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=== Alchemical Integration Charms === | === Alchemical Integration Charms === | ||
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Revision as of 01:17, 6 April 2010
Alchemical Integration Charms
- Back to [[[Sssssz/FAAIntegration/FirstAgeAlchemical]] | Alchemicals of the First Age]]
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Since these Charms exploit the Alchemical inherent power of Integration, other beings who are capable of learning Alchemical Charms cannot learn these Charms, including Lesser Alchemicals.
Ideas!
- Man-Machine Integration Configuration: A mechanical version of DBT. The Alchemical incorporates his Database into his body, improving his potential and capability overall. Exact mechanics for later.
- A Charm that allows infinite copies of mundane items as long as motes are comitted.
- A Charm that allows using or chucking weapons at enemies.
- A Charm that hastens downloading an item into the database.
- An advanced version of #4. Mundane items in turns, Artifacts in an hour.
NAME
Cost: Duration: Type: Minimum Attribute: Minimum Essence: Prereqs:
Charm Text.
August Man-Machine Transmutation
Cost: 5 motes Duration: Instant Type: Reflexive Minimum Charisma:2 Minimum Essence:2 Prerequisite:None
Alchemicals are the most perfect creation of the Great Maker; a fusion of flowing, eternally creative life and faultless, never tiring machinery. This Charm, August Man-Machine Transmutation, completes this miracle. Alchemicals under the influence of this Charm appears strikingly mechanical, and some of more powerful Alchemicals transform entirely into titanic androids. Spiritual apparati that emerge from the Exalt's soul protrudes and mends seamlessly with his skin, limbs fortify themselves with Autochthon's metalic Essence and sensory becomes extremely acute with delicate sculpting. However, the miracle of Alchemical Integration is not limited to inflicting terror and raining judgment upon those who stand against the Machine God; those who pursue more delicate and intellectual paths to serve Autochthon internalizes August Man-Machine Transmutation, fortifying their mind instead of body. Each thought becomes terribly precise, every second unerringly predicted and any response masterfully orchestrated.
For the first purchase of August Man-Machine Transmutation, the Alchemical receives 5 Attribute points and 2 Gifts, which must be immediately used the moment she purchases the Charm. Subsequent purchases grants 3 Attribute points and 1 Gift. A character may not purchase this Charm more times than her Essence rating.
With Attributes points and Gifts, the Exalt can shape her Integrated Form. How much each Attributes cost depends on the Caste; (FIRST CASTE) can purchase a dot of Strength, Dexterity and Stamina with 1 Attribute point, and others for 2 Attribute points. (SECOND CASTE) can purchase a dot of Charisma, Manipulation and Appearance with 1 Attribute point, and others for 2 Attribute points. (THIRD CASTE) can purchase a dot of Perception, Intelligence and Wits with 1 Attribute point, and others for 2 Attribute points. Once the points are allocated, they may not be changed or removed. Once the Alchemical assumes her Integrated Form, Attribute dots bought with August Man-Machine Transmutation count as base Attribute points (most Alchemical dice adders' limit.)
Gifts usually represents fundamentally new powers gained through August Man-Machine Transmutation that cannot be represented with Attributes alone. Most Gifts are like small Charms with prerequisites. Usually, GIfts' powers are permanent as long as the Alchemical is in the Integrated Form. As Attributes, purchases Gifts may not be changed or removed.
Often Integrated Form causes radical chage in the Exalt's shape. If the Alchemical's change would cause her belongings to be damaged or simply become incompatible, they are automatically transported to Elsewhere. If the items are from the Alchemical's Arsenal, they disappear and return to the Arsenal.
'Gift presentation format'
Name
Minimum (Item): Minimum Essence: Prerequisite:
Gift Text.
'Name' - The name of the Gift, obviously. 'Minimum (Item)' - The type and the level of the item in Arsenal required for this Gift. For example, Steelskin Property might require an armor with a rating 2 at minimum. Then it would say "Minimum Armor: 2." If a Gift requires an Artifact instead of mundane weaponry, there will be A in front of the rating number. 'Minimum Essence' - The Essence rating required to purchase this Gift. It is omitted at most circumstances. 'Prerequisite:' - Gifts necessary to purchase this Gift.
Steelskin Property
Minimum Armor: 2 Prerequisite: None
The Alchemical's body becomes infused with an armor, which turns his skin into flexible yet sturdy metal.
The Exalt gains 3L/3B soak, and he may soak Lethal with his entire stamina. The soak counts as natural soak, and the Alchemical may wear an armor over his current form.
Adamantine Aegis
Minimum Armor: 5 Prerequisite: Steelskin Property
The fortitude of the Exalt transcends the norms. Most of the times, the Alchemical's body armor appears to be extremely heavy and burdening, but still so light and maneuverable.
The Gift replaces Steelskin Property. This grants the Alchemical 10L/10B soak, which still counts as natural soak. The Alchemical may soak lethal with his entire stamina. Additionally, this Gift has Hardness of 5.
An Exalt with this Gift greatly increases in size. Armors not crafted for oversized warriors are not compatible with this Gift.
Self-Reconstructive Schematic
Minimum Armor: 2 Minimum Essence: 3 Prerequisite: Steelskin Property
Triumphant God-Machine Transmutation
Cost: 7 motes, 1 Willpower Duration: Instant Type: Simple Minimum Charisma:4 Minimum Essence:5 Prereqs:August Man-Machine Transmutation
A uber version of AMT.