3 3 3
| + | |[☻☻☻||8exp||3 months|| |
− | Ability, favored (R×2)−1 (R×2)−1 R×2 (R×2)−1 (R×2)−1 (R×2)−1 (R×2)−1 (R×2)−1 (R×2)−1
| + | |[☻☻☻☻||12exp||4 months|| |
− | Ability R×2 R×2 R×3 R×2 R×2 R×2 R×2 R×2 R×2
| + | |[☻☻☻☻☻||16exp||5 months|| |
− | Specialization 3 3 2/5 3 3 3 3 3 3
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− | Attribute, favored (R×4)−1 (R×4)−1
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− | Attribute R×4 R×4 R×4 R×4 R×4 R×4 R×4 R×4 R×4
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− | Essence R×8 R×9 R×8 R×12 R×9 R×20 R×8 R×8 R×10
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− | Virtue R×3 R×3 R×3 R×3 R×3 R×4 R×3 R×3 R×3
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− | Willpower R×2 R×2 R×2 R×2 R×2 R×2 R×2 R×2 R×2
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− | Grace, major R×3
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− | Grace, minor R×6 R×6
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− | Grace, Heart to 4 20
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− | Charm, favored 8 10 6 12 9 8 10
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− | Charm, terrestrial MA, favored 8 11 10 12 8 8 10
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− | Charm, terrestrial MA 8 11 12 15 12 10 10 12
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− | Charm, celestial MA, favored 8 11 12 12 8 8 12
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− | Charm, celestial MA 8 11 15 15 12 10 10 15
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− | Charm, sidereal MA, favored 13 16 10 13
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− | Charm, sidereal MA 15 18 12 15
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− | Charm, foreign 20 17† 20
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− | Charm 10 12 6 15 15 11 10 12
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− | Combo Mab Mab Mgr Mab Mab+Mat Mab Mab Mab
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− | College, new 5
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− | College R×3
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− | Terrestrial Spell, favored 8 7 8 8 10
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− | Terrestrial Spell 10 25 9 10 10 12
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− | Celestial Spell, favored 8 7 8 8
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− | Celestial Spell 10 9 10 10
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− | Solar Spell, favored 8
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− | Solar Spell 10
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− | Shadowlands Necromancy, favored 8 10 8 8 10
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− | Terrestrial Necromancy 10 25 12 10 10 12
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− | Labyrinth Necromancy, favored 8 12 8 8
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− | Labyrinth Necromancy 10 15 10 10
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− | Void Necromancy, favored 8
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− | Void Necromancy 10
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− | Art 5 5 5 5 5 5 5 5
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− | Art Specialty 3 3 3 3 3 3 3 3
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− | Ritual 3+L 3+L 3+L 3+L 3+L 3+L 3+L 3+L
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− | Forumla 1 1 1 1 1 1 1 1
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− | Procedure 1 1 1 1 1 1 1 1
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− | Science, new 7 7 7 7 7 7 7 7
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− | Science R×6 R×6 R×6 R×6 R×6 R×6 R×6 R×6
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− | †The only foreign charms Lunars may learn are Fair Folk charms, and only if they have had the corresponding Grace forged for them.
| + | Essence (x8) |
− | ----
| + | |[☻☻☻||16exp||Immediate|| |
| + | |[☻☻☻☻||24exp||4 months|| |
| + | |[☻☻☻☻☻||32exp||5 months|| |
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− | You might also want to steal the [http://rpg.divnull.com/wiki/index.php/Exalted_Improving tables on my campaign wiki]. - [[Wordman]]
| + | Virtues (x3) |
− | :Thanks. Soo Much better. ~StarHawk
| + | |[☻☻||3exp||Immediate|| |
− | | + | |[☻☻☻||6exp||Immediate|| |
− | You could just merge the Solar and Abyssal tables, since their experience costs are the same. ;) Also might want to note the experience-point cost Solars and Abyssals pay for Sidereal-level Martial Arts Charms. - [[David.]]
| + | |[☻☻☻☻||9exp||Immdeiate|| |
− | | + | |[☻☻☻☻☻||12exp||Immdeiate|| |
− | Just as a concern, are we worried about Copyright on this stuff? - GregLink
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EXP Costs! The "simple" way. (For me, that is...)
Caste or Favored Ablilites (x2-1)
|[☻|| 3exp||Immediate||
|[☻☻|| 1exp||Immediate||
|[☻☻☻||3exp||Immediate||
|[☻☻☻☻||5exp||Immdeiate||
|[☻☻☻☻☻||7exp||Immdeiate||
Non-Favored Abilities (x2)
|[☻|| 3exp||3 weeks||
|[☻☻|| 2exp||2 weeks||
|[☻☻☻||4exp||3 weeks||
|[☻☻☻☻||6exp||4 weeks||
|[☻☻☻☻☻||8exp||5 weeks||
Attributes (x4)
|[☻☻||4exp||2 months||
|[☻☻☻||8exp||3 months||
|[☻☻☻☻||12exp||4 months||
|[☻☻☻☻☻||16exp||5 months||
Essence (x8)
|[☻☻☻||16exp||Immediate||
|[☻☻☻☻||24exp||4 months||
|[☻☻☻☻☻||32exp||5 months||
Virtues (x3)
|[☻☻||3exp||Immediate||
|[☻☻☻||6exp||Immediate||
|[☻☻☻☻||9exp||Immdeiate||
|[☻☻☻☻☻||12exp||Immdeiate||