Difference between revisions of "VaticanT/DragonBloodCGLifepathStyle"
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'''Step 3:''' Tell a story of a Conflict in school, and involve at least 1 other PC in the story - add 1 Virtue Point, 4 ability Points, and 1 background. | '''Step 3:''' Tell a story of a Conflict in school, and involve at least 1 other PC in the story - add 1 Virtue Point, 4 ability Points, and 1 background. | ||
− | [B]Step 4: | + | [B]Step 4:[[VaticanT/DragonBloodCGLifepathStyle/B]]] Tell the story of the moment of your Exaltation. Choose 1 Charm, and your aspect. |
'''Step 5:''' Tell a story from Secondary School. If another PC attended the same school, include one of them in the story. Then add the following: | '''Step 5:''' Tell a story from Secondary School. If another PC attended the same school, include one of them in the story. Then add the following: | ||
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'''Step 10:''' Describe your greatest failure so far. | '''Step 10:''' Describe your greatest failure so far. | ||
− | [B]Step 11: | + | [B]Step 11:[[VaticanT/DragonBloodCGLifepathStyle/B]]] Describe a time your limit condition caused problems for another PC. |
− | [B]Step 12: | + | [B]Step 12:[[VaticanT/DragonBloodCGLifepathStyle/B]]] Assign bonus points, calulate pools, etc. |
This creates slightly more powerful characters, but I see that as the reward for the process. Also, it's important not to go through all the steps with 1 player, then repeat; rather, take turns doing each step. That gives players time to come up with ideas, and they can bounce things off each other. | This creates slightly more powerful characters, but I see that as the reward for the process. Also, it's important not to go through all the steps with 1 player, then repeat; rather, take turns doing each step. That gives players time to come up with ideas, and they can bounce things off each other. |
Revision as of 01:18, 6 April 2010
Dynastic Lifepath Character Generation System
This isn't a traditional Lifepath system, in that it's all pretty freeform, but it does flesh-out backgrounds and give people a sense of where they came from, which I think is important for dynast games. Here it is, roughly:
Step 0: Assign Attribute points.
Step 1: Describe your family - add 5 background points, and 3 ability points, to reflect your families priorities.
Step 2: Tell a short story about your childhood - add 2 ability points, and 1 virtue point, to show how this experience changed your development.
Step 3: Tell a story of a Conflict in school, and involve at least 1 other PC in the story - add 1 Virtue Point, 4 ability Points, and 1 background.
[B]Step 4:VaticanT/DragonBloodCGLifepathStyle/B] Tell the story of the moment of your Exaltation. Choose 1 Charm, and your aspect.
Step 5: Tell a story from Secondary School. If another PC attended the same school, include one of them in the story. Then add the following:
Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2, War 1, 2 Virtue Points, 3 Background plus the following based on school:
Cloister of Wisdom: Martial Arts 2, Integrity 2, Medicine 2, Resistance 2, 2 extra points of abilities, and up to 3 Immaculate or Secular Charms.
House of Bells: War 2, Presence 2, 6 extra points of abilities and 5 Charms.
Spiral Academy: Bureaucracy 3, Investigation 1, Linguistics 3, 3 extra points of Abilities and 5 Charms
House of Ancient Stone: Bureaucracy 2, Occult 1, 7 extra ability points, and 5 charms.
Heptagram: Occult 3, Lore 1, Linguistics 1, 5 extra points of abilities and 5 Charms.
Palace of the Tamed Storm: Larceny 3, 7 extra points of Abilities, and 5 charms.
Step 6: Describe your first posting/job/lifestyle - add 2 charms, 1 virtue point, 5 ability Points, and 4 background points.
Now this makes a character roughly on-par with a standard dynastic character, just slightly more powerful. I like running Dynast games with experienced characters, so I add the following step
Step 6b: Describe your legend - the thing that has spread your fame far and wide. Add 5 Charms or 4 Immaculate Charms, 1 Virtue Point, 2 Background points, and 2 attribute points.
The following are less History but more character hooks.
Step 7: Describe an obligation you owe. Add 2 background points.
Step 8: Describe a debt you are owed. Add 2 background points.
Step 9: Think of an ally who is problematic for another PC. Add 2 points of Ally background.
Step 10: Describe your greatest failure so far.
[B]Step 11:VaticanT/DragonBloodCGLifepathStyle/B] Describe a time your limit condition caused problems for another PC.
[B]Step 12:VaticanT/DragonBloodCGLifepathStyle/B] Assign bonus points, calulate pools, etc.
This creates slightly more powerful characters, but I see that as the reward for the process. Also, it's important not to go through all the steps with 1 player, then repeat; rather, take turns doing each step. That gives players time to come up with ideas, and they can bounce things off each other.