Difference between revisions of "Silverblade/15Abilities"
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...This is a work in progress, obviously. | ...This is a work in progress, obviously. | ||
− | == | + | ==Generic== |
− | First, from the perspective of Attribute-based characters, who deal with the arbitrary 'War/Life/Wisdom' division of abilities. This also includes what abilities are merged, where applicable. | + | First, from the perspective of Attribute-based characters, who deal with the arbitrary 'War/Life/Wisdom' division of abilities. This also includes what abilities are merged, where applicable, as well as a brief blurb about what I imagine the ability does. |
<b>War</b> | <b>War</b> | ||
− | <ul><li></li> | + | <ul><li>Athletics (+Dodge): Agility, acrobatics, mobility, perhaps some dodging ability. No longer includes feats of strength.</li> |
− | <li></li> | + | <li>Melee (+Martial Arts): Close-range fighting of all varieties.</li> |
− | <li></li> | + | <li>Ranged (Archery+Thrown): Ranged fighting of all varieties</li> |
− | <li></li> | + | <li>Resistance: Resisting things, as per usual.</li> |
− | <li></li></ul> | + | <li>War: Mass combat and war stuff, as per usual.</li></ul> |
<b>Life</b> | <b>Life</b> | ||
− | <ul><li></li> | + | <ul><li>Performance: Practiced social interactions involving instruments, dancing, theatre, rhetoric, etc.</li> |
− | <li></li> | + | <li>Presence: More traditional social interactions, either honest or dishonest.</li> |
− | <li></li> | + | <li>Socialize (+Bureaucracy, +Linguistics): The meta-social ability, involving manipulating social situations on a large scale, such as kingdoms, markets, languages, etc.</li> |
− | <li></li> | + | <li>Subterfuge (Larceny+Stealth): Anything sneaky, like moving unseen, picking locks, disguise, etc.</li> |
− | <li></li></ul> | + | <li>Travel (Ride+Sail+Survival): For moving long distances, in vehicles, on mounts, etc.</li></ul> |
<b>Wisdom</b> | <b>Wisdom</b> | ||
− | <ul><li></li> | + | <ul><li>Awareness (+Investigation): Seeing and observing things, along with corresponding deductive observational skills.</li> |
− | <li></li> | + | <li>Crafts: Making things, as usual.</li> |
− | <li></li> | + | <li>Integrity: Protecting yourself from mental influences, or supernatural influence.</li> |
− | <li></li> | + | <li>Lore (+Occult): Knowledge in all its pure forms, from history to the arcane.</li> |
− | <li></li></ul> | + | <li>Medicine: Medicinal knowledge and ability to practice that knowledge.</li></ul> |
+ | |||
+ | What's missing: mostly, feats of strength, but I'm fine making that purely a function of the strength attribute. Some of the mergers are kind of dramatic (no dodge, oh my!) but I think it all works. The goal was to not have an ability with only one specific application, even if that application was super important (dodge certainly qualifies here). | ||
+ | |||
+ | ==Solars/Abyssals/Infernals== | ||
+ | I'll just list the Solar versions. | ||
+ | |||
+ | <b>Dawn</b> | ||
+ | <ul><li>Melee</li> | ||
+ | <li>Ranged</li> | ||
+ | <li>War</li></ul> | ||
+ | |||
+ | <b>Zenith</b> | ||
+ | <ul><li>Integrity</li> | ||
+ | <li>Performance</li> | ||
+ | <li>Resistance</li></ul> | ||
+ | |||
+ | <b>Twilight</b> | ||
+ | <ul><li>Crafts</li> | ||
+ | <li>Lore</li> | ||
+ | <li>Medicine</li></ul> | ||
+ | |||
+ | <b>Night</b> | ||
+ | <ul><li>Athletics</li> | ||
+ | <li>Awareness</li> | ||
+ | <li>Subterfuge</li></ul> | ||
+ | |||
+ | <b>Eclipse</b> | ||
+ | <ul><li>Presence</li> | ||
+ | <li>Travel</li> | ||
+ | <li>Socialize</li></ul> | ||
+ | |||
+ | ==Dragon-Blooded== | ||
+ | |||
+ | ==Sidereals== |
Revision as of 05:28, 24 January 2011
Why?
Because the number of abilities should be divisible by 5 and 3, so that it divides evenly for all character sheets. Also, because some abilities just aren't that useful; by merging several, you make them more useful. That's the idea, at least.
...This is a work in progress, obviously.
Generic
First, from the perspective of Attribute-based characters, who deal with the arbitrary 'War/Life/Wisdom' division of abilities. This also includes what abilities are merged, where applicable, as well as a brief blurb about what I imagine the ability does.
War
- Athletics (+Dodge): Agility, acrobatics, mobility, perhaps some dodging ability. No longer includes feats of strength.
- Melee (+Martial Arts): Close-range fighting of all varieties.
- Ranged (Archery+Thrown): Ranged fighting of all varieties
- Resistance: Resisting things, as per usual.
- War: Mass combat and war stuff, as per usual.
Life
- Performance: Practiced social interactions involving instruments, dancing, theatre, rhetoric, etc.
- Presence: More traditional social interactions, either honest or dishonest.
- Socialize (+Bureaucracy, +Linguistics): The meta-social ability, involving manipulating social situations on a large scale, such as kingdoms, markets, languages, etc.
- Subterfuge (Larceny+Stealth): Anything sneaky, like moving unseen, picking locks, disguise, etc.
- Travel (Ride+Sail+Survival): For moving long distances, in vehicles, on mounts, etc.
Wisdom
- Awareness (+Investigation): Seeing and observing things, along with corresponding deductive observational skills.
- Crafts: Making things, as usual.
- Integrity: Protecting yourself from mental influences, or supernatural influence.
- Lore (+Occult): Knowledge in all its pure forms, from history to the arcane.
- Medicine: Medicinal knowledge and ability to practice that knowledge.
What's missing: mostly, feats of strength, but I'm fine making that purely a function of the strength attribute. Some of the mergers are kind of dramatic (no dodge, oh my!) but I think it all works. The goal was to not have an ability with only one specific application, even if that application was super important (dodge certainly qualifies here).
Solars/Abyssals/Infernals
I'll just list the Solar versions.
Dawn
- Melee
- Ranged
- War
Zenith
- Integrity
- Performance
- Resistance
Twilight
- Crafts
- Lore
- Medicine
Night
- Athletics
- Awareness
- Subterfuge
Eclipse
- Presence
- Travel
- Socialize