Difference between revisions of "TidesOfTime/DesignThoughts"

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Latest revision as of 01:17, 6 April 2010

Design Elements

  • Linked elements: All major elements in the campaign should be linked together. Thus the actions of the players \

will affect other areas of the story

  • Repeated Appearence: Elements should appear multiple times in the cronicle. The meeting with a strange old man becomes a major plot line later in the campaign. A landmark that is merly described in one adventure is central to another. Major NPCs are visible throughout the story.
  • Evolving elements: As the campaign moves forward, so do the NPCs and other elements. Players will meet NPCs at different times. What might be a minor celestial servant at first might turn into a major figure in the progress of the cronicle.


Influences

  • Babylon 5: This series with it's 5 year story arc that links distant elements together, so that you can only \

fully appreciate the show after seeing it all was my strongest influence for this campaign. TidesOfTime also features a conflict \ between two giant forces, the battleground being layed down by political backstabbing and personal agendas. \ The Main antagonist shows many resemblences of Londo Molari.

  • The Enemy Within: A classical Warhammer Fantasy campaign, that evolves around the political manouvering behind the throne \

of the empire.

  • Die Dämonenschmiede: This book describes the fight of a small group against the invading hordes of another sphere. \

It will be used for the latter part of the campaign, where the conflict is in the open.