Difference between revisions of "Shorlixa/Needles"
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Latest revision as of 08:07, 5 April 2010
Needles
Presenting Needles.
Name: Needles Caste: Twilight Age: Concept: Motivation: Intimacies: Anima: Attributes Strength 2 Charisma 2 Perception 4 Dexterity 5 Manipulation 1 Intelligence 5 Stamina 2 Appearance 4 Wits 2 Abilities (*favoured/caste) Dawn Zenith Twilight Archery 0 *Integrity 3 *Craft 5 (All elements) Craft 1 (Magitech) *Martial Arts 5 *Performance 3 *Investigation 1 Melee 0 Presence 0 *Lore 5 Thrown 0 Resistance 0 *Medicine 5 War 0 Survival 0 *Occult 3 Night Eclipse Specialities Athletics 1 Bureaucracy 0 Martial Arts (Gloves) 1 *Awareness 3 *Linguistics 3 Performance (Thaumaturgical Fun) 3 Dodge 0 Ride 0 Larceny 0 Sail 0 Stealth 1 Socialize 0 Languages Known Riverspeak (Native) Old Realm High Realm Forest-tongue Merits Past Lives 5 Hidden Manse 2 Flaws Greater Curse 1 Known Anathema 1 Sun-Seared 2 Unusual Appearance 1 Wanted 3 (by Bull of the North's lot) Wears Glasses 2 Charms Sunlight Through Branches Technique (2m, Reflexive, if opponent's attack fails, act one tick sooner) Tavern-Fighter Weave (2m, reflexive, no DV penalties v one attack) Thousand Sunrays Defense (5m, reflexive, no DV penalties until next action) Whirlpool Guardian Style (5m/1wp, Simple, no onslaught, DV reduction reduced by 1 per action)
MartialArts/NaturalSolarCharms
Second Craft (2m/1success) Craftsman Needs No Tools (7m/1wp, Supplemental, no tools needed also workhour efficiency increases by essence*3 times (*9)) Crack-Mending Technique (10m/1wp, supplemental, repair *(essence+3) speed (*9)) 2nd Med (2m/1success) Wound-Mending Care (10m, supplemental. int+med, heal successes in hl by end of day. if spent resting, +essence too) Flawless Diagnosis (1m, reflexive, per+med, perfect diagnosis) Ailment-Rectifying Method (Permanent. Cure ANYTHING. Spend five motes if 5+successes to cure diseases of Great-Contagion-level) Wholeness-Restoring Meditation (Permanent. As above, but amputated body parts, blindness etc) Body-Purifying Admonitions (Permanent. Cure poison, any poison. If roll 5 successes to treat something incurable, may spend 5 motes to banish it. Takes 20 mins.) Terrestrial Circle Sorcery (1wp, Speed 5 DV-2) Emerald Countermagic (reflexive, 0 ticks - must cast it on next action. 10m: protect self against sorcery for this action and next. 20m: shatter terrestrial spell being cast/already cast.) Backgrounds Artifact 4 Manse 3 Resources 1 Fighting Stats Weapon Speed Accuracy Damage Defense Rate Range Forge-Hand Gauntlets Armour Soak(LShorlixa/Needles/B) Mobility Penalty Fatigue None 0/0 -0 0 Soak 0B | 0L | 0A Hardness: Join Battle: 0 Dodge DV: 0/0 Willpower: 6/6 Virtues Compassion 4 Temperance 2 Conviction 2 Valor 1 Limit Break: 0/10 Virtue Flaw: Red Rage of Compassion Description: Attacks the most immediate cause of suffering. Simple acts are beyond him. No wound penalties. If no target, move from area to area smashing things, and lashing out at people foolish enough to intervene. Partial Control: Attack immediate source of suffering, but more intelligently. If no target, will seek out nearby oppressors he has seen before. He attacks anyone who attempts to stop him and suffers normal wound penalties. Limit Break Condition: He sees innocents suffering and is unable to effectively intervene. Essence: 0 Personal 0 | 0 Peripheral 0 | 0 Committed 0 Health Levels: -0 () -1 ()() -2 ()() -4 () Incapacitated () Experience Total Experience: 9 Spent Experience: 0 Current Experience: 9 Expenditure: