Difference between revisions of "MasterOfEntropicFlows"
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<b>Caste:</b> Subtle Undercurrent\\ | <b>Caste:</b> Subtle Undercurrent\\ | ||
<b>Min Essence:</b> 5\\ | <b>Min Essence:</b> 5\\ | ||
− | <b>Prereqs:</b> EphemeralTideTechnique | + | <b>Prereqs:</b> [[EphemeralTideTechnique]] |
− | Using this charm, a fae can telekinetically control a number of opponents equal to her permanent essence (as per the charm UndertowsInvisibleGrasp), who are swept up in the air along with any non-massive inanimate objects in their vicinity like large rocks and small trees. Once picked up, she can only move her opponents together in the same direction as a group. She may spend 3 motes per opponent to throw them at the end of the turn, causing appropriate bashing damage. Otherwise they drop to the ground. | + | Using this charm, a fae can telekinetically control a number of opponents equal to her permanent essence (as per the charm [[UndertowsInvisibleGrasp]]), who are swept up in the air along with any non-massive inanimate objects in their vicinity like large rocks and small trees. Once picked up, she can only move her opponents together in the same direction as a group. She may spend 3 motes per opponent to throw them at the end of the turn, causing appropriate bashing damage. Otherwise they drop to the ground. |
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− | <i>Continue to</i> DeepsInfiniteUnderstanding | + | <i>Continue to</i> [[DeepsInfiniteUnderstanding]] |
− | <i>Back to</i> ChaosCharms | + | <i>Back to</i> [[ChaosCharms]] |
Latest revision as of 01:16, 6 April 2010
Master of Entropic Flows</b>
<b>Cost: 7 motes, 2 willpower\\ Duration: One Turn\\ Type: Simple\\ Caste: Subtle Undercurrent\\ Min Essence: 5\\ Prereqs: EphemeralTideTechnique
Using this charm, a fae can telekinetically control a number of opponents equal to her permanent essence (as per the charm UndertowsInvisibleGrasp), who are swept up in the air along with any non-massive inanimate objects in their vicinity like large rocks and small trees. Once picked up, she can only move her opponents together in the same direction as a group. She may spend 3 motes per opponent to throw them at the end of the turn, causing appropriate bashing damage. Otherwise they drop to the ground.
Continue to DeepsInfiniteUnderstanding
Back to ChaosCharms