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Revision as of 01:04, 20 January 2007

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Jhi, the Conquering Son, Indulgent Soul of Sulmana, Who Seeks What She Finds

Once, there were people who needed help, and they petitioned to Sulmana for her aid. They wanted a messiah, so Sulmana found them one, and it was Jhi.

Jhi appears as a man, more specifically as a Solar exalt with the trappings of Malfeas and death. He appears tall and broad, a warrior hero, gird in what looks to be orichalcum heavy plate. It is not Orichalc, however, but green brass enamelled with a golden paint made of ground bone, polished iron, and yellow ichor harvested from between the metallic plates girding Sulmana's flesh. When he moves, the armor does not make the clank of metal on metal, but the sound of bones grinding and his mother shrieking her anger. He bears a solar caste mark that flickers and changes to accord with whatever ability he is using; it drips ichor and blood constantly. By default, he bears a mockery of the symbol of the dawn. His flesh is deathly white, and when he speaks, rotten, decaying and razor sharp teeth are visible; this glimpse of his nature does not detract from his perfect, cadaverous beauty. When the first abyssals walked the world, some savants thought that they were simply distorted rumours of Jhi free in the world - and it would have been one of the rare times when a free second circle demon was the lesser of two threats.

Jhi's purpose is to defile hopes of heroism; he will sometimes come to the aid of a people in deposing a tyrant only to become worse than the tyrant ever was; sometimes he will destroy a behemoth and crush a city in the process; sometimes he will simply sacrifice those who have bid him a task in order to accomplish it.

Rough Stats

Attributes: 6/8/6, 2/7/4, 6/4/3

Important abilities: melee 6, martial arts 6 (brutality +3), presence 6, socialize 4, investigation 4, athletics 5,

Virtues: Compassion 1, Conviction 5, Temperance 2, Valor 5
Willpower: 8
Essence: 6
Essence pool: 100

soak: 16B/14L (Infernal plate, 10B/11L, hardness 10/10.)

Special charms:
Noble Cause: A social unit may bid him to do some great duty on their behalf, and he accepts their fates into his own for a time. He spends twenty motes and two willpower, and every member of the social group commits one willpower. As long as his twenty motes are committed, indefinite until the end of his appointed task, he gains successes on all rolls to directly aid their goal equal to the magnitude of the social unit relying on him. All members of the social unit suffer from the unlucky flaw at a rating of 5 for the duration of the charm.

Righteous Leadership: Jhi declares his intent, and people obey. He may make a social attack unnatural; if his manipulation-based social attack beats their MDVs, they must spend two willpower to resist.

Comments

Very nice. I almost can't think of why a summoner would summon Jhi - unless, of course, they wanted to make Solars look bad. On a more wiki-related note, I wonder if common reasons for summoning a demon could be a useful addition? -- GreenLantern

Well, of course, because they don't know exactly how he works - I'd expect the lore roll to know he always turns out badly is harder than the lore roll saying he's willing to help you. Alternately, according to the S&S demon summoning section (Best section of the book, that's for damn sure), you may not always know exactly which demon you're going to get if you don't have a name in mind- maybe some summoner is sitting there casting second circle demon while just yelling "Help help help help help fafl help" - TheHoverpope