Difference between revisions of "Raccoon/Dryden"
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Bonus Points: 104/120 used<br> | Bonus Points: 104/120 used<br> | ||
− | BP Allocation: 12 (Attributes) + 12 (Abilities) + 14 (Essence) + 48 ( | + | BP Allocation: 12 (Attributes) + 12 (Abilities) + 14 (Essence) + 48 ([[FavRaccoon/Dryden/Caste]] Charms) + 18 (Backgrounds) |
=== Attributes === | === Attributes === | ||
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<b>Merits:</b> | <b>Merits:</b> | ||
− | + | NRaccoon/Dryden/A | |
<b>Flaws:</b> | <b>Flaws:</b> | ||
− | + | NRaccoon/Dryden/A | |
=== Virtues === | === Virtues === |
Revision as of 08:07, 5 April 2010
Dryden the Merchant
Character Sheet
Name: Dryden Fassa
Player: Raccoon
Caste: Eclipse
Concept: Merchant and Information Exchanger (spy)
Nature: Hedonist
Bonus Points: 104/120 used
BP Allocation: 12 (Attributes) + 12 (Abilities) + 14 (Essence) + 48 (FavRaccoon/Dryden/Caste Charms) + 18 (Backgrounds)
Attributes
Physical
Strength ●●●
Dexterity ●●●●
Stamina ●●●
Social
Charisma ●●●●
Manipulation ●●●
Appearance ●●●●
Mental
Perception ●●●
Intelligence ●●●
Wits ●●●
Abilities
Dawn
Archery
Brawl
Martial Arts* ●●●
Melee
Thrown
Zenith
Endurance
Performance* ●●●
Presence
Resistance
Survival
Twilight (Caste)
Craft
Investigation* ●●●
Lore* ●●●
Medicine* ●●●
Occult
Night
Athletics
Awareness ●●●
Dodge ●●●
Larceny
Stealth
Eclipse
Bureaucracy ●●●●●
Linguistics ●●●
Ride ●●●
Sail
Socialize ●●●●●
(* = favored abilities)
Backgrounds
Artifact ●●●
Contacts ●●●●●
>> Plenty of people owe him either owe him money or something similar, including prominent citizens of the larger cities of the world. He can lean on these as easily as the small-time people throughout the world.
Familiar ●●●●
>> Axseti, the caterpillar/transport.
Influence ●●
>> Moderately powerful in the region his Manse resides in.
Manse ●●●
>> A level 3 Manse.
Resources ●●●●
>> Wealthy: He lives in a large Manse, complete with servants, and doesn't want for anything.
Charms
Bureaucracy: Frugal Merchant Method
Bureaucracy: Consumer Evaluating Glance
Bureaucracy: Insightful Buyer Technique
Bureaucracy: Irresistable Salesman Spirit
Bureaucracy: Bargain Hunting Approach
Linguistics: Swift Sage's Eye
Linguistics: Perfect Recollection Discipline
Linguistics: Excellent Emissary's Tongue
Linguistics: Glyph-Comprehending Prana
Socialize: Wise-Eyed Courtier Method
Socialize: Motive-Discerning Technique
Socialize: Masterful Dissimulation Method
Socialize: Knowing the Soul's Price
Socialize: Welcome Guest Method
Socialize: Old Friend's Cherished Return
Socialize: Circle of Friends Style
Socialize: Flawless Discretion Style
Socialize: Invisible Socialite Stance
Awareness: Sensory Acuity Prana
Awareness: Surprise Anticipation Method
Martial Arts: Mantis-Style: Leaping Mantis Technique
Martial Arts: Mantis-Style: Iron-Arm Block
Merits and Flaws
Merits:
NRaccoon/Dryden/A
Flaws:
NRaccoon/Dryden/A
Virtues
Compassion ●●
Conviction ●●●
Temperance ●●●
Valor ●
Flaw: Overindulgence.
Essence and Willpower
Essence - 4
Willpower - 6
Personal Essence - 15
Peripheral Essence - 36
Health Levels
-0 x 1
-1 x 2
-2 x 2
-4 x 1
Incapacitated
Equipment
-Artifacts-
-Mundane Equipment-
Combos
Familiar
Axseti (Familiar ●●●●)
Description: Axseti is an extremely large caterpillar for the most part. Many sections of a long body with many, many legs, topped with a head with large mandibles, two big multifaceted eyes, and a pair of antennae. The other end, however, is a large shell one would expect on a snail, the legs that support the shell being much larger than the front ones. Perhaps more odd is the fact that the shell has an opening large enough for a human, which happens to have a flap installed. As if that were not enough, there are windows carved into the shell as well. There is also usually a bundle of goods tied onto the Axseti's middle sections.
Familiar Points: 54/60 Used
FP Allocation: 5 (Attributes) + 5 (Abilities) + 7 (Virtues) + 8 (Health) + 29 (Qualities)
Attributes
Physical
Strength ●●●●●
Dexterity ●
Stamina ●●●●●
Social
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●●●●●
Intelligence ●●
Wits ●●●
Abilities
Awareness ●●●
Brawl ●●●
Endurance ●●●
Presence ●●●
Resistance ●●●
Virtues
Compassion ●●●●●
Conviction ●●●
Temperance ●●●●●
Valor ●●●●●
Essence & Willpower
Essence: ●
Willpower: ●●●●●●●●●●
Health Levels
-0 x 2
-1 x 11
-2 x 11
-4 x 2
Incapacitated
Qualities
Armor (x6 = -6)
>> +18B/+18L
Huge (-6)
>> -0 x 2, -1 x 1, -2 x 1, allows it to be rideable and can carry a large amount of provisions.
Natural Weaponry (1[base] + 6 = 7)
>> Mandibles. Spd +5, Acc +5, Dmg +3L, Defense +5, Rate 5.
Adhesive Limbs (-1)
>> 2 dice bonus to climbing, clinging, clinch rolls. Characters grabbed or attached by this grip must make a contested Strength roll (difficulty 2) to get free.
Venom (1[base] + 3[lethal] + 4[need antidote to heal] = 6)
>> With a mechanism designed for a creature much smaller, Axseti is able to spray venom from between its mandibles over a range of 10 yards. This does 14L (2 base + [2 x 5(extra fp spent)]) soakable damage, and continues to act indefinitely until an antidote is administered (Axseti produces the antidote naturally) or the person dies.
Terrifying (-3)
>> By lifting the front half of his body off the ground, towering over even most buildings, Axseti releases a loud hiss, his mandibles clacking, and his legs scraping the ground. This is a supernatural act of intimidation, making it harder to resist, and costs 1 Willpower or 3 motes. Roll Strength + Presence, while the target makes a standard Valor roll, or be petrified. If the victim botches, he flees in terror.