Difference between revisions of "SuturedDefenseValue/PenaltyConsistency"
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− | As described in DissectingDefenseValue, penalties for wounds and (possibly) mobility are twice as harsh for defense as for offense, for no evident reason. Apply wound and mobility penalties consistently by always treating them as internal penalties, even for defense. This ignores ex2e.147. It also makes defense stronger, as these penalties are half as strong as in canon (depending on how mobility is actually supposed to work). | + | As described in [[DissectingDefenseValue]], penalties for wounds and (possibly) mobility are twice as harsh for defense as for offense, for no evident reason. Apply wound and mobility penalties consistently by always treating them as internal penalties, even for defense. This ignores ex2e.147. It also makes defense stronger, as these penalties are half as strong as in canon (depending on how mobility is actually supposed to work). |
− | * Back to SuturedDefenseValue | + | * Back to [[SuturedDefenseValue]] |
== Comments == | == Comments == |
Latest revision as of 01:17, 6 April 2010
As described in DissectingDefenseValue, penalties for wounds and (possibly) mobility are twice as harsh for defense as for offense, for no evident reason. Apply wound and mobility penalties consistently by always treating them as internal penalties, even for defense. This ignores ex2e.147. It also makes defense stronger, as these penalties are half as strong as in canon (depending on how mobility is actually supposed to work).
- Back to SuturedDefenseValue