Difference between revisions of "Storen/Clepsydra"
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Furious Blade Supp,Inst,1m/die: Add to Melee attack. (no +double) | Furious Blade Supp,Inst,1m/die: Add to Melee attack. (no +double) | ||
− | Slashing Ghost Talon Supp,Inst,1m: Regain | + | Slashing Ghost Talon Supp,Inst,1m: Regain 1m/HL, plus soulsteel mote drain. |
Crimson Banquet Method Simp,Scene,5m,1wp: As SGT. Regain up to Ess+Lore/turn. | Crimson Banquet Method Simp,Scene,5m,1wp: As SGT. Regain up to Ess+Lore/turn. | ||
*Five Shadow Feint Supp,Inst,1m/die: Target -1 die/mote from defense pool. | *Five Shadow Feint Supp,Inst,1m/die: Target -1 die/mote from defense pool. |
Latest revision as of 01:17, 6 April 2010
NPC Antagonist from Doom_Gaze's Beacons campaign in the far Western Wyld States.
Character Sheet
Name: Senescent Clepsydra Fed by Tainted Oceans (formerly Coralin) Age: 1000+ (♀) Caste: Dusk Nature: Critic Anima: Dark spoked water-wheel Concept: Fallen Beacon Guardian XP Saved: 0 XP Total: 283
Attributes: Strength [XXX..] Charisma [XX...](5) Perception [XXX..] Dexterity [XXXXX] Manipulation [XX...](5) Intelligence [XXX..] Stamina [XXX..] Appearance [XXXX.] Wits [XXX..]
Abilities: Dawn Zenith Twilight Archery [.....] -Endurance [XXxx.] Craft [.....] Brawl [XX...] Perform [.....] Investigation [.....] M.Arts [.....] -Presence [XXX..] -Lore [XXXxx] Melee [XXXXX] Resistance [XX...] Medicine [X....] Thrown [.....] Survival [.....] -Occult [XXXX.]
Night Eclipse -Athletics [XXX..] Bureaucracy [.....] Awareness [XX...] Linguistics [.....] Dodge [XX...] Ride [.....] Larceny [.....] Sail [.....] Stealth [.....] Socialize [.....] -:Favored
Specialities: Melee (when wielding Dire Lance +2)
Flaws: DM Puppet (+7 points)
Virtues and Essence :
Compassion [X....](1) Temperance [XX...](2) Valor [XXXXX](3) Conviction [XXX..](3) Willpower [XXXXXXXXXX] (4) Resonance [>>>>>>>>..] Essence [XXXXX] Personal: 13/25 Peripheral: 36/44(56) Committed: 12
Backgrounds: (Loyal Deathknight) Artifact [XXX..] Well equipped. Artifacts total 7, no higher than 4. Liege [XXX..] Loyal retainer. +6 BP. Manse [XXX..] Still controls own Beacon manse with Solar alignment. Necromancy [XXX..] Trained death-mage. 3 Shadowlands Circle spells. Whispers [X....] Hear faint voices. Roll Perc+Whispers to use in place of untrained Ability.
Charms: (Melee 1) Furious Blade Supp,Inst,1m/die: Add to Melee attack. (no +double) Slashing Ghost Talon Supp,Inst,1m: Regain 1m/HL, plus soulsteel mote drain. Crimson Banquet Method Simp,Scene,5m,1wp: As SGT. Regain up to Ess+Lore/turn. *Five Shadow Feint Supp,Inst,1m/die: Target -1 die/mote from defense pool. *Unfurling Iron Lotus Xtra,Inst,3m/att: Attack up to Ess times, parry seperate. *Glorious Carnage Typhoon Xtra,Inst,8m,1wp: If attack deals dmg, immediately attack mext target in range until none are untouched. Cannot move more than Melee yds between victims.
(Melee 2) *Blade-Summoning Gesture Simp,Inst,1m: Call attuned/held weapons back to hand.
(Melee 3) Elegant Flowing Deflection Supp,Inst,1m/2dice: Add to Parry attempt. (no +double) *Vengeful Riposte Refl,Inst,1m: Extra sux on defense become counterattack. *Corrosive Parry Refl,Inst,*m: Dex+Melee vs attack, sux destroys weapon. Cost in motes = damage rating of equipment +1. *Attunement-Shattering Block Refl,Inst,3m,1wp: On parry, Ess+Melee vs opp Ess. Sux de-attunes weapon, unless attune cost is paid in motes. Fluttering Moth Defense Refl,Inst,2m: Parry attack aware of with full pool. Hundred Razor Circle Refl,Turn,5m: Attack in 3yd radius. Block ranged dif 4. Incomparable Sentinel Stance Refl,Inst,3m,1wp: Perfect defense. Eye of the Tempest Refl,Scene,5m,1wp: Auto parry all attacks @ full pool. *Reaper of Men Simp,Scene,10m,1wp: Attackers take Ess in unsoak L dmg.
(Endurance) Ox Body Technique Permanent: Additional -1,-2,-2 health levels. *Ox Body Technique Permanent: Additional -1,-2,-2 health levels. *Pain-Eating Focus Refl,Inst,1m: Roll dmg taken, regain sux in motes. *Agony-Savoring Spirit Refl,Inst,1wp: Roll COnviction, regain sux in wp.
(Presence) Elegant Tyrant's Majesty Supp,Hour,6m: Add Ess to Pres,Social,Bureau rolls. *Command the Dead Simp,Day,1wp: Order the dead. Manip+Pres vs. target Ess. Zombies @ 5m, +1 ea extra. Ghosts @ 10m, +3 ea extra. *Skeleton Summoning Gesture Simp,Inst5m,1wp: Raise a dead skeleton/corpse to fight. *Soul-Flaying Gaze Simp,Turn,8m,1wp: Manip+Pres vs WP, drain Ess in WP.
(Lore) Crypt Bolt Simp,Inst,1m/2L: Essx10 yd attack @ Dex+Ath+Ess, up to Stam+Lore. Agg dmg vs Fey. Wither objects. *Essence-Scattering Blast Simp,Inst,1m/m,1wp: Same as crypt Bolt, but lose motes = Ess+motes spent. No effect on non-magicals. *Breath-Draining Prana Simp,Inst,1m: Roll WP, deal L, recover in motes. If magical, drain motes 1for1. Line of sight. *Radiant Blight Technique Simp,Inst,5m: Cha+Lore, kill all life in sux yds. Deal Ess in natural soak L dmg to creatures & Exalts. *Wyld Shield Meditation Simp,Until,10m,1wp,1B: Shield from Wyld, add Ess to soak vs. Fey magics. 1B dmg/hour maintained. *Chaos-Searing Treatment Simp,Scene,5m: Weapon acts as cold iron. Agg dmg vs Fey. *Wyld-Slaying Burst Simp,Inst,30m,1wp,1L,3xp: Int+Lore+Ess, all Fey in Essx10 yds take sux unsoakable Agg dmg, slain vanish forever. Living take Lore in L dmg. Area is barren for years.
(Medicine) *Flesh-Mending Discipline Refl,Day,10m: 10x times normal healing rate for injuries.
(Occult) Shadowlands Circle Necromancy Simp,Inst,1wp: As spell. -Piercing The Shroud (10m) - Cut the air & open a gateway into the Labyrinth for Ess turns. -Flesh-Sloughing Wave (16m) - All within Essx5 yds of caster suffer (Ess+Occ)x2 in L dmg. -Shattered Void Mirror (20m) - Deal 2x target's own HLs in L dmg & lose 2x own Ess in motes.
Terrestrial Circle Sorcery Simp,Inst,1wp: As spell. -Various free spells. Some' I've used: Silent Words of Dreams & Nightmares, Sprouting Shackles of Doom, Written Upon the Water, Mists of Eventide, ...
Celestial Circle Sorcery Simp,Inst,2wp: As spell. -Various free spells. Some I've used: Demon of the 2nd Circle, ...
(Combos) Eye of the Tempest + Reaper of Men = "Bloody Whirlpools Blockade the Undying Light" Costs: 10xp; Simple+Reflexive, Scenelong, 10m, 3wp
Equipment: Weapon: Soulsteel Dire Lance (Art 2, Com 5m) - Spd +12, Acc +2, Dmg +9L, Def +3, Rate 3. -When Abyssal attuned, Acc +3 & drain Ess motes on hit. *Hearthstone: Gem of Grace (Solar 3, Creation Manse) - Add 3 dice to Charisma & Manipulation. Armor: Soulsteel Reinforced Breastplate (Art 3, com 4m) - Soak 10L/9B(Abys 12L/11B), Mob -1, Fat 1. Armor: Shield Bracer (Art 2, com 3m) - Melee attack diff -1, ranged attack diff -2.
Health Levels -0 [X] -1 [XXXX] -2 [XXXX..] -4 [.] Incap
Quick & dirty Power Combat
Soulsteel Dire Lance: Spd 20, Acc 15, Dmg 12L, Def 15, Rate 3. Dodge Pool: 12 (5 dex, 2 dodge, 5 ess) Total Soak: 13L/14B (1L/3B natural, 7L/8B vs piercing)
XP Usage Log
Lore to 5 14 End to 4 10 Valor to 5 21 WP to 10 60 Lore Charm tree 48 Pres Charms 24 Melee Charms 64 End Charms 32 Combo 10