Difference between revisions of "BogModAlternateSidereals/Craft"

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Destiny bends and moves as the Sidereals wish yet sometimes even they must try to get something done in the now.  Her hands glow softly with the light of her Maiden as she builds.  This charm supplements a Craft action.  The Sidereal gets (Essence + House of Serenity) hours of work done for every single hour of work she puts into the project.
 
Destiny bends and moves as the Sidereals wish yet sometimes even they must try to get something done in the now.  Her hands glow softly with the light of her Maiden as she builds.  This charm supplements a Craft action.  The Sidereal gets (Essence + House of Serenity) hours of work done for every single hour of work she puts into the project.
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<b>Inspirational Works Technique</b><br>
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<b>Cost:</b> 7m, 1wp; <b>Mins:</b> Craft 4, Essence 3; <b>Type:</b> Simple<br>
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<b>Keywords:</b> Combo-Basic<br>
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<b>Duration:</b> One project<br>
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<b>Prerequisite Charms:</b> Any Craft Excellency, Vain Adornment Construction
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Speeches, performances, parades are all well and good for inspiring the people.  Yet some of the most lasting and the most influential parts on people's lives are the objects around them.  That statue of the town hero, the family heirloom or the romantic gazeebo.  These things still convey an emotion and feeling to people.  Sidereals are masters of this subtle form of manipulation.  When building something the Sidereal can choose to inspire an emotion in people like rebellious thoughts, patriotism, romantic feelings, etc.  Anyone who experiences their finished work suffers a social attack against their Dodge MDV equal to the successes the Sidereal makes on a Dexterity + Craft roll or the successes they got on the actual crafting roll, whichever they wish.  Motes spent on an Excellency to boost the crafting roll also gives bonus dice or successes on the social attack roll if the Sidereal wishes but they must choose before they roll.  This lets a Sidereal make amature works that still have powerful emotional impact.  Anyone can ignore the social attack by spending a willpower.  This makes them immune to its effects for a scene.  Spending 3 willpower total over as many incedents as one wants to renders a person permanently immune to that objects ability to inspire them.
 
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Craft ex(1).  Make crafts more valuable, permanent charm(2).  Charm to boost App(3)
 
Craft ex(1).  Make crafts more valuable, permanent charm(2).  Charm to boost App(3)

Revision as of 04:17, 6 September 2009

Craft is in the Constellation of the Peacock.


Vain Adornment Construction
Cost: 3m; Mins: Craft 2, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The Peacock is a vain creature and depending on who you ask so is Venus. Only the best made and most expensive goods are worthy to be made by Sidereal hands and so that is exactly what they do. Anytime the Sidereal builds something while using this charm the item's final resource value is increased by one due to aesthetic additions she works into her product. Objects she makes are not any more functional then any normal item they are just fancier.


Blue-Shaded Attire Methodology
Cost: 4m/dot; Mins: Craft 3, Essence 3, House of Serenity 1; Type: Simple
Keywords: College
Duration: Essence hours
Prerequisite Charms: Any Craft Excellency

Sometimes the secret of looking the part is just a little bit of preparation ahead of time. With the right tools the Chosen of the Maidens can make sure they look good no matter the scene. So long as she has the right tools or products for her craft(perfumes for water, jewelery for air, needle and thread and cloth for wood, etc) she can make herself seem that much more appealing to others. She can increase her appearance by up to half(round up) of her Essence value for a number of hours equal to her essence.


Expedient Works Production Technique
Cost: 8m, 1wp; Mins: Craft 4, Essence 2, House of Serenity 1; Type: Supplemental
Keywords: College, Combo-OK, Obvious
Duration: One project
Prerequisite Charms: Any Craft Excellency

Destiny bends and moves as the Sidereals wish yet sometimes even they must try to get something done in the now. Her hands glow softly with the light of her Maiden as she builds. This charm supplements a Craft action. The Sidereal gets (Essence + House of Serenity) hours of work done for every single hour of work she puts into the project.


Inspirational Works Technique
Cost: 7m, 1wp; Mins: Craft 4, Essence 3; Type: Simple
Keywords: Combo-Basic
Duration: One project
Prerequisite Charms: Any Craft Excellency, Vain Adornment Construction

Speeches, performances, parades are all well and good for inspiring the people. Yet some of the most lasting and the most influential parts on people's lives are the objects around them. That statue of the town hero, the family heirloom or the romantic gazeebo. These things still convey an emotion and feeling to people. Sidereals are masters of this subtle form of manipulation. When building something the Sidereal can choose to inspire an emotion in people like rebellious thoughts, patriotism, romantic feelings, etc. Anyone who experiences their finished work suffers a social attack against their Dodge MDV equal to the successes the Sidereal makes on a Dexterity + Craft roll or the successes they got on the actual crafting roll, whichever they wish. Motes spent on an Excellency to boost the crafting roll also gives bonus dice or successes on the social attack roll if the Sidereal wishes but they must choose before they roll. This lets a Sidereal make amature works that still have powerful emotional impact. Anyone can ignore the social attack by spending a willpower. This makes them immune to its effects for a scene. Spending 3 willpower total over as many incedents as one wants to renders a person permanently immune to that objects ability to inspire them.


Craft ex(1). Make crafts more valuable, permanent charm(2). Charm to boost App(3)

College, craft speed reducer(4), builds off 1. Do social attacks through craft(5), builds off 1 and 2.

Can boost social attack through crafts with social charms(6), builds off 5.

Compulsion based destiny crafter(7), builds off 6 and 3.

College, Mezmerizer(8), builds off 7.


Fateful Craft ex(1b)

5 Caste based craft ability boosters that functions similar to Wonder Forged genius.(2b), builds off 1b.

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