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Limit Breaks
When a dominion undergoes a limit break, the dominion undergoes a fundamental breakdown of its society. This could be represented by a particularly brutal famine, insurgent fighting, severe political scandals, and a sudden and unplanned change of leadership, a nearby supernatural menace, a natural disaster or worse. A Limit Break is confirmed when a dominion completes an Event with a limit of 10. Once the limit break is confirmed, ignore the limit cost for actions, and ignore all changes until after the Limit Break ends.
During the next full turn, the dominion undergoes events in place of actions, and takes action where the dominion would normally endure events. As with any event, the opposing Player is limited to actions that cost no Willpower. The dominion’s player can perform any action available, as usual. After this turn, the Limit Break ends.
Thankfully, the bad times are usually followed by a cathartic recovery. After a Limit Break, the dominion’s Limit drops to 0, and the dominion regains a number of Temporary Willpower equal to its highest virtue. Temporary Willpower regained in this way can exceed maximum Willpower or Total number of Willpower Boxes.