Difference between revisions of "TonyC/Monkey"
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− | This is a 2e rebuild of Monkey, a character in [[ | + | This is a 2e rebuild of Monkey, a character in [[JesseLoweTonyC/Monkey/PirateMonkey]] game. For the old 1e version at the end of the first game, see [[JesseLoweTonyC/Monkey/Monkey1e]]. |
Beliefs: | Beliefs: |
Revision as of 08:08, 5 April 2010
This is a 2e rebuild of Monkey, a character in JesseLoweTonyC/Monkey/PirateMonkey game. For the old 1e version at the end of the first game, see JesseLoweTonyC/Monkey/Monkey1e.
Beliefs:
- I am the greatest fighter in the world.
- Ultimately, the only thing you can rely on is yourself.
- Free will is sacred.
Instincts:
- Keep your word.
- Never give up, never surrender.
- I aim to misbehave.
(Goodness, I never knew Mal was channeling Monkey.)
Intimacies:
- Taiyo Kaizoku
- My men
- Pretty women
Contents
Monkey
Character Type: Solar Exalted
Player: Tony Chen
Caste: Dawn
Concept: hot-blooded, happy-go-lucky pirate
Motivation: To be the greatest fighter in the world
Anima: A giant albino gorilla
Attributes
Physical: Strength 3, Dexterity 5, Stamina 4
Social: Charisma 3, Manipulation 2, Appearance 5
Mental: Perception 2, Intelligence 2, Wits 3
Abilities
Dawn: *Archery 2, *Martial Arts 5, *Melee 5, *Thrown 1, *War 2
Zenith: Integrity 2, Presence 1, *Resistance 4, Survival 1
Twilight: Lore 1, Medicine 1, Occult 1
Night: *Athletics 5, Awareness 2, *Dodge 5, *Larceny 3, Stealth 1
Eclipse: Linguistics 3, *Sail 4
Note: * = Favored skill.
Note: Languages spoken: Seatongue (native), Low Realm (expert), Skytongue (basic), Old Realm (basic), Firetongue (basic), Riverspeak (basic)
Virtues: Compassion 2, Conviction 4, Temperance 2, Valor 5
Backgrounds: Ally 2, Artifact 2, Contacts 4, Cult 1, Influence 3, Resources 4, Followers 4
Willpower: 10, Essence: 5, Essence Pool: 22/51 (committed 4)
Virtue Flaw: Foolhardy Contempt (Valor)
Limit Break: X X X O O O O O O O
Merits: Ambidextrous (+2)
Flaws: Wanted (for piracy, -2), Known Anathema (-2)
Charms
- Athletics
- Second Athletic Excellency
- Graceful Crane Stance
- Monkey Leap Technique
- Strength Increasing Technique
- Feather Foot Style
- Awareness
- First Awareness Excellency
- Dodge
- Second Dodge Excellency
- Dodge Essence Flow
- Shadow Over Water
- Leaping Dodge Method
- Reflex-Sidestep Technique
- Seven Shadow Evasion (Conviction Flaw)
- Flow Like Blood
- Martial Arts
- Capering Simian Dance
- Obnoxiously Loud Shriek
- Distractingly Lewd Gesture
- Poo-Flinging Strike
- Lost Monkey Form
- Stone Monkey Form
- Tall Monkey Form
- Wooden Monkey Form
- Drunken Monkey Form
- Identifying The Scent of Danger
- Wolf Form
- Secrets of Future Strife
- Joy in Adversity Stance
- Blade of the Battle Maiden
- Melee
- First Melee Excellency
- Resistance
- Ox-Body Technique
- Body-Mending Meditation
- Durability of Oak Meditation
- Spirit Strengthens the Skin
Combo: Irreverent Monkey Humbles The Tiger: Distractingly Lewd Gesture, Poo-Flinging Strike, Leaping Dodge Method, Seven Shadow Evasion.
("Irreverent Monkey Humbles The Tiger" combo visual effect is a tropical jungle scene. Verdant, lush, and rife with an army of monkeys.)
Combo: Catastrophy Avoiding Coincidence: Reflex Sidestep Technique, Seven Shadow Evasion.
("Catastrophy Avoiding Coincidence" combo visual effect is the an exaggerated performance of a coincidence that causes the attack to miss. In battle, the anima totem flares into being and mimics the performance.)
Equipment: Dragon Tear Tiara, Freedom Stone, 10 knives, 4 flame pieces, 2 dresses, a good luck charm, a seagull ward-talisman, and one traveling cloak in Lookshy style.
Join Battle: 5 (usually doubled to 10)
Attacks:
Clinch: Speed 6, Acc 10, Damage 3B piercing, Defense -, Rate 1, Piercing
Punch: Speed 5, Acc 11, Damage 3B, Defense 12, Rate 3
Kick: Speed 5, Acc 10, Damage 6B, Defense 8, Rate 2
Knife: Speed 5, Accuracy 11, Damage 5L, Defense 10, Rate 3
Thrown Knife: Speed 5, Accuracy 8, Damage 5L, Rate 3, Range 15
Flame Piece: Speed 5, Accuracy 7 , Damage 8L, Rate 1, Range 8, Flame, Single Shot
Artifact Staff (Ultimately Useful Tube): Speed 6, Accuracy 12, Damage 10B, Defense 12, Rate 2,Two Handed, Reach.
Blow Gun (Ultimately Useful Tube: Accuracy 9, Damage 1L, Rate 2, Range 100 (choice of lethal or paralytic poison)
Dodge DV: 7, Parry DV: 6 (MA fist), 5 (Knife), 6 (Staff) Soak: 4B/2L/0A (unarmored)
Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/ Incapacitated
Total XP: 395 (if done as BP: 158)
Character Description
Monkey's a young man, a bit short (5'4"). Short black hair, usually stylishly messy. Not muscular, but fit. He usually goes around barefoot wearing a red jacket. On hot days, he wears a light-colored bandanna. Monkey almost always has a knife tucked in his belt, but when he's expecting trouble, he'll wear a bandolier of knives and have at least two pistols around. No, no straw hat.
History =
Monkey grew up Lapping Water, one of the many small islands of the West, so insignificant that most cartographers would not include it in their grand maps. His childhood was not remarkably different from others of his village. Perhaps slightly quicker to learn, perhaps better at swimming and sailing, but not enough to attract the notice of the rich and powerful. His love of tall places and long limbs earned him the nickname Monkey, and pretty soon everyone was calling him Monkey affectionally.
This changed when he reached puberty. In a few short years, from being just one of the boys, he became the leader of the boys and sweetheart of the girls. Had history went the way people expected it, Monkey would've become First Hunter and marry the chief's daughter and taken a Warrior Name within five years, and Lapping Water would've been a stronger village because of it. Alas, in the Age of Sorrows history is rarely peaceful.
(not finished)
Expanded Backgrounds
Following house rule, ally works slightly different. Each dot gives either a powerful ally, two minor allies, or a group of weak allies. I counting the Dragon Kings as weak allies and Master Jaff and Cha Delgerai as minor allies. I might have Jaff's and Delgerai's usefulness wrong though.
Ally: PelepsLeden and AuspexInCrimson . The Solar and Abyssal lovers we rescued.
Ally: MasterJaff was Monkey's familiar. Originally he was an extraordinarily intelligent monkey, who was practically given to Monkey by "this weird old man" during one of the shopping expedition. For his part in the campaign against Mask of Winters, he gained divinity and is given the task of being the liaison between the Solar Wind Fleet and Heaven. To this day, he still wouldn't say who was the "weird old man" and who exactly gave him the divine status.
Ally: ChaDelgerai is the god of Tanjung, the new Marukani Capital after the fall of Celeren. There is some questions on how he gained his position, as Tanjung did not even exist until after the fall of Celeren, after which the godseed of Yeke Delger, city father of Celeren, was buried in the patch of land that was to become Tanjung. Nevertheless, the god of the place has claimed descent from Yeke Delger and is using his newly-found power to provide every incentive to the horselords to make Tanjung the new capital.
Ally: Kurushka Technically, this is Kurushka and friends, as there should be an entire tribe of Dragon Kings who owes us for their sentience and freedom.
Artifacts: Dragon Tear Tiara. +1 to Perception, +3 if the Perception roll is related to occult things. Was previously worn by StillMoon, the previous host of Monkey's Solar shard.
Contacts: Shalrina of Nexus. Monkey owes her a favor already, but even so Shalrina might be willing to lend a hand or whisper a secret in exchange for yet another favor owed.
Contacts: AmbassadorToTheUnfortunate "Next we meet together, it shall be as friends." And so far there has been no reason to think otherwise.
Other Notes
Limit Break 3
Willpower 10/10
Personal 22/22
Peripheral 47/51 (4 committed to artifact)
Comments
7/9 Second Edition starting character rebuild
10/8. The following changes and additions are treated as part of story gain, and as such isn't counted against the 25+5 BP.
- Ally 4. Partial points from Familiar 2. The allies are people who owes Monkey a lot. Powerful allies are: Auspex and Peleps. Each one dot. Minor allies are Master Jaff and Cha Delgerai. Together they're one dot. The Dragon King tribe is one dot. Total 4 dots. Needs extra 3 BP.
- Artifacts 2. Points from Artifact 3. Exchanging Ultimately Useful Tube with Dragon Tear Tiara. Dragon Tear Tiara was found in the previous story. We'll just say that Ultimately Useful Tube was destroyed in the campaign against Mask. The saved point goes to Cult.
- Cult 1. Point from Artifact 3. I didn't ask for it, but GM has a point. You defeat Mask, and someone is bound to start a cult around you. Here for completeness.
- Contacts. Shalrina. Ambassador. 2 BP.
- Followers 4. Comes from Apotheosis rule. 3+2=5 BP.
- Influence 3. We got a nation. We got Influence. 3BP.
- Resources 4. We got a nation. We got Resources. 3->4 = 2 BP.
The following additions/changes are not story gain, and as such counts toward the 5 extra background points.
- Manse 3. Freedom Stone. 3 BP.
- 2 BP intended to be pooled.
Where do the points go?
- Essence. 7 BP.
- 4 MA Charms. 16 BP.
- New Combo. 2 BP.
- Backgrounds I just put stuff that made sense given previous game and then tally up the BP needed to pay for it.