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Latest revision as of 01:16, 6 April 2010

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Character Creation

Step 1: Concept And Motivation

Determine the character's concept and Motivation, as normal.

Step 2: Attributes

Prioritize Physical, Mental, and Social Attributes. Characters receive one free dot in every Attribute. They then divide 7 points among their Primary Attributes, 5 points among their Secondary Attributes, and 4 points among their Tertiary Attributes.

Step 3: Abilities

Characters choose three Favoured Abilities, which may be any three. These Abilities are immediately rated at 2. They then divide a further 20 points among their Abilities. No Ability may be raised above 3 without the expenditure of bonus points.

Step 4: Backgrounds

Characters receive seven points worth of Backgrounds. A single Background may be raised to 4 by spending 5 of these seven points; other Backgrounds may not be raised above 3.

Step 5: Essence and Kismet

Characters begin play with both Essence and Kismet at 1. They then receive two bonus dots to divide among these traits.

Step 6: Supernatural Traits

Characters receive eight supernatural capabilities. These may be divided freely amongst Knacks, Techniques, Degrees, Understandings, or Charms, or may be spent to buy Procedures. In all cases, the character must meet all prerequisites. If a power is spent on a Degree, the character also receives two free Procedures of that Degree; if spent on Procedures, the character receives five Procedures for each power thus spent.

Step 7: Virtues and Willpower

Characters receive six dots to divide amongst their Virtues. All characters begin with Willpower 5, regardless of their Virtues.

Step 8: Bonus Points

Characters receive 15 bonus points. These are spent as per the Exalted Second Edition corebook, with the following exceptions:

|| Trait || Bonus Points || || Any Power || 3 || || Virtue || 2 || || Essence || 7 || || Kismet || 7 ||

Characters may not begin play with either Essence or Kismet higher than 4.

Characters may purchase Merits at this time, up to 10 points. They may also purchase either up to two Flaws, or up to four points worth of Flaws, at their choice.

Step 9: Finishing Touches

Record Intimacies, DVs, Move, Dash, and Jump rates, Essence and Kismet pools, and anything else that might prove important.