Difference between revisions of "Taerinshar/Saren Edgewalker 2"

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Attributes: <br>
 
Attributes: <br>
  
<nowiki> Str/Dex/Sta </nowiki>: 1/2/4<br>
+
<nowiki> Str/Dex/Sta </nowiki>: 1/3/4<br>
 
<nowiki> Cha/Man/App </nowiki>: 4/3/2<br>
 
<nowiki> Cha/Man/App </nowiki>: 4/3/2<br>
 
<nowiki> Per/Int/Wit </nowiki>: 3/4/4<br>
 
<nowiki> Per/Int/Wit </nowiki>: 3/4/4<br>
Line 10: Line 10:
 
Initial Abilities: <br>
 
Initial Abilities: <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0 </b> <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0 </b> <br>
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), <b>Performance 3</b> , Socialize 1 <br>
+
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1 <br>
Battles: Archery 0, Melee 2, Presence 0, Resistance 2, <b>War 1 </b> <br>
+
Battles: Archery 0, <b>Melee 3 </b>, Presence 0, Resistance 2, <b>War 1 </b> <br>
Secrets: <b>Investigation 1</b> , Larceny 0 , Lore 3, <b>Occult 3 </b>, Stealth 1 <br>
+
Secrets: <b>Investigation 0</b> , Larceny 0 , Lore 3, <b>Occult 3 </b>, Stealth 1 <br>
Endings: Athletics 2 , Awareness 3, Bureaucracy 2, Martial Arts 2,  Medicine 0 <br>
+
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2,  Medicine 0 <br>
  
10 Extra dots are currently going into Integrity 1, War 1, Melee 2, Awareness +1 (3), Investigation 1, Performance +2, Survival +1 (3), Occult +1 (3)  <br>
+
10 Extra dots are currently going into Integrity 1, War 1, Melee 3, Bureaucracy +1 (3), Investigation 0, Performance +2, Survival +1 (3), Occult +1 (3)  <br>
  
 
Abilities after BP: <br>
 
Abilities after BP: <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br>
 
Journeys: <b>Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br>
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), <b>Performance 5 (Prayer +1)</b>, Socialize 1 <br>
+
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 1 <br>
Battles: Archery 0, Melee 2, Presence 0, Resistance 2, <b> War 1 </b> <br>
+
Battles: Archery 0, <b>Melee 4 </b>, Presence 0, Resistance 2, <b> War 1 </b> <br>
Secrets: <b>Investigation 1</b>, Larceny 0, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br>
+
Secrets: <b>Investigation 0</b>, Larceny 0, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br>
Endings: Athletics 2, Awareness 3, Bureaucracy 2, Martial Arts 2,  Medicine 0<br>
+
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2,  Medicine 0<br>
 +
 
 +
 
 +
<b>Current Abilities: </b><br>
 +
Journeys: <b>Integrity 3, Ride 0, Sail 4, Survival 5, Thrown 0 </b> <br>
 +
Serenity: Craft 1 (water), Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 2 <br>
 +
Battles: Archery 0, <b>Melee 4 </b>, Presence 0, Resistance 2, <b> War 4 </b> <br>
 +
Secrets: Investigation 0, <b>Larceny 3 </b>, Lore 3, <b>Occult 5 (Sorcery +3) </b>, Stealth 1 <br>
 +
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2,  Medicine 0<br>
 +
 
  
 
Charms <br>
 
Charms <br>
<b>Survival: Adopting the Untamed Face, Sky and Rain Mantra, Sky Spirit Demand</b><br>
+
<b>Survival: Adopting the Untamed Face, Sky and Rain Mantra, 2nd Survival Excellency, Dreaming the Wild Lands, Becoming the Wild Lands</b><br>
<b> Sail: Serendipitous Voyage </b> <br>
+
<b> Sail: Serendipitous Voyage, Stone Skipping Spirit, Mirror Shattering Method </b> <br>
<b> Occult: Mark of Exaltation, Telltale Symphony </b> <br>
+
<b> Occult: Mark of Exaltation, Telltale Symphony </b>, Terrestrial Circle Sorcery, Incite Decorum <br>
<b>Performance: 2nd Excellency </b><br>
+
<b> War: Auspicious Recruitment Drive, 2nd Excellency </b> <br>
<b> War: Auspicious Recruitment Drive </b> <br>
+
<b>Melee: Impeding the Flow, 2nd Excellency</b><br>
Martial Arts: Air Dragon Sight <br>
+
Resistance: Ox Body (1x-0) <br>
Melee: Impeding the Flow<br>
 
 
Lore: Methodology of Secrets<br>
 
Lore: Methodology of Secrets<br>
Awareness: Prior Warning <br>
+
Performance: 2nd Excellency <br>
 +
Bureaucracy: Underling Invisibility method <br>
  
 
<br>
 
<br>
 
+
Spells <br>
 +
Emerald Countermagic <br>
 +
Disguise of the New Face <br>
 +
Stormwind Rider <br>
 +
Infallible Messenger <br>
 
<br>
 
<br>
 
Virtues (After BP): <br>
 
Virtues (After BP): <br>
 
<b>Temperance 3(5) </b><br>
 
<b>Temperance 3(5) </b><br>
Valor 3(4)<br>
+
Valor 3 (4)<br>
 
Compassion 1 <br>
 
Compassion 1 <br>
 
Conviction 2 <br>
 
Conviction 2 <br>
Temperance Limit Break after 8 limit is acquired <br>
+
Temperance Limit Break after 8 limit is acquired. Current Limit: 1/8 <br>
  
 
  Backgrounds (after BP) <br>
 
  Backgrounds (after BP) <br>
  
1 - Mentor (Nazri) <br>
+
2 - Mentor (Nazri) <br>
 
1 - Backing (Bureau of Destiny) <br>
 
1 - Backing (Bureau of Destiny) <br>
 
3 - Connections (Bureau of Nature)<br>
 
3 - Connections (Bureau of Nature)<br>
 
1 - Acquaintances (Halta)<br>
 
1 - Acquaintances (Halta)<br>
 
1(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking) <br>
 
1(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking) <br>
   Manse characteristics:    8 Creation Points.  Rainbow Tabernacle (4), Astrological Observatory (3-1 for Sidereal favor), Favoured Aspect (Sid, 1) <br>  
+
   Manse characteristics:    8 Creation Points.  Rainbow Tabernacle (4), Wild Revocation (4) <br>  
 
3(4) - Resources (1 free) <br>
 
3(4) - Resources (1 free) <br>
 +
  
 
Artifacts: <br>
 
Artifacts: <br>
 
2 - Starmetal Lamellar Armor  (Attune:3)  <br>
 
2 - Starmetal Lamellar Armor  (Attune:3)  <br>
 
3 (4) - Spell Capturing Cord<br>
 
3 (4) - Spell Capturing Cord<br>
 
+
(1) - Perfected Boots - +2/4 to move/dash rates.  Move at 10 mph long distance, +2 to Strength for jumping.
 +
4 (14 xp) - Magic Wardroom which functions as a danger room; installed in manse.
 
<br>
 
<br>
  
Line 68: Line 83:
  
 
Bonus Point Spending: 15 normal +10 flaw = 25 <br>  
 
Bonus Point Spending: 15 normal +10 flaw = 25 <br>  
9 - Virtues to 4 for Temperance and Valor, Temperance 5<br>
+
6 - Virtues to Temperance 5<br>
 +
3 - Valor 4 <br>
 
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)<br>
 
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)<br>
 
2 - Survival 5<br>
 
2 - Survival 5<br>
 
2 - Occult 5 <br>
 
2 - Occult 5 <br>
2 - Performance 5 <br>
+
1 - Melee 4 <br>
 
1 - Sail 4 <br>
 
1 - Sail 4 <br>
Sub: 17 <br>
+
Sub: 16 <br>
 
4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking)  <br>
 
4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking)  <br>
 
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance)) <br>
 
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance)) <br>
 
2 (+3 background) - 4 dot Spellcapturing Cord <br>
 
2 (+3 background) - 4 dot Spellcapturing Cord <br>
 +
1 - Extra? Need to find something here <br>
  
 
Willpower: 9 <br>
 
Willpower: 9 <br>
Essence: 2 <br>
+
Essence: 3 <br>
Personal Essence = 2*2+9 = 13 <br>
+
Personal Essence = 2*3+9 = 15 <br>
Peripheral Essence = 2*6+9+12 - 3 attune = 30 <br>
+
Peripheral Essence = 3*6+9+12 - 3 attune = 36 <br>
  
 
<b>Combat </b> <br>
 
<b>Combat </b> <br>
 
Defence:
 
Defence:
PDV (Perfect Quarterstaff) = 2dex+3melee+4(staff)/2 = 5 <br>
+
PDV (Perfect Quarterstaff) = 3dex+4melee+4(staff)/2 = 6 <br>
 
DDV = 2+0+2(ess)/2 = 2 <br>
 
DDV = 2+0+2(ess)/2 = 2 <br>
MDDV = (9 wp + 1 int + ess)/2 = 6 <br>
+
MDDV = (9 wp + 3 int + ess)/2 = 8<br>
 
Soak: <br>
 
Soak: <br>
 
2L/4B Natural <br>
 
2L/4B Natural <br>
Line 102: Line 119:
 
Perfect Wooden Quarterstaff <br> (Reduced Requirements to 1 str)
 
Perfect Wooden Quarterstaff <br> (Reduced Requirements to 1 str)
 
Speed: 5 <br>
 
Speed: 5 <br>
Ac: 3+2+2(staff) = 7 <br>
+
Ac: 4+3+2(staff) = 10 <br>
 
Rate: 2 <br>
 
Rate: 2 <br>
 
Dmg: 6b +1str <br>
 
Dmg: 6b +1str <br>
Line 111: Line 128:
 
The Sorcerer - 1 <br>
 
The Sorcerer - 1 <br>
 
The Spear - 1 <br>
 
The Spear - 1 <br>
 +
 +
<b> Current Destinies </b> <br>
 +
Mikel Sim - Travelling young man.  He lost his brother to raiders earlier in the year and has been searching the cities for his whereabouts.  <br>
 +
College: The Captain, Endurance: 6, Duration: 1 year. <br>
 +
 +
Marthas Bo - Arrogant Air Aspect sorcerer, bookish and aloof.  <br>
 +
College: The Sorcerer, Endurance: 4, Duration 1 year. <br>
 +
 +
Sam Bentung - Professional gambler, young flamboyant, brash.
 +
College: Spear, Endurance: 1, Duration 1 season.
  
 
<b> Experience Tracker </b> <br>
 
<b> Experience Tracker </b> <br>
 
September 24 - 8 XP<br>
 
September 24 - 8 XP<br>
 +
October 29 - 6 <br>
 +
November 5 - 12 <br>
 +
November 12 - 8 <br>
 +
November 19 - 8 <br>
 +
December 17 - 12 <br>
 +
January 15 - 6 <br>
 +
March 25 - 8 <br>
 +
April 24 - 8+1 <br>
 +
May 6 - 12 <br>
 +
May 20 - 8 <br>
 +
June 9 - 8 <br>
 +
June 24 - 8 <br>
 +
July 13 - 8 <br>
 +
Augst 6 - 8 <br>
 +
September 2 - 12 <br>
 +
September 24 - 8<br>
 +
October 7 - 8 <br>
 +
October 29 - 8 <br>
 +
Total: 165 <br>
  
 
+
Spent XP:84<br>
 
 
Spent XP:5 <br>
 
 
War 2 - 1 xp <br>
 
War 2 - 1 xp <br>
 
War 3 - 3 xp <br>
 
War 3 - 3 xp <br>
 +
Essence 3 - 18 <br>
 +
Larceny 2 - 1 xp <br>
 
Integrity 2 - 1 xp <br>
 
Integrity 2 - 1 xp <br>
 +
Terrestrial Circle Sorcery - 10 xp<br>
 +
Stormwind Rider - 10 <br>
 +
Adopting the New Face - 10 <br>
 +
2nd Survival Excellency - 10 <br>
 +
Dreaming the Wild Lands - 10 <br>
 +
Infallible Messenger - 10 <br>
 +
Mentor (Nazri) 2 - 2 <br>
 +
Larceny 3 - 3 <br>
 +
Socialize 2 - 2 <br>
 +
Mirror Shattering Method - 10 <br>
 +
Integrity 3 - 3 <br>
 +
Holodeck Artifact 4 - 14 xp <br>
 +
2nd Melee - 10 <br>
 +
Dexterity 3 - 8 <br>
 +
Incite Decorum - 10 <br>
 +
Total Spent: 151 <br>

Latest revision as of 01:07, 7 November 2010

Chosen of Journeys
Motivation: Bring the Lunars back into creation and mold/civilize them into a fighting force.

Attributes:

Str/Dex/Sta : 1/3/4
Cha/Man/App : 4/3/2
Per/Int/Wit : 3/4/4

Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest-tongue), Performance 3 , Socialize 1
Battles: Archery 0, Melee 3 , Presence 0, Resistance 2, War 1
Secrets: Investigation 0 , Larceny 0 , Lore 3, Occult 3 , Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2, Medicine 0

10 Extra dots are currently going into Integrity 1, War 1, Melee 3, Bureaucracy +1 (3), Investigation 0, Performance +2, Survival +1 (3), Occult +1 (3)

Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 1
Battles: Archery 0, Melee 4 , Presence 0, Resistance 2, War 1
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 5 (Sorcery +3) , Stealth 1
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0


Current Abilities:
Journeys: Integrity 3, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 1 (water), Dodge 0, Linguistics 2 (Forest Tongue, Old Realm, Flametongue), Performance 3 (Prayer +1), Socialize 2
Battles: Archery 0, Melee 4 , Presence 0, Resistance 2, War 4
Secrets: Investigation 0, Larceny 3 , Lore 3, Occult 5 (Sorcery +3) , Stealth 1
Endings: Athletics 2, Awareness 3, Bureaucracy 3, Martial Arts 2, Medicine 0


Charms
Survival: Adopting the Untamed Face, Sky and Rain Mantra, 2nd Survival Excellency, Dreaming the Wild Lands, Becoming the Wild Lands
Sail: Serendipitous Voyage, Stone Skipping Spirit, Mirror Shattering Method
Occult: Mark of Exaltation, Telltale Symphony , Terrestrial Circle Sorcery, Incite Decorum
War: Auspicious Recruitment Drive, 2nd Excellency
Melee: Impeding the Flow, 2nd Excellency
Resistance: Ox Body (1x-0)
Lore: Methodology of Secrets
Performance: 2nd Excellency
Bureaucracy: Underling Invisibility method


Spells
Emerald Countermagic
Disguise of the New Face
Stormwind Rider
Infallible Messenger

Virtues (After BP):
Temperance 3(5)
Valor 3 (4)
Compassion 1
Conviction 2
Temperance Limit Break after 8 limit is acquired. Current Limit: 1/8

Backgrounds (after BP) 

2 - Mentor (Nazri)
1 - Backing (Bureau of Destiny)
3 - Connections (Bureau of Nature)
1 - Acquaintances (Halta)
1(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 dice on survival, supernatural tracking)

 Manse characteristics:    8 Creation Points.  Rainbow Tabernacle (4), Wild Revocation (4) 

3(4) - Resources (1 free)


Artifacts:
2 - Starmetal Lamellar Armor (Attune:3)
3 (4) - Spell Capturing Cord
(1) - Perfected Boots - +2/4 to move/dash rates. Move at 10 mph long distance, +2 to Strength for jumping. 4 (14 xp) - Magic Wardroom which functions as a danger room; installed in manse.

Flaws and Merits
Flaws:
5 - Strict Vegetarian - 5 points gained from flaw are: Manse 4
3 - Vice - Gambling - Succeed at difficulty 3 temperance roll or compelled to engage in activity. 1 wp to resist for the scene.
2 - Greater Curse

Bonus Point Spending: 15 normal +10 flaw = 25
6 - Virtues to Temperance 5
3 - Valor 4
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Survival 5
2 - Occult 5
1 - Melee 4
1 - Sail 4
Sub: 16
4 - Manse 4 (Wilderness Stone: +4 survival, supernatural tracking)
2 - Specialties (Occult: +3 sorcery), +1 Prayer (performance))
2 (+3 background) - 4 dot Spellcapturing Cord
1 - Extra? Need to find something here

Willpower: 9
Essence: 3
Personal Essence = 2*3+9 = 15
Peripheral Essence = 3*6+9+12 - 3 attune = 36

Combat
Defence: PDV (Perfect Quarterstaff) = 3dex+4melee+4(staff)/2 = 6
DDV = 2+0+2(ess)/2 = 2
MDDV = (9 wp + 3 int + ess)/2 = 8
Soak:
2L/4B Natural
Starmetal Lamellar: 8L/9B, 6 Hardness with starmetal. -1 damage external penalty.
Total: 10L/13B

Fists
Speed: 5
Ac: 2+2+1(fist)=5
Dmg: 1B
Rate: 2(x2)

Perfect Wooden Quarterstaff
(Reduced Requirements to 1 str) Speed: 5
Ac: 4+3+2(staff) = 10
Rate: 2
Dmg: 6b +1str

Colleges:
The Wheel - 3
The Captain - 2
The Sorcerer - 1
The Spear - 1

Current Destinies
Mikel Sim - Travelling young man. He lost his brother to raiders earlier in the year and has been searching the cities for his whereabouts.
College: The Captain, Endurance: 6, Duration: 1 year.

Marthas Bo - Arrogant Air Aspect sorcerer, bookish and aloof.
College: The Sorcerer, Endurance: 4, Duration 1 year.

Sam Bentung - Professional gambler, young flamboyant, brash. College: Spear, Endurance: 1, Duration 1 season.

Experience Tracker
September 24 - 8 XP
October 29 - 6
November 5 - 12
November 12 - 8
November 19 - 8
December 17 - 12
January 15 - 6
March 25 - 8
April 24 - 8+1
May 6 - 12
May 20 - 8
June 9 - 8
June 24 - 8
July 13 - 8
Augst 6 - 8
September 2 - 12
September 24 - 8
October 7 - 8
October 29 - 8
Total: 165

Spent XP:84
War 2 - 1 xp
War 3 - 3 xp
Essence 3 - 18
Larceny 2 - 1 xp
Integrity 2 - 1 xp
Terrestrial Circle Sorcery - 10 xp
Stormwind Rider - 10
Adopting the New Face - 10
2nd Survival Excellency - 10
Dreaming the Wild Lands - 10
Infallible Messenger - 10
Mentor (Nazri) 2 - 2
Larceny 3 - 3
Socialize 2 - 2
Mirror Shattering Method - 10
Integrity 3 - 3
Holodeck Artifact 4 - 14 xp
2nd Melee - 10
Dexterity 3 - 8
Incite Decorum - 10
Total Spent: 151