Difference between revisions of "BlackFlame/FirstGameVoice"

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The Voice, or Taker as she likes to be called, travels throughout the South leaving ancestor cults and specially trained spies (alive and dead) in her wake.  Her small band consists of heavily indoctrinated mortals, a few ghosts, and three nemissaries riding specially treated corpses that appear to be normal mortals.  She is the head of an extensive spy network and her travels, while useful for her missionary work, are to keep in contact with its various branches.
 
The Voice, or Taker as she likes to be called, travels throughout the South leaving ancestor cults and specially trained spies (alive and dead) in her wake.  Her small band consists of heavily indoctrinated mortals, a few ghosts, and three nemissaries riding specially treated corpses that appear to be normal mortals.  She is the head of an extensive spy network and her travels, while useful for her missionary work, are to keep in contact with its various branches.
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=== Role in Circle ===
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Voice is a spymaster/cult leader.  She can also hold her own in melee fighting with armor and weapons grown from her bones.  Since she has no obvious armaments she is an ok infiltrator as well.  Basically she's versital but not outstanding at anything...except training troops.
  
 
== Stats ==
 
== Stats ==

Revision as of 05:26, 29 April 2008

The Voice of Those Taken Away

The Voice of Those Taken Away is a Midnight caste Abyssal who works for The Shadow at the Heart of the Web throughout the South. She is a missionary, cult leader, and spymistress.

Tactics

The Voice, or Taker as she likes to be called, travels throughout the South leaving ancestor cults and specially trained spies (alive and dead) in her wake. Her small band consists of heavily indoctrinated mortals, a few ghosts, and three nemissaries riding specially treated corpses that appear to be normal mortals. She is the head of an extensive spy network and her travels, while useful for her missionary work, are to keep in contact with its various branches.

Role in Circle

Voice is a spymaster/cult leader. She can also hold her own in melee fighting with armor and weapons grown from her bones. Since she has no obvious armaments she is an ok infiltrator as well. Basically she's versital but not outstanding at anything...except training troops.

Stats

Name: Voice of Those Taken Away
Caste: Midnight
Nature:
Anima:
Concept: Cult Leader

Attributes:
Strength 2, Dexterity 5, Stamina 2
Charisma 2, Manipulation 3, Appearance 2
Perception 5, Intelligence 2, Wits 4

Abilities:

  • Dusk
    • Archery
    • Brawl
    • Martial Arts
    • Melee
    • Thrown
  • Midnight
    • Endurance
    • Performance
    • Presence
    • Resistance
    • Survival
  • Daybreak
    • Craft
    • Investigation
    • Lore
    • Medicine
    • Occult
  • Day
    • Athletics
    • Awareness
    • Dodge
    • Larceny
    • Stealth
  • Moonshadow
    • Bureaucracy
    • Linguistics (spoken)
    • Ride
    • Sail
    • Socialize
  • Specialties

Backgrounds:


Virtues:
Compassion 2, Conviction 2,
Temperance 3, Valor 2
Virtue Flaw:

Willpower:
Health: -0,-1,-1,-2,-2,,-4, Incap
Essence:
Essence pool:

Charms:

Expanded Backgrounds


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