Difference between revisions of "Challenge/WyldHuntTactics"

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Please spend most of your time describing the tactics used, particularly how charms would interact. The idea here is to get a feel for what kinds of terrestrial strategy actually work.  
 
Please spend most of your time describing the tactics used, particularly how charms would interact. The idea here is to get a feel for what kinds of terrestrial strategy actually work.  
 
   
 
   
See also [[ChallengeChallenge/WyldHuntTactics/BeginningWyldHuntTactics]]
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See also Challenge/[[BeginningWyldHuntTactics]]
  
 
== Response 1 ==
 
== Response 1 ==

Revision as of 00:35, 6 April 2010

Back to Challenges

Recently, my campaign has taken a sudden turn and consequently the circle will end up confronting squads of Dragon-Blooded and probably the WyldHunt. As I don't have much experience running terrestrials, to date my attempts to create challenging opponents have not met with much success. The key to terrestrial strategy is in their numbers and the fact that they have charms that work together, but I'm not quite clear on how these gel into a decent combat strategy.

So, the challenge to the rest of this Wiki:

Create the smallest group of legal, 50xp Dragon-Blooded characters that can, with the correct tactics, bring down a circle of three, reasonably-balanced, legal, 100xp solar characters. You may use Immaculate characters if you wish.

Please spend most of your time describing the tactics used, particularly how charms would interact. The idea here is to get a feel for what kinds of terrestrial strategy actually work.

See also Challenge/BeginningWyldHuntTactics

Response 1

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Response 2

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Response n

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