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Ashmere, our little Addict-Zenith
NAME NATURE CASTE Ashmere Raven-Silas Explorer Zenith CONCEPT HOMELAND ANIMA Driven Defender Varang District, Rohan Empire Blazing Phoenix --------------------------------ATTRIBUTES--------------------------------------- PHYSICAL SOCIAL MENTAL Strength 3 Charisma 3 Perception 3 Dexterity 5 Manipulation 3 Intelligence 2 Stamina 3 Appearance 3 Wits 3 --------------------------------ABILITIES---------------------------------------- DAWN [[CrownedSun/Ashmere/ZENITH]]/ TWILIGHT Archery ** Endurance ** Craft Brawl Performance ** [[CrownedSun/Ashmere/Investigation]]/ *** Martial Arts Presence *** Lore * [[CrownedSun/Ashmere/Melee]]/ *** Resistance Medicine Thrown ** Survival ** [[CrownedSun/Ashmere/Occult]]/ *** NIGHT ECLIPSE SPECIALITIES Athletics *** Bureaucracy ** [[CrownedSun/Ashmere/Awareness]]/ **** Linguistics * Dodge *** Ride * Larceny Sail Stealth [[CrownedSun/Ashmere/Socialize]]/ ** Linguistics: Varang; Rohan. --------------------------------------------------------------------------------- TEMPERS ESSENCE *** VIRTUES --------------------------------------------------------------------------------- Willpower 6 Personal: 15 Compassion *** x x x x x | x - - - - XXxxxxx Conviction * Periphereal: 30 DXxxxxx Limit Break Committed: Temperance ** x - - - - | - - - - - 0/15 Pers; 0/36 Peri Valor *** Virtue Flaw: Imprudent Infatuation (Compassion) Trigger: The character witnesses someone attractive in peril or duress (even if the character himself is the cause of that duress). --------------------------------------------------------------------------------- COMBAT STATISTICS --------------------------------------------------------------------------------- Inituative: 8 Soak (L/B): (1/3) Mobility: -2 ARMOR: Reinforced Buff Jacket w/Armor (6/9) Fatigue: 2 HEALTH LEVELS 0 1 2 4 Incapacitated ((/*xX)) x xxx xxxx / / --------------------------------------------------------------------------------- PERSONAL WEAPONS --------------------------------------------------------------------------------- WEAPON DAMAGE ACC DEFENSE SPEED Daiklaive 8L (+5L) +2 (10) +2 (10) 11 (+3) WEAPON DAMAGE ACC RANGE RATE Throwing Knives 5L(+2L) 7(+0) 15 3 Self Bow 7(+0) 150 2 Broadhead 5L(+2) Frog Crotch 7L(+4) - Double Soak Target 3L(+0) - Half Soak --------------------------------------------------------------------------------- CHARM DESCRIPTIONS --------------------------------------------------------------------------------- Charms page # type cost (Duration) Golden Essence Block pg.166 Reflexive 1 mote/2 dice Ox-Body Technique pg.170 Special N/A Essence-Gathering Temper pg.171 Reflexive 1 mote Harmonious Presence Meditation pg.175 Simple 6 motes (One Hour) Friendship with Animals Approach pg.179 Simple 3 motes (One Scene) Ten Magistrate Eyes pg.185 Supplemental 3 motes (One Scene) Crafty Observation Method pg.185 Simple 5 motes Graceful Crane Stance pg.193 Reflexive 3 motes (One Scene) Sensory Acuity Prana pg.196 Simple 5 motes (One Scene) Reed in the Wind pg.197 Reflexive 1 mote/2 dice Sagacious Reading of Intent pg.207 Simple 6 motes Wise-Eyed Courtier Method pg.211 Simple 3 motes BACKGROUNDS value notes Influence ** As one of the first members of the Silas and now one of their "leaders" along with the rest of her Circle, Ashmere has a decent amount of clout in the empire. Allies *** Ashmere has made some headway into a "friendship" with Gray River Shallows, thusfar the only Abyssal to come to Deliberative meetings. He keeps her supplied with Ghost Flower. She also has made ties with Embers of Dawn, as she begins to work on figuring out how Spirit Courts function. (1 undefined). Manse *** Ashmere has claimed several Manses, most notably the Shrine of the Inconquerable Maiden(Level 3 Water), the House of Eternal Flame(Level 1 Fire), and the Tomb of the Shrouded One(Level 2 Earth), and claimed the Hearthstones from each. Backing ** Though no longer functioning in official capacity, Ashmere is still registered among the Grim Legions, Bloody Brand -hai, Kolmar's -kai, Jucin -tet. She is thus a member of the Rohan Legion. Artifacts *** Ashmere carries a small flower crafted of bone and silver, a warding charm against the Hungry Dead, a hearthstone amulet in the shape of a tiger's jaws, and a short Orichalcum Daiklave. Resources ** While the Silas aren't as rich as some families, they do have a healthy budget, out of which stipends are paid to those involved in their activities. ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS Ashmere's Hearthstone Amulet is simple in design - a stylized tiger flashing it's teeth, in between which rests the setting for a single stone. Popular stories claim that the amulet also gives the bearer the courage of the animal it depicts. (+1 die to valor rolls in combat). She has a simply made Orichalcum Daiklave, with no name, history, or anything spectacular attached to it. It was forged for her by the Larisian Smith, Esemith, and is excellently balanced. She hopes to, one day, make a name for it worthy of legend. (Hearthstones and Manses) The Tomb of the Shrouded (Level 2, Earth Manse) is located near Gem, and is one of a handful of Manses within the Empire that existed prior to the rush of building undertaken by the Orile in NRY 26. The origin of it's name is unclear, as it does not seem to actually be a tomb of any sort. Previously buried under mounds of Earth, the Manse was partially uncovered by the traitorous Earth Aspect Merkan, and later unveiled entirely by the Orile and explored by the Silas. The Salt-Gem of the Spirit's Eye makes it difficult for unmanifested spirits to see or harm Ashmere, requiring a Perception + Alertness roll to spot her, at +1 difficulty if using Stealth. The attempts of unmanifested spirits to attack her are at -2 dice. House of Eternal Flame (Level 1, Fire Manse), nestled quietly within Nei`Roh itself, is named for it's eternally burning Flame of Essence in the core of the building. A fairly meager building, it has more than enough room for Ashmere and is quite comfortable to boot -- given to her as a home by the Deliberative shortly after her Exalted, she keeps it as her residence for the occasions in which she is in Nei`Roh. More often than not, however, she is elsewhere. The Gem of the Calm Heart allows Ashmere to chose rational thought over blind emotion. When the stone is activated, she may increase the difficulty of a Valor roll, to make it more likely to fail, thus allowing her to chose what she will do. Shrine of the Inconquerable Maiden (Level 3, Water Manse), named for the Spirit who inhabited the Demense before it was purchased by the Orile, was built in the manner of a Temple and Place of Worship, with a solid foundation allowing it to function as a fortification in time of need and enough living space for an Exalt, his or her family, and other such things. Located just a bit outside of Ursonti, it had to be rebuild somewhat after Ma-Ha-Suchi's most recent raid -- it now functions as Ashmere's home away from home whenever she is in the Eastern Reaches of the Empire. The Stone of Freedom prevents Ashmere from being physically restrained or confined. Ropes untie themselves, manacles simply fall off, doors open, and clinches, holds and the like automatically fail. It is currently mounted in her Daiklave. EQUIPMENT and OTHER GEAR In addition to her artifacts, Ashmere has a reinforced buff jacket emblazoned with the sigils of House Silas and the Bloody Brand Urdo, a handful of throwing daggers, a well-crafted short bow with numerous sorts of arrows, and a number of maps and journal entries scavenged from assorted manses, tombs and abandoned settlements.