Difference between revisions of "SolarBrawl/NatalieDOldComments"

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::The main character (Seiya) has two signature moves: Ryuu Sei Ken ("Meteor Fist"), and Sui Sei Ken ("Comet Fist"). -- Toram  
 
::The main character (Seiya) has two signature moves: Ryuu Sei Ken ("Meteor Fist"), and Sui Sei Ken ("Comet Fist"). -- Toram  
  
Nice! I like these; have you seen Charms[[/IkselamSolarBrawl]] yet? He's got some nifty things you might wanna build off of:) --[[CrownedSun]]  
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Nice! I like these; have you seen Charms/[[IkselamSolarBrawl]] yet? He's got some nifty things you might wanna build off of:) --[[CrownedSun]]  
  
 
I like Streaking Comet a lot, but Thundering Essence isn't very strong. Maybe an area effect around the person struck? --Kasumi  
 
I like Streaking Comet a lot, but Thundering Essence isn't very strong. Maybe an area effect around the person struck? --Kasumi  

Latest revision as of 01:17, 6 April 2010

"Streaking Comet Fist"? You wouldn't happen to have watched Saint Seiya, would you? :-) -- Toram

Both that and Thundering Essence are shameless Fatal Fury ripoffs. ^_^ Why, does Seiya have something similar? - NatalieD
The main character (Seiya) has two signature moves: Ryuu Sei Ken ("Meteor Fist"), and Sui Sei Ken ("Comet Fist"). -- Toram

Nice! I like these; have you seen Charms/IkselamSolarBrawl yet? He's got some nifty things you might wanna build off of:) --CrownedSun

I like Streaking Comet a lot, but Thundering Essence isn't very strong. Maybe an area effect around the person struck? --Kasumi

I tried to match it to Iron Raptor Technique for balance. Though I guess IRT isn't exactly breaking the game... - NatalieD
Iron Raptor also has the option of slamming you with a Grand Daiklaive (and I still don't use it, personally) --Kasumi
Improved it a bit. - NatalieD


I liked the other ones, but I gotta say, I really like the hand/foot hardening ones, useful for both defense and offense... and good when you need to block that Grand Daiklave. - haren

Yay Nat! Both thumbs up for cool Charms. ^_^ Resplendence

I really like these. Relentless Assault and Raging Hammer Method are fantastic; that's a totally fascinating and clever way to do a Brawl dice adder. Deadly Talons Grasp and Unwilling Guardian are both very similar to grappling Charms I'd written for myself, so I definitely think they're great. ^_^ All in all, very nicely done. -- Charlequin

Raging Hammer Method question, shouldn't the duration be Varies since the increased damage lasts for the rest of the scene, or until the foe is defeated? Just seems a bit odd to have a Solar Instant Reflexive last for a long time. Good charms though, definitely yoinked B-) - nikink - I guess the same query applies to Relentless Assault...

I intended for them to be usable in combos. - NatalieD
Ok, I agree there, these are great combo material, but, I'd just have the Charm explicitly state combo-ability, and change the duration as I suggested above... Have Fun... nikink