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− | == <B>FLYING DRAGON STYLE</B> ==
| + | #REDIRECT [[MartialArts/FlyingDragonStyle]] |
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− | Flying Dragon is a celestial martial arts style that dates back to the First
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− | Age. Seen by some sifu as a precursor to Air Dragon Style, this martial arts was
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− | actually developed by a Solar Eclipse Caste as one of a series of elementally
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− | aspected styles for the sole use of Celestial Exalts. Mastery of this style
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− | gives no benefit to Terrestrials that have been initiated into the bulb of the
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− | perfected lotus.
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− | This style relies on the speed of the user and on the control of esoteric flows
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− | of Essence around him. Users benefit from the ability to move unhindered by the
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− | enemy and often turn their opponents strengths against them. This Style was
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− | designed for use without armor and is incompatible with any type of armor. It
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− | was also designed for use bare-handed, though users may choose to weild Wind
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− | Fire Wheels as a signature weapon of the style.
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− | <b><i>Dragon Feather Meditation</b></i>
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− | <b>Cost:</b> 2 motes
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− | <b>Duration:</b> Instant
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− | <b>Type:</b> Reflexive
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− | <b>Min. Martial Arts:</b> 2
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− | <b>Min Essence:</b> 1
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− | <b>Prereqs:</b> None
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− | The martial artist strikes a balance between the force of the wind dragon
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− | pulling him into the sky, and the claws of the earth dragon pulling him to the
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− | ground. For a single turn, your leaping distance is equal to your permanent
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− | Essence x 10 yards. This Charm is incompatible with other Charms that increase
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− | your leaping distance.
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− | <b><i>Sky Dragon Dancing</b></i>
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− | <b>Cost:</b> 2 motes
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− | <b>Duration:</b> Instant
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− | <b>Type:</b> Reflexive
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− | <b>Min. Martial Arts:</b> 3
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− | <b>Min Essence:</b> 2
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− | <b>Prereqs:</b> Dragon Feather Meditation
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− | By filling his body with the Essence of the wind the character can propel
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− | himself across the battlefield like a wind blown leaf. This Charm may be
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− | activated after any unarmed attack or dodge the character makes that scores at
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− | least one success. He may instantly leap up to his Essence + Dexterity in yards,
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− | propelling himself with the force of his blow. This movement may be in any
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− | direction and may specifically exceed the characters usual maximum movement
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− | allowance. Watching two master of this Charm engage in combat can be unnerving,
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− | as they seem to hover or flit about the air for long moments before coming to
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− | the ground.
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− | <b><i>Lightning Flash Evasion</b></i>
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− | <b>Cost:</b> 2 motes
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− | <b>Duration:</b> Instant
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− | <b>Type:</b> Reflexive
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− | <b>Min. Martial Arts:</b> 2
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− | <b>Min Essence:</b> 1
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− | <b>Prereqs:</b> None
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− | Like a flash of lightning the character fades away from a single strike. The
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− | character evokes this Charm and adds his permanent Essence to a single dodge
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− | attempt.
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− | <b><i>Dragon Scale Incursion</b></i>
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− | <b>Cost:</b> 3 motes
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− | <b>Duration:</b> Instant
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− | <b>Type:</b> Supplemental
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− | <b>Min. Martial Arts:</b> 3
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− | <b>Min Essence:</b> 2
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− | <b>Prereqs:</b> Lightning Flash Evasion
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− | The character makes a single unarmed attack, his attack seeking out a weakness
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− | in the opponents armor with supernatural alacrity. Masters of this art often
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− | strike multiple times, hitting all the opponents weak points in a single flurry
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− | of nearly invisible strikes. When used, this Charm reduces the opponents base
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− | Bashing or Lethal soak by an amount equal to the character's Martial Arts score.
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− | <b><i>Flying Dragon Form</b></i>
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− | <b>Cost:</b> 7 motes
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− | <b>Duration:</b> One Scene
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− | <b>Type:</b> Simple
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− | <b>Min. Martial Arts:</b> 4
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− | <b>Min Essence:</b> 2
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− | <b>Prereqs:</b> Sky Dragon Dancing, DRagon Scale Incursion
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− | The character performs a short kata, attuning his body to the breath of the wind
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− | and of all his opponents. The character's moves become as fast and undetectable
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− | as the flying wind. For the rest of the scene, opponents subtract a number of
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− | dice from all attack rolls they make versus the martial artists attacks equal to
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− | the characters Martial Arts score. Additionally the martial artists strikes so
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− | fast he can distort the flow of Essence with his touch. For the duration of this
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− | Charm the characters blows can effect dematerialized spirits as if they were
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− | material. This grants no special ability to see dematerial beings, however.
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− | <b><i>Snatching the Dragon's Fang</b></i>
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− | <b>Cost:</b> 4+ motes
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− | <b>Duration:</b> Instant
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− | <b>Type:</b> Extra Action
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− | <b>Min. Martial Arts:</b> 5
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− | <b>Min Essence:</b> 2
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− | <b>Prereqs:</b> Flying Dragon Form
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− | This charm is named for its bizarre training methodology, in which the martial
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− | artist places objects in a roaring bonfire and snatches them free wihtout
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− | burning his hands. This emulates the air dragon reaching into the maw of his
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− | southern brother and snatching his fangs away. At the same time, this attack is
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− | equallt devestating to the opponent.
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− | When used the character purchases a number of Extra Attacks against the opponent
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− | for 4 motes each. He may purchase no more then his Martial Arts in extra
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− | attacks. Roll each attack seperately but the opponent applies his defense only
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− | once, using any successes he achieves against the first attack to also reduce
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− | any subsequent attacks.
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− | However, instead of applying the damage from each attack seperatly, total up the
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− | number of successes acheived in all the attacks made this turn and add them
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− | together, applying them all at once as if they were the successes of a single
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− | attack.
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− | <b><i>Dragon Spiral Dance</b></i>
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− | <b>Cost:</b> 3 motes
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− | <b>Duration:</b> Instant
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− | <b>Type:</b> Reflexive
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− | <b>Min. Martial Arts:</b> 4
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− | <b>Min Essence:</b> 3
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− | <b>Prereqs:</b> Flying Dragon Form
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− | The character imitates the coils of the air dragon, moving with sinuous grace
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− | and avoiding all attacks against him with ease, while leading his opponent into
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− | the perfect position for a devestating counter-attack. This charm may be evoked
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− | whenever you attempt to dodge an attack. If successful you may immediatly make
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− | an unarmed counter-attack at your full Dexterity + Martial Arts with a number of
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− | bonus dice on the roll equal to the number of successes you scored above the
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− | minimum needed to evade your opponents attack. This charm may not be used in
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− | response to any other counterattack Charm.
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− | <b><i>Heart Of Ice</b></i>
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− | <b>Cost:</b> 2 motes, 1 Willpower
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− | <b>Duration:</b> Martial Arts in turns
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− | <b>Type:</b> Simple
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− | <b>Min. Martial Arts:</b> 4
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− | <b>Min Essence:</b> 3
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− | <b>Prereqs:</b> Flying Dragon Form
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− | Evoking this Charm fills the users soul with the icy certainty of the elemental
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− | pole of air. Using it channels the essence flows in your body completely inside
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− | your body and requires supreme self control. The first obvious effect of this
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− | Charm is that it snuffs the users Anima Banner instantly and prevents the banner
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− | from manifesting for the duration of its use. This charm also prevents others
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− | from percieving the characters Essence flows. For the duration of this Charm the
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− | character is immune to any Charm which can alter, prevent or re-direct the use
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− | of his own Charms.
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− | For example, this Charm would prevent someone from benefiting from Power Reaping
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− | Prana, or from using Sequential Charm Disruption on them for the duration.
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− | <b><i>Flying Dragon Ascend To Heaven Blast</b></i>
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− | <b>Cost:</b> 5 motes, 1 Willpower
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− | <b>Duration:</b> Instant
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− | <b>Type:</b> Reflexive
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− | <b>Min. Martial Arts:</b> 5
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− | <b>Min Essence:</b> 3
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− | <b>Prereqs:</b> Snatching The Dragon's Fang, Dragon Spiral Dance, Heart of Ice
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− | The character spins himself in a circle, grabbing onto twisting contrails of his
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− | opponents Essence and turning it around, all while maintaining a center of
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− | perfect cool and calm. In a flash the character becomes the center of a tornado
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− | that reaches high into the air, tearing apart the body and soul of the opponent
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− | in a raging torrent of air and Essence before ejecting them into the sky.
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− | Characters may not use this Charm unless they have already activated the Heart
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− | of Ice charm. To activate this Charm the martial artist must be atacked by an
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− | Essence fueled attack of some kind and successfully evade it. This can be a
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− | Charm supplemented attack, a Spell or other magical effect. At the moment the
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− | character evades the opponents attack he rolls his Dexterity + Martial Arts
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− | against a difficulty equal to the opponents permanent Essence. If successful the
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− | opponent is caught in the tornado of the Flying Dragon Ascending to Heaven. This
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− | counterattack may not be dodged or blocked unless the effect can explicitly
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− | avoid undodgeable or unblockable effects.
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− | The damage from this Charm is equal to the number of motes of Essence the victim
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− | used in their Essence fueled attack against the martial artist. In the case of
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− | Combos use the total Essence cost. Also add in the total number of Essence the
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− | character has commited to Charms at this time, but not those commited to
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− | Artifacts. Damage is bashing or lethal at the character's option. Opponents that
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− | take damage from this Charm suffer twice the usual amount of knockback.
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− | Characters that have evoked the Heart of Ice are explicitly immune to this
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− | Charm.
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− | For example: Wild Horse is attacked by his arch-rival in a sudden burst of
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− | essence. Wild Horse evokes the Flying Dragon Ascend To Heaven Blast. The
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− | opponent has a Flow Like Blood and Whirlwind of Searing Blows active and used a
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− | Combo of Excellent Strike and Fires and Stones Strike on his attack. This means
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− | that the Flying Dragon does a base damage of 5 + 7 + 5 (for Execllent Strike) +
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− | 3 (for Fire and Stones) for a total base damage of 20 (bashing or lethal).
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− | ----
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− | * Back to MartialArts
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− | * Back to [[Epsilon]]
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− | == Comments ==
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