Difference between revisions of "BogModAlternateSidereals/Investigation"
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<b>Prerequisite Charms:</b> Any Investigation Excellency | <b>Prerequisite Charms:</b> Any Investigation Excellency | ||
− | Even with the smallest scraps of information the Viziers can quickly deduce the character of a criminal. When interacting with someone or analyzing a scene the Sidereal can roll Perception + Investigation at a difficulty of the targets (Manipulation + Socialize)/2. Success means that the Sidereal can name a Attribute, Ability or Background trait of the targets they want to know the value of. If used to analyze a situation such as at a crime scene the roll is at a difficulty of the targets (Dexterity + Larceny)/2 | + | Even with the smallest scraps of information the Viziers can quickly deduce the character of a criminal. When interacting with someone or analyzing a scene the Sidereal can roll Perception + Investigation at a difficulty of the targets (Manipulation + Socialize)/2. Success means that the Sidereal can name a Attribute, Ability or Background trait of the targets they want to know the value of. If used to analyze a situation such as at a crime scene the roll is at a difficulty of the targets (Dexterity + Larceny)/2. When used against a target actively pretending to be someone else the roll must exceed their disguise roll to succeed. Success will not reveal the disguise is false but it may give the Sidereal cause for further interest such as when that cook happens to also be a master of martial arts. |
− | ----- | + | ------------ |
+ | <b>Starting With the Edges Insight</b><br> | ||
+ | <b>Cost:</b> -; <b>Mins:</b> Investigation 4, Essence 3; <b>Type:</b> Permanent<br> | ||
+ | <b>Keywords:</b> None<br> | ||
+ | <b>Duration:</b> Permanent<br> | ||
+ | <b>Prerequisite Charms:</b> Profile Building Technique | ||
+ | |||
+ | Like working a puzzle the Sidereal starts to build a more complete profile of a person. This charm enhances its prerequisite. Now for every success over the difficulty the character can a different Attribute, Ability or Background trait of the targets they want to know the value of. | ||
+ | |||
+ | --------- | ||
+ | <b>Hearing Unsaid Words Method</b><br> | ||
+ | <b>Cost:</b> 3m; <b>Mins:</b> Investigation 3, Essence 1; <b>Type:</b> Reflexive<br> | ||
+ | <b>Keywords:</b> Combo-OK<br> | ||
+ | <b>Duration:</b> One scene<br> | ||
+ | <b>Prerequisite Charms:</b> Any Investigation Excellency | ||
+ | |||
+ | What are lies but the attempt of one to keep the truth a secret? It is no surprise then that the Viziers can easily deduce when one is lying. Anytime someone intentionally lies to her or uses half-truths the Sidereal can tell though she can not tell what part of a half-truth statement is true. | ||
+ | ---------- | ||
+ | <b>Reading the Unwritten Words</b><br> | ||
+ | <b>Cost:</b> -(1wp); <b>Mins:</b> Investigation 5, Essence 3, House of Secrets 1; <b>Type:</b> Permanent<br> | ||
+ | <b>Keywords:</b> College, Obvious<br> | ||
+ | <b>Duration:</b> Permanent<br> | ||
+ | <b>Prerequisite Charms:</b> Hearing Unsaid Words Method | ||
+ | |||
+ | To lie you must know the truth. First you must think a moment on what you know is the truth then weave your deception. Essence sparkling in her eyes those unsaid words are like bold phrases written across the liers lips. When the Sidereal uses Hearing Unsaid Words Method she can spend a point of willpower. If she does so when someone tells a lie or half truth to the Sidereal she knows the truthful answer that the other doesn't say. Only by not talking can one keep them from knowing the truth or by spending a point of willpower to counter the effect. As an additional benifit whenever the Sidereal uses Hearing Unsaid Words Method she can add her Essence as automatic successes to any roll which contests that charm or this charm. | ||
− | Any | + | Marked for changes. |
+ | --------- | ||
+ | <b>First Seal of Jupiter Prana</b><br> | ||
+ | <b>Cost:</b> 10m, 1wp; <b>Mins:</b> Investigation 5, Essence 5, House of Secrets 3; <b>Type:</b> Simple<br> | ||
+ | <b>Keywords:</b> College<br> | ||
+ | <b>Duration:</b> One scene<br> | ||
+ | <b>Prerequisite Charms:</b> Any two Investigation Excellencies, Hearing Unsaid Words Method | ||
− | + | Jupiter may be in charge of ensuring that things are only learned at the right time but she is still by her nature a secretive diety who will keep as much to herself as she can. The Vizier's lay her seal when they wish for things to not become known. When used this charm prevents anyone else from learning anything during a scene that they did not allready know. No one can tell who is telling truth or lies. No one can penetrate a disguise or discover who is using what charms. They will not not be able to connect people in the scene with events outside of the scene. So if the Sidereal murders someone in cold blood in front of 100 witnesses they won't be able to connect her to that crime after the scene is over. For contested rolls add the sidereals Essence + House of Secrets ratings as automatic successes. | |
− | + | Marked for change. | |
− | ----------- | + | ---------- |
+ | <b>Wise Assistant Technique</b><br> | ||
+ | <b>Cost:</b> -; <b>Mins:</b> Investigation 3, Essence 3; <b>Type:</b> Permanent<br> | ||
+ | <b>Keywords:</b> None<br> | ||
+ | <b>Duration:</b> Permanent<br> | ||
+ | <b>Prerequisite Charms:</b> Any Investigation Excellency | ||
− | + | The Chosen of Jupiter were flawless aids to the other Exalted in the first age. With their help did the secrets of sorcery and the world become known. When a Sidereal is aiding another in sorcery research or artifact creation reduce the time between rolls to 150 hours and a month respectively. This does not help when the Sidereal is the primary researcher herself unless she is working with another Sidereal even if they do not have this charm. | |
+ | ---------- | ||
+ | <b>Wisdom From First Principals</b><br> | ||
+ | <b>Cost:</b> 4m; <b>Mins:</b> Investigation 4, Essence 3; <b>Type:</b> Supplemental<br> | ||
+ | <b>Keywords:</b> Combo-OK<br> | ||
+ | <b>Duration:</b> One project<br> | ||
+ | <b>Prerequisite Charms:</b> Wise Assistant Technique | ||
− | + | There is no truer a secret then that which you must learn from the very start to learn the whole of. When researching constructing an artifact this charm increases the amount of successes that can come from pure design. The Sidereal does not need to do experimentation anymore and can do pure research for the full half of the successes needed before construction. She must committ 4m for the entire project to make this work and can use this when assissting another in artifact design. | |
− | ------------ | + | -------------- |
− | + | <b>Trail of Small Secrets Method</b><br> | |
+ | <b>Cost:</b> 4m; <b>Mins:</b> Investigation 3, Essence 2; <b>Type:</b> Supplemental<br> | ||
+ | <b>Keywords:</b> Combo-OK<br> | ||
+ | <b>Duration:</b> Instant<br> | ||
+ | <b>Prerequisite Charms:</b> None | ||
− | Supernatural | + | From the smallest cracked twig to the most brazen trail a Sidereal can detect the efforts of those who want to keep their escapes secret and follow them. This lets the Sidereal engage in Supernatural tracking. If a charm would cause the Vizier to automatically fail in their tracking this charm causes a charm contest roll. The Sidereal adds her Essence in dice to such a roll. |
− | + | [[BogModAlternateSidereals]] | |
== Comments == | == Comments == |
Latest revision as of 03:40, 1 January 2011
Investigation is the Key
Profile Building Technique
Cost: 5m; Mins: Investigation 3, Essence 1; Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Investigation Excellency
Even with the smallest scraps of information the Viziers can quickly deduce the character of a criminal. When interacting with someone or analyzing a scene the Sidereal can roll Perception + Investigation at a difficulty of the targets (Manipulation + Socialize)/2. Success means that the Sidereal can name a Attribute, Ability or Background trait of the targets they want to know the value of. If used to analyze a situation such as at a crime scene the roll is at a difficulty of the targets (Dexterity + Larceny)/2. When used against a target actively pretending to be someone else the roll must exceed their disguise roll to succeed. Success will not reveal the disguise is false but it may give the Sidereal cause for further interest such as when that cook happens to also be a master of martial arts.
Starting With the Edges Insight
Cost: -; Mins: Investigation 4, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Profile Building Technique
Like working a puzzle the Sidereal starts to build a more complete profile of a person. This charm enhances its prerequisite. Now for every success over the difficulty the character can a different Attribute, Ability or Background trait of the targets they want to know the value of.
Hearing Unsaid Words Method
Cost: 3m; Mins: Investigation 3, Essence 1; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Any Investigation Excellency
What are lies but the attempt of one to keep the truth a secret? It is no surprise then that the Viziers can easily deduce when one is lying. Anytime someone intentionally lies to her or uses half-truths the Sidereal can tell though she can not tell what part of a half-truth statement is true.
Reading the Unwritten Words
Cost: -(1wp); Mins: Investigation 5, Essence 3, House of Secrets 1; Type: Permanent
Keywords: College, Obvious
Duration: Permanent
Prerequisite Charms: Hearing Unsaid Words Method
To lie you must know the truth. First you must think a moment on what you know is the truth then weave your deception. Essence sparkling in her eyes those unsaid words are like bold phrases written across the liers lips. When the Sidereal uses Hearing Unsaid Words Method she can spend a point of willpower. If she does so when someone tells a lie or half truth to the Sidereal she knows the truthful answer that the other doesn't say. Only by not talking can one keep them from knowing the truth or by spending a point of willpower to counter the effect. As an additional benifit whenever the Sidereal uses Hearing Unsaid Words Method she can add her Essence as automatic successes to any roll which contests that charm or this charm.
Marked for changes.
First Seal of Jupiter Prana
Cost: 10m, 1wp; Mins: Investigation 5, Essence 5, House of Secrets 3; Type: Simple
Keywords: College
Duration: One scene
Prerequisite Charms: Any two Investigation Excellencies, Hearing Unsaid Words Method
Jupiter may be in charge of ensuring that things are only learned at the right time but she is still by her nature a secretive diety who will keep as much to herself as she can. The Vizier's lay her seal when they wish for things to not become known. When used this charm prevents anyone else from learning anything during a scene that they did not allready know. No one can tell who is telling truth or lies. No one can penetrate a disguise or discover who is using what charms. They will not not be able to connect people in the scene with events outside of the scene. So if the Sidereal murders someone in cold blood in front of 100 witnesses they won't be able to connect her to that crime after the scene is over. For contested rolls add the sidereals Essence + House of Secrets ratings as automatic successes.
Marked for change.
Wise Assistant Technique
Cost: -; Mins: Investigation 3, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Any Investigation Excellency
The Chosen of Jupiter were flawless aids to the other Exalted in the first age. With their help did the secrets of sorcery and the world become known. When a Sidereal is aiding another in sorcery research or artifact creation reduce the time between rolls to 150 hours and a month respectively. This does not help when the Sidereal is the primary researcher herself unless she is working with another Sidereal even if they do not have this charm.
Wisdom From First Principals
Cost: 4m; Mins: Investigation 4, Essence 3; Type: Supplemental
Keywords: Combo-OK
Duration: One project
Prerequisite Charms: Wise Assistant Technique
There is no truer a secret then that which you must learn from the very start to learn the whole of. When researching constructing an artifact this charm increases the amount of successes that can come from pure design. The Sidereal does not need to do experimentation anymore and can do pure research for the full half of the successes needed before construction. She must committ 4m for the entire project to make this work and can use this when assissting another in artifact design.
Trail of Small Secrets Method
Cost: 4m; Mins: Investigation 3, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
From the smallest cracked twig to the most brazen trail a Sidereal can detect the efforts of those who want to keep their escapes secret and follow them. This lets the Sidereal engage in Supernatural tracking. If a charm would cause the Vizier to automatically fail in their tracking this charm causes a charm contest roll. The Sidereal adds her Essence in dice to such a roll.