Difference between revisions of "BStyles/VermillionPyre"
Line 86: | Line 86: | ||
::Martial Arts Essence Overwhelming - 1m per 2 dice on MA roll, cannot exceed MA rating. | ::Martial Arts Essence Overwhelming - 1m per 2 dice on MA roll, cannot exceed MA rating. | ||
::Cleansing Flame Strike 1m, Supplemental, Holy, Instant: Unarmed attacks do lethal damage, +2L raw damage against CoD | ::Cleansing Flame Strike 1m, Supplemental, Holy, Instant: Unarmed attacks do lethal damage, +2L raw damage against CoD | ||
− | ::Rotten Leaf Arrested - 3m, Supplemental, Holy, Instant: Any CoD struck must resist Knockdown, regardless of damage done. If attack damage would cause Knockdown, difficulty to resist increased by 2. Against any target, if damage done is equal to (Stamina-1), roll to resist. Difficulty is determined by attacker's Essence or (damage inflicted - target's Stamina), whichever value is higher. | + | ::Rotten Leaf Arrested - 3m, Supplemental, Holy, Instant: Any CoD struck must resist Knockdown, regardless of damage done. If attack damage would cause Knockdown, difficulty to resist increased by 2. Against any target, if damage done is equal to (Stamina-1), roll to resist stunning. Difficulty is determined by attacker's Essence or (damage inflicted - target's Stamina), whichever value is higher. |
::Where Is Doom Inquisition - 4m, Simple, Holy, Touch, Scenelong: determines, at a touch, if a target is a CoD. If under magical effects to mask target's identity, character adds Essence in dice to a Perception + Investigation roll. Character must be unarmed to use this Charm. | ::Where Is Doom Inquisition - 4m, Simple, Holy, Touch, Scenelong: determines, at a touch, if a target is a CoD. If under magical effects to mask target's identity, character adds Essence in dice to a Perception + Investigation roll. Character must be unarmed to use this Charm. | ||
::Golden Janissary Form - 5m, Simple, Form-type, Holy, Scenelong: Rolls of 10 on damage explode (count as 2) against CoD. Additionally, character may spend one mote reflexively in Step 7 to reduce damage from any attack by 2 dice (minimum 1), or 5 dice against CoD (to a minimum of 0) | ::Golden Janissary Form - 5m, Simple, Form-type, Holy, Scenelong: Rolls of 10 on damage explode (count as 2) against CoD. Additionally, character may spend one mote reflexively in Step 7 to reduce damage from any attack by 2 dice (minimum 1), or 5 dice against CoD (to a minimum of 0) |
Revision as of 00:47, 22 July 2008
"Who wants to burn first?"
Description
A descendant of a Dynastic exile and member of the anti-undeath organization he founded. Pyre is gifted with both good breeding and the freedom of life outside of the control of either the Realm or Lookshy. He is a bit brash and untamed, seeking opportunities to prove his bravery, but his focus is driven as a protector and fighter for hire.
Simple Physical Description
- 5'11"
- Athletic and slender
- Bright brown eyes, hair that fades from Golden orange at the roots to deep red at the tips.
- Vest and vestments of orange/gold colors, the stylized emblem of a flame and halo on the breast and back of his vest.
Character Sheet Crunch
Name: Vermillion Pyre
Aspect: Fire
Motivation: Prove his worth in the eyes of ancestors and community
Anima: Deep Scarlet flame
Concept: Martial Artist
XP: Left/Total: 0/100
Attributes
- Strength: ooo, Dexterity: oooo, Stamina: ooo
- Charisma: ooo, Manipulation: o, Appearance: ooo
- Perception: ooo, Intelligence: oo, Wits: oooo
Abilities
- Air
- Occult: ooo
- Stealth: oo
- Occult: ooo
- Earth
- *Awareness: oooo
- Integrity: oo
- Fire
- Athletics: ooo
- Dodge: oooo
- Melee: oo
- Presence: oooo
- Socialize: ooo
- Water
- Investigation: oo
- Larceny: oo
- *Martial Arts: oooo
- Wood
- Survival: oo
Specialties
- Short Daiklaive (Melee): oo
Backgrounds
- Resources: oo
- Breeding: oo
- Artifact: oo
- Mentor: oo
- Backing: o
Virtues
- Compassion: ooo, Conviction: oo, Temperance: o, Valor ooo
- Virtue Flaw: Valor based
Willpower: oooooo
Essence: ooo
Essence pool: 8 Personal / 21 Peripheral
Committed: 9
Health Levels
-0/-1/-1/-2/-2/-4/Incap
Intimacies
- Family
- Fellow warriors
Merits and Flaws
- none
Charms
- Melee
- Dragon-Graced Weapon - 1m, Supplemental, Instant, Elemental: adds +4L damage to melee attack, sets target on fire.
- Athletics
- Effortlessly Rising Flame - 1m, Reflexive, Instant, Obvious: Character propels self up with a burst of fiery energy. +2 Athletics for jumping distance calculation, or rises instantly from prone position.
- Martial Arts
- Martial Arts Essence Overwhelming - 1m per 2 dice on MA roll, cannot exceed MA rating.
- Cleansing Flame Strike 1m, Supplemental, Holy, Instant: Unarmed attacks do lethal damage, +2L raw damage against CoD
- Rotten Leaf Arrested - 3m, Supplemental, Holy, Instant: Any CoD struck must resist Knockdown, regardless of damage done. If attack damage would cause Knockdown, difficulty to resist increased by 2. Against any target, if damage done is equal to (Stamina-1), roll to resist stunning. Difficulty is determined by attacker's Essence or (damage inflicted - target's Stamina), whichever value is higher.
- Where Is Doom Inquisition - 4m, Simple, Holy, Touch, Scenelong: determines, at a touch, if a target is a CoD. If under magical effects to mask target's identity, character adds Essence in dice to a Perception + Investigation roll. Character must be unarmed to use this Charm.
- Golden Janissary Form - 5m, Simple, Form-type, Holy, Scenelong: Rolls of 10 on damage explode (count as 2) against CoD. Additionally, character may spend one mote reflexively in Step 7 to reduce damage from any attack by 2 dice (minimum 1), or 5 dice against CoD (to a minimum of 0)
- Dodge
- Dodge Essence Triumphant - 2m per success, cannot spend more than rating+specialties in Essence
- Threshold Warding Stance - 1m, Reflexive, Instant: ignore all environmental penalties to Dodge DV
- Safety Among Enemies - 3m, 1wp, Reflexive, instant: If DV >= half of attacker's dice pool, attack misses and strikes adjacent enemy.
- Presence
- Glowing Coal Radiance - 2m, Simple, Compulsion, Obvious, One action: Anyone looking at or attacking the character makes a reflexive Willpower check. If successful, the attacker receives a dice penalty equal to character's Presence rating.
- Aura of Invulnerability - 3m, Simple, Scenelong: gain +1B/1L soak, and an extra -0x3 Health levels for the scene. These levels are the first to be filled, cannot be healed, and fade at the ending of the Charm
- Occult
- Spirit-Detecting Mirror Technique - 1m, Simple, Scenelong: Allows character to see unmanifested spirits in any reflective surface.
Combos
- None
Equipment
- Red Jade Hearthstone Bracers
- All attacks Speed -1, Dodge +3
- Red Jade Chain Shirt
- +3B/5L, Mobility 0, Fatigue 0
- Red Jade Short Daiklaive
- "Fang of the Father"
- Speed 3, Accuracy +5, Damage +5L, PDV 5, Rate 2
- Unarmed Strikes:
- Clinch: Speed 5, Acc +0, Damage +0B, PDV N/A, Rate 1
- Punch: Speed 4, Acc +1, Damage +0B, PDV 5, Rate 3
- Kick: Speed 4, Acc +0, Damage +3B, PDV 3, Rate 2
Combat
- Soak: 3/6B / 1/6L / 0/5A
- Initiative
- Join Battle: 8
- Join Debate: 6
- DVs
- Dodge: 6
- M Dodge: 6