Difference between revisions of "BogModAlternateSidereals/Socialize"

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Socialize is The Lovers
 
Socialize is The Lovers
  
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<b>Headstrong Follower Technique</b><br>
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<b>Cost:</b> 5m; <b>Mins:</b> Socialize 2, Essence 2; <b>Type:</b> Simple<br>
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<b>Keywords:</b> None<br>
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<b>Duration:</b> One story<br>
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<b>Prerequisite Charms:</b> None
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Fewer in number then Solars or Lunars yet more unified then either the Viziers can throw themselves in with a dedication towards the groups they are part of.  The Sidereal takes on the Policy of a social unit she is part of as an additional motivation for purposes of MDVs, stunts, and the like.  She can discontinue the committment of essence at anytime.
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<b>Left Hand of Power Understanding</b><br>
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<b>Cost:</b> 4m; <b>Mins:</b> Socialize 3, Essence 2; <b>Type:</b> Simple<br>
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<b>Keywords:</b> None<br>
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<b>Duration:</b> One scene<br>
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<b>Prerequisite Charms:</b> Any Socialize Excellency
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Sidereals move harmoniously through many groups.  They can spend the morning having tea with the Gods of Peace and then slum it out with some Nexus rabble in a bar.  One of the keys to such ability is knowing who is where on the totempole.  After spending a scene interacting with a social unit the Sidereal finds out who is a part of it and where they stand in things.  This charm doesn't provide information about where those people are or who they really are if their commonly known alias is false.  It also tends to find the smaller specific groups before the larger ones.  Using it on Venus for example would yield information about who the Incarna are rather then the entirety of the Department of Serenity.
 
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Any Ex(1).  Sid can take the Policy of a social group he is part of as a secondary motivation for purposes of MDVs and stunts and such.(2)
 
Any Ex(1).  Sid can take the Policy of a social group he is part of as a secondary motivation for purposes of MDVs and stunts and such.(2)
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college, social attacks to change the groups Policy are perfectly ignored.(6), builds off 2 and 5.
 
college, social attacks to change the groups Policy are perfectly ignored.(6), builds off 2 and 5.
 
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Fateful Ex(1b)
 
 
Sex charm, establishes an uneven relationship between the two(or more) people having sex with the Sidereal on top.(2b), builds off 1b.
 
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Reduce own temperance charm(1c)
 
Reduce own temperance charm(1c)

Revision as of 23:57, 16 September 2009

Socialize is The Lovers


Headstrong Follower Technique
Cost: 5m; Mins: Socialize 2, Essence 2; Type: Simple
Keywords: None
Duration: One story
Prerequisite Charms: None

Fewer in number then Solars or Lunars yet more unified then either the Viziers can throw themselves in with a dedication towards the groups they are part of. The Sidereal takes on the Policy of a social unit she is part of as an additional motivation for purposes of MDVs, stunts, and the like. She can discontinue the committment of essence at anytime.


Left Hand of Power Understanding
Cost: 4m; Mins: Socialize 3, Essence 2; Type: Simple
Keywords: None
Duration: One scene
Prerequisite Charms: Any Socialize Excellency

Sidereals move harmoniously through many groups. They can spend the morning having tea with the Gods of Peace and then slum it out with some Nexus rabble in a bar. One of the keys to such ability is knowing who is where on the totempole. After spending a scene interacting with a social unit the Sidereal finds out who is a part of it and where they stand in things. This charm doesn't provide information about where those people are or who they really are if their commonly known alias is false. It also tends to find the smaller specific groups before the larger ones. Using it on Venus for example would yield information about who the Incarna are rather then the entirety of the Department of Serenity.


Any Ex(1). Sid can take the Policy of a social group he is part of as a secondary motivation for purposes of MDVs and stunts and such.(2)

Hierarchy Learner(3), builds off 1.

Give Social Groups Intimacies(4), builds off 3. Authority Booster that restores loyalty ratings for social groups(5), builds off 3.

college, social attacks to change the groups Policy are perfectly ignored.(6), builds off 2 and 5.


Reduce own temperance charm(1c)

College charm, makes target want to keep sid around and alive. So long as sid serves target sidereal enjoys a bonus to social attacks against target.(2c), builds off 1c.

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