Difference between revisions of "Combat/SolarDefences"

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Latest revision as of 01:15, 6 April 2010

This is paraphrased from a WW thread.

First, the basic Solar defence was taken to be the two persistent defences
:Flow Like Blood
Fivefold Bulwark Stance

Improving the Solar Defence

  • As an alternative to FFBS, use Steel Devil Style (from CB:Night) and add counterattacks
  • Heavenly Guardian Defence (for a perfect point defence)
  • Seven Shadows Evasion (for a perfect dodge of any dodgeable attack)
  • Golden Essence Block (to improve the parry)
  • Reed in the Wind (to improve the dodge)
  • Leaping Dodge Method (to move away from the attacker)
  • Ebon Shadow Form (adds Essence to difficulty to be hit)
  • Five Dragon Blocking (adds Essence dice to parries)
  • Stealth charms to make you invisible
  • Flame Flicker Stance (increase difficulty to be hit for a turn)
  • Thunderbolt Shield (Orichalcum or Soulsteel especially)
  • The Presence and Socialise charms
  • Walking Outside Fate? (Sidereal)

Getting Through the Solar Defence

  • Perfect Attack Charms
    • Accuracy Without Distance (Solar Archery)
    • Lightning Stroke Attack (Lunar Ranged)
    • Owl Seizes Mouse (Abyssal Brawl)
  • Undodgeable Charms
    • Cascade of Cutting Terror
  • Unparryable Charms
    • Solar Brawl charm
    • Sidereal Thrown charm
    • Sidereal Brawl charm
  • Charms that "go around" such things
    • Hungry Earth Strike
    • Foe Taunting Method
  • Surprise attacks, including charms
    • Blow Concealing Gesture
  • Multi-attack charm from a high Dex lunar (it may take a few shots, but he will hit)
  • Dice subtractors
    • Shrouded Claw Attack
  • Parry reduction charms
    • Ferocious Biting Sword
    • Tiger Claw Swat
  • Dice Adders
    • Precision of the Striking Raptor (especially with CoCT)
    • Spine Shattering Bite
    • Excellent Strike
    • Wise Arrow
  • Attacks before the dual defences are up
  • When the Solar attacks, break that weapon that is being used to create the persistent defence
    • Weapon Breaking Defence Technique
  • Sorcery that can't be dodged or parried
    • Titan's Icy Breath (possibly with Paralyzing Contradiction first, to prevent perfect defences)
    • Thunder Wolf Howl
    • Internal Flame

Alternatives to the Dodgeparry

  • Range + Archery (possibly with stealth)
  • Attack quickly with high dice pools that don't require essence