Difference between revisions of "Abilities/Medicine"
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== Charms == | == Charms == | ||
− | * AbyssalMedicine | + | * [[AbyssalMedicine]] |
− | * DragonBloodedMedicine | + | * [[DragonBloodedMedicine]] |
− | * SiderealMedicine | + | * [[SiderealMedicine]] |
− | * SolarMedicine | + | * [[SolarMedicine]] |
== Other Pages == | == Other Pages == |
Latest revision as of 01:15, 6 April 2010
- back to Abilities
Medicine deals with knowledge about the body as well as skill in manipulating it for healing, surgical or other reasons. It is used for:
- 1E caste/aspect ability for: Twlight, Daybreak, Wood, Endings
- 2E caste/aspect ability for: Twlight, Daybreak, Wood, Endings
- Treating illness (ex2e.129)
- Knowledge of the body in health
- Sickness and trauma and remedies for disease and injury (ex2e.132)
- Diagnosis
- Treating wounds (ex2e.137)
- Emergency surgery
- Stopping bleeding
- Treating infection (ex2e.151)
- Healing crippling wounds (ex2e.152)