Difference between revisions of "IsawaBrian/SolarThrownDefense"

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----<i><b>Sunrays Strike the Eyes</i></b>
 
----<i><b>Sunrays Strike the Eyes</i></b>

Latest revision as of 01:16, 6 April 2010


Sunrays Strike the Eyes</i>
 Cost: 7m, 1wp; Mins: Thrown 5, Essence 3; Type: Reflexive (Step 2)
 Keywords: Combo-Basic
 Duration: One Scene
 Prerequisite Charms: Infinite Thrown Mastery

Sparking his weapon off the glowing coruscations of his own Essence, the Solar creates a dazzling pattern of light and semi-solid motes with which to deflect incoming attacks. The Solar must throw his weapon, or an essence-phantom (depending on charm use or artifacts such as the Infinite Jade Chakram) in order to begin the defense. Until the end of the scene, the Solar has Cover against melee and ranged attacks equal to (weapon Accuracy + Thrown)/2, round up.


<i>Righteous Stance of the Holy Warrior</i>
 Cost: 8m, 1wp; Mins: Thrown 5, Essence 3; Type: Simple
 Keywords: Combo-Ok, Obvious, Defensively-Minded
 Duration: One Scene
 Prerequisite Charms: Brilliant Calculus of Doom, Sunrays Strike the Eyes

Tactical mastery of the battlefield is one of the more potent weapons in the arsenal of a Solar skirmisher. The Lawgiver who adopts the Righteous Stance of the Holy Warrior develops the ability to cast forth his missiles without exposing himself to assault, and those who would hide from the Solar find their cowardice turned to aid the terrible wrath that is laid upon them. For the rest of the scene, subtract 1 from the DV penalty of any action taken by the Solar, and up to the Solar’s Essence in penalties (external before internal) are turned into bonuses (subtracted dice become added and added difficulty becomes added successes). While Righteous Stance of the Holy Warrior is active, the character need only spend and commit 3 motes to activate Creation War-Law Meditation, a 2 mote, 1 willpower reduction in cost.


<i>Icicle-Melting Sunray</i>
 Cost: 3m; Mins: Thrown 3, Essence 2; Type: Reflexive (Step 9)
 Keywords: Combo-OK, Counterattack
 Duration: Instant
 Prerequisite Charms: Any Thrown Excellency

As the sun falls on icicles, melting them away, so, too, may a Solar rebuke the attacks of her foes. The Solar invokes this charm after using a Dodge DV against an attack. This Charm gives the Solar a thrown counterattack, which resolves during Step 9 of combat resolution.


<i>Celestial Compass Retribution</i>
 Cost: 5m; Mins: Thrown 5, Essence 2; Type: Reflexive (Step 9)
 Keywords: Combo-Basic, Obvious
 Duration: One Turn
 Prerequisite Charms: Icicle-Melting Sunray

Standing at the center of an onslaught, the Solar turns against all those who would assault him. Until the character’s next action, whenever he chooses to use his Dodge DV the Solar gains the opportunity to make a Thrown counterattack during Step 9 of combat resolution.


<i>All-Seeing Guardian Whirlwind</i>
 Cost: 6m, 1 wp; Mins: Thrown 5, Essence 4; Type: Simple
 Keywords: Obvious
 Duration: One Scene
 Prerequisite Charms: Celestial Compass Retribution

The Solar transforms herself into a living whirlwind. Those who dare to strike against her are rebuked instantly, facing hurtled death in the splitting of a second. For the rest of the scene, whenever the Solar chooses to use her Dodge DV, she gains an opportunity to make a Thrown counterattack during Step 9 of combat resolution.

== Comments ==