Difference between revisions of "Nekomimi-Maiden/Sanura"

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<b>Name:</b> Sanura, Daughter of Nebit<br>
 
<b>Caste:</b> Chosen of Secrets<br>
 
<b>Motivation:</b> Become the most renowned strategist in Heaven and Creation.<br>
 
<b>Anima:</b> Vibrant green with dark highlights<br>
 
<b>XP:</b> <nowiki>Total/Spent</nowiki>: 59/59<br>]
 
  
<b><i>Attributes</i></b><br>
 
<b>Strength &bull;, Dexterity &bull;&bull;&bull;&bull;, Stamina &bull;&bull; </b><br>
 
<b>Charisma &bull;&bull;&bull;, Manipulation &bull;&bull;&bull;, Appearance &bull;&bull;&bull;&bull; </b><br>
 
<b>Perception &bull;&bull;&bull;, Intelligence &bull;&bull;&bull;&bull;, Wits &bull;&bull;&bull;&bull; </b><br>
 
 
<b><i>Abilities</b></i><br>
 
<b><i>Journeys:</b></i>Resistance 1, Ride 1, Sail 2, Survival 1<br>
 
<b><i>Serenity:</b></i>Dodge 2, Linguistics 2 [Firetongue, Old Realm, Riverspeak], Performance 2, Socialize 2<br>
 
<b><i>Battles:</b></i>Athletics 2, <i>Melee 2</i>, Presence 3, <i>War 5 [+1 Leading Celestial Exalted, +1 Small Unit Tactics, +1 Disadvantageous Situations]</i><br>
 
<b><i>Secrets:</b></i><i>Investigation 2, Larceny 1, Lore 4, Occult 3, Stealth 3</i><br>
 
<b><i>Endings:</b></i><i>Awareness</i> 2, Bureaucracy 4, Integrity 2, <i>Martial Arts</i> 2<br>
 
 
<b><i>Virtues</b></i><br>
 
<b>Compassion &bull;&bull;, Conviction &bull;&bull;&bull;, Temperance &bull;&bull;&bull;&bull;, Valor &bull;&bull;</b><br>
 
<b>Limit</b>0
 
 
<b>Willpower &bull;&bull;&bull;&bull;&bull;&bull;&bull;&bull;&bull;/9</b><br>
 
<b>Essence &bull;&bull;&bull;</b><br>
 
<b>Personal</b> 15<br>
 
<b>Peripheral</b> 38<br>
 
<b>Committed</b> TBD<br>
 
 
<b><i>Intimacies</b></i><br>
 
Her mother [Love], Sijan [Awe]<br>
 
 
<b><i>Backgrounds:</b></i>[4 left]<br>
 
<b>Backing [Bureau of Destiny]</b>: &bull;&bull;&bull;<br>
 
<b>Connections [Funerary Priests]</b>: &bull;&bull;<br>
 
<b>Cult [Part of her mother's]</b>: &bull;<br>
 
<b>Panoply:</b> &bull;<br>
 
<b>Salary:</b> &bull;&bull;<br>
 
<b>Wealth:</b> &bull;&bull;<br>
 
 
<b><i>Health Levels</b></i> -0*1, -1*2, -2*2, -4*1, Incap
 
 
<b><i>Charms</b></i><br>
 
<b>[Socialize]</b><br>
 
Primordial Lovers: Cash and Murder Games<br>
 
*Techniques: Unhindered Courtly Mien [5m, Illusion: Anyone whose DMDV < Socialize+Essence must spend 1wp to join battle on account of her actions]<br>
 
Ascending Lovers: Wanting and Fearing Prayer [6m1wp]: Manipulation+Socialize vs the DMDV of one or two targets to forge an 'attractive' relationship with corresponding intimacy. Rivals, close friends, lovers is okay; distant acquaintences, mild grudges, etc, is not<br>
 
<b>[Melee]</b><br>
 
Primordial Sword: Raw Recruit's Fortune<br>
 
*Techniques: Impeding the Flow [3m: Attack's successes reduced to 0]
 
<b>[War]</b><br>
 
Second War Excellency, Essence Triumphant [2m/success]<br>
 
Primordial Shield: Elegant Battle Plan Aptitude [Int+War = Pattern, used on the chosen technique]<br>
 
*Techniques: Essence-Draining [(Pattern) special characters in the army regain 1m per action; all charm and sorcery use by enemy army costs +[Sanura's Essence x Pattern]<br>
 
Ascending Shield: Prayer for Victory Practice [10m1wp]: 30 minute prayer before a battle.  Listening army gains +1 Drill, members of the army gain +1 Valor [training effect] and positive intimacies towards Sanura, the commander, and the army itself.  All affected soldiers regain all willpower and one virtue channel.<br>
 
<b>[Lore]</b><br>
 
Primordial Treasure Trove: On the Shape of the World [5m]: Perception+Lore when sleeping, apply successes to techniques<br>
 
*Techniques: Lucky Break [1 success / -1 TN applied during the day]<br>
 
<b>[Occult]</b><br>
 
Primordial Sorcerer: Native of Heaven Perquisities<br>
 
*Techniques: Nod to the Neighbors [Perceive immaterial spirits]<br>
 
<b>[Awareness]</b><br>
 
Third Awareness Excellency, Essence Resurgent [2m/success]<br>
 
Primordial Crow: Wise Choice [6m]: Perception+Awareness when analyzing a plan; every success reveals one event that may occur within the day that could cause the plan to fail, or occur from enacting the plan.<br>
 
*Techniques: Danger [dangers that may interfere with or arise from plan], Delays [when and where obstacles occur, and if plan will lead to delays], Friends and Enemies [friends' misguided intentions or enemies' deliberate malice, or if plan will create friends or enemies], Expenses [unexpected expenses generated or threatening plan, or locates financial windfalls in plans], Longer Vision [Spend one day on vision, see up to a season ahead]<br>
 
Ascending Crow: Expected Pain [3m]: Speed 3 action; roll Cha+Awareness, blessing one target (can bless self); they receive advance warning of 2 minutes per success of the next event they would consider 'bad' about to occur, be it an ambush by an enemy, a betrayal of a lieutenant, or any other such event.<br>
 
<b>[Bureaucracy]</b><br>
 
Primordial Haywain: Terminal Sanction [8m]; Cha+Bur vs target's MDV, Compulsion effect: Materialize and stay material for the scene.  Costs [Sidereal's Temperance]wp to resist, must be resisted when first rolled. If the spirit is defeated, one of the techniques may be enacted in place of destroying them:<br>
 
*Techniques: Task [The spirit must complete a single task of Sanura's choosing, as a Compulsion effect costing 1wp per scene to resist]<br>
 
 
<b><i>Combat Stats</b></i><br>
 
<b>Join Battle</b> 7, <b>Soak</b> 3B/2L/1A (Infinite Resplendence Amulet), <b>Dodge DV</b> 6<br>
 
 
<b><i>Social Combat Stats</b></i><br>
 
<b>Join Debate</b> 7, <b>Dodge MDV</b> 7<br>
 
<b>Presence</b> Speed 4, Accuracy 6, Parry 6/2, Rate 2<br>
 
<b>Performance</b> Speed 6, Accuracy 8, Parry 8/2, Rate 1<br>
 
<b>Investigation</b> Speed 5, Accuracy 3, Parry 3/2, Rate 2<br>
 
 
<b><i>Colleges</b></i><br>
 
<b>[House of Battles]</b><br>
 
The Shield<br>
 
<b>[House of Secrets]</b><br>
 
The Guardians<br>
 
The Key<br>
 
The Mask<br>
 
The Sorcerer<br>
 
The Treasure Trove<br>
 
<b>[House of Endings]</b><br>
 
The Crow<br>
 
 
== Background ==
 
Born to an affair between a priest in Sijan and the god of a breed of cats, Sanura's birth, growth, and for the most part, life was to be kept a tremendous secret.  She remained in her mother's sanctum for most of her youth, tended to and taught by her mother's servants, and generally kept from most of the world. The affair was part of a greater plan, to ensure that her mother's breed was inducted into Sijanese funerary rites and temple procedures as a holy guardian over the dearly departed.  Given their propensity for hunting corpse-chewing mice in the halls and tombs, this wasn't that far-fetched, and as the cats turned from a novelty to a minor religious fixture in Sijan, her mother's power grew.<br>
 
Attentive in her studies, the clever young girl was most enthralled by stories of battles, battles between the Exalted, battles of the Primordial War.  She studied the classical games emulating warfare, read accounts of strategy and tactics during her breaks, and hung on every account and word.  Her studies elsewhere were a bit lax, but acceptable.<br>
 
Her residence in her mother's sanctum came to an end when one of the visiting tutors accidentally made mention that a renowned general was visiting Sijan to oversee the funeral of a friend.  She slipped a favorite book into his bag during the lesson; after the priest excused himself, she made a show of searching for the book, then asked one of her caretakers to please let her go get it from the priest; expecting she'd be insufferable without the book, the little god opened the sanctum to let her out.<br>
 
Her first breath of the air of Sijan, heady with herbs and incense, nearly overwhelmed her.  The pale girl made her way out, swiping a priest's robe from a drying line and making her way down in, getting directions to the procession - claiming an important missive had been left for the general and overlooked.  She made her way down to the funeral proceedings, the common folk kept at bay and prevented from approaching, but with her disguise she was let through. She waited for the right moment, maneuvering around the priests and catching up to the brilliant Solar general, getting his attention - she tried to ask him for a word in private, but her enthusiasm overran her, and she began asking questions about the strategy and tactics she'd read about, eyes wide with awe, the brilliant green sigil blooming on her forehead illuminating the room.<br>
 
== Appearance ==
 
 
=== Comments ===
 

Latest revision as of 16:26, 3 July 2011