Difference between revisions of "Bastet/SesusViola"
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Concept: reluctant warrior | Concept: reluctant warrior | ||
− | Spent: | + | Spent: 696 Gained: 780 |
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Specialties: | Specialties: | ||
Dodge: In Armour +3 | Dodge: In Armour +3 | ||
+ | |||
+ | Melee: Short Swords +3 | ||
Martial Arts: Teamwork + 3 | Martial Arts: Teamwork + 3 | ||
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Elemental Bolt Attack <br> | Elemental Bolt Attack <br> | ||
<br> | <br> | ||
+ | Melee: <br> | ||
+ | Second Melee Excellency <br> | ||
+ | Portentous Comet Deflecting Mode <br> | ||
+ | Conflagation of Warding <br> | ||
+ | <br> | ||
Martial Arts: <br> | Martial Arts: <br> | ||
First Martial Arts Excellency <br> | First Martial Arts Excellency <br> |
Revision as of 15:31, 21 January 2011
Sesus Kejak Viola
Aspect: Fire
Concept: reluctant warrior
Spent: 696 Gained: 780
Motivation: to create a renowned place of learning
Intimacies: Resounding Bliss Kei (romantic love), Sesus Linarra (incestuous love), People she’s slept with (undying affection), her circle (affection), Exalts of Seven Sentinels (comradery), Children (hope),
Attributes:
Strength 2 Dexterity 5 Stamina 2
Charisma 5 Manipulation 3 Appearance 4
Perception 3 Intelligence 3 Wits 3
Abilities:
Aspect:
Athletics 5, Dodge 5, Presence 5, Melee 5, Socialise 5
Favoured:
Martial Arts 5 Occult 5 War 5
Other:
Archery 1, Awareness 3, Integrity 3, Investigation 1, Larceny 1, Lore 3, Linguistics 3 (Native: High Realm Others: Low Realm, Old Realm, Riverspeak) Performance 3, Ride 2
Specialties: Dodge: In Armour +3
Melee: Short Swords +3
Martial Arts: Teamwork + 3
Presence: Seduction +3
Performance: Sanxian +2
Ride: Horses +1
Willpower 10
Essence 5
Personal Essence: 18
Peripheral Essence: 42 (21)
Virtues:
Compassion 4, Conviction 2, Temperance 2, Valour 3
Notable possessions:
Vambraces of Holy Fire – a Dragon-Blooded hero is said to have once worn these into battle against a behemoth that was rampaging across the south, with the aid of these potent hearthstone bracers she was able to summon forth enough might to bring the beast’s reign of terror to an end once and for all.
(+4 damage, +3 dice to dodge attempts)
Flames Caress – a pair of short Daiklaves given to Viola by her mother Sesus Belona upon making a full recovery from a potentially lethal training accident.
(Speed 3, Accuracy +4, Damage +4L, Defence +1, Rate 2/4)
Gemstone of Surface Thoughts – following her accident, Viola’s father feared she would be behind in her studies at the House of Bells and gave her access to this hearthstone to level the playing field between her and the other students.
Burning Embers – A suit of Red Jade articulated plate armour crafted by order of her mother Sesus Belona by the best artificers of House Sesus. The design incorporates a hearthstone amulet, a collar of dawn’s cleansing light and a pair of built in smashfists and it was awarded to Viola upon her graduating the House of Bells.
(Soak: 12L/14B, Hardness: 8L/8B Mobility: -2, piercing effectiveness halved, -1 minimum damage, +1 to anima damage)
Fire Prism – An Elemental Lens created from red jade and desert sands fused together by the intense heat of the elemental pole of fire, given to her by the Earth Aspect artisan Tomin.
Short Daiklaves
“Flames Caress”- Speed 3, Accuracy 14, Damage 9, Defence 6 (7 with teamwork), Rate 2/4
Integrated Smashfists:
Punch- Speed 4, Accuracy 10, Damage 10B, Defence 6 (8 with teamwork), Rate 2
Clinch- Speed 5, Accuracy 10, Damage 9B, Defence 5 (7 with teamwork), Rate 1
Unarmed:
Punch- Speed 5, Accuracy 11, Damage 2B, Defence 6 (8 with teamwork), Rate 3
Kick- Speed 5, Accuracy 10, Damage 5B, Defence 4 (6 with teamwork), Rate 2
Clinch- Speed 6, Accuracy 10, Damage 2B, Defence Not Applicable, Rate 1
Burning Embers (Red Jade Articulated Plate)
Soak: 12L/14B, Hardness: 8L/8B Mobility: -2
Other Features: 1L damage to clinches, +1 dice to Fire Aspect Anima
Equipment:
Red Jade Articulated Plate (with integrated Smashfists and Hearthstone Amulet)
Jade Hearthstone Bracers
Red Jade Short Daiklaves
Elemental Lens
Soak summary- 13 L 16 B
Dodge Defence Value: 9 (9)
Mental Defence Value: 9
Charms:
Awareness:
First Awareness Excellency
All Encompassing Earth Sense
Athletics:
Effortlessly Rising Flame
Falling Star Maneuver
Bellows-Pumping Stride
Incense Smoke Ladder
Dancing Ember Stride
Seething Dragon Footprint
Dodge:
Third Dodge Excellency
Safety Among Enemies
Threshold Warding Stance
Hopping Firecracker Evasion
Virtuous Negation Defence
Smouldering Karma Strike
Unassailable Body of Fire Defence
Elemental Defence Technique
Lore:
Elemental Bolt Attack
Melee:
Second Melee Excellency
Portentous Comet Deflecting Mode
Conflagation of Warding
Martial Arts:
First Martial Arts Excellency
Fivefold Elemental Harmony:
Rain Feeds the Earth
Meet At the Horizon
Earth Holds The Skies
Fivefold Elemental Harmony Form
Mountains Echo River
Ocean Drowns the Burning Ship
Wind Carries the Embers
Flood Crumbles the Root Cracked Tower
Two Are One
Occult:
Fivefold Resonance Sense
Seeing the Maker's Hand
Essence-Unveiling Touch
Terrestrial Circle Sorcery
Elemental Sorcery Invocation
Salinan Sorcery Absorption
Presence:
Auspicious First Meeting Attitude
First Presence Excellency
Glowing Coal Radiance
Aura of Invulnerability
Socialise:
Third Socialise Excellency
Warm Faced Seduction Style
Sweeten-The Tap Method
Jade Defence
War:
First War Excellency
Enfolded in the Dragon’s Wings
Leading from Below
Roaring Dragon Officer
From Eggs to Fire Dragons
Spells:
Droning Suggestion
Summon Elemental
Infallible Messenger
Ritual of Elemental Empowerment
Burning Eyes of the Offender